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FOnline Development => Questions and Answers => Topic started by: hexer on January 14, 2014, 10:09:39 pm

Title: Map elevations
Post by: hexer on January 14, 2014, 10:09:39 pm
Can I have map elevations in FOnline or each must be a separate file?
Title: Re: Map elevations
Post by: John Porno on January 14, 2014, 10:16:34 pm
I dont know if anything like that could be scripted in with proper effort, but right now, map elevation is nothing but optical illusion really. I doubt that the hex system allows for any simple solutions, if at all.
Title: Re: Map elevations
Post by: hexer on January 14, 2014, 10:18:20 pm
I'm asking because I'm converting my maps to FOnline format and now I'm wondering where did my elevations go.
Title: Re: Map elevations
Post by: John Porno on January 15, 2014, 12:23:38 am
there were elevations in the fallout engine? I've never seen that.
Title: Re: Map elevations
Post by: hexer on January 15, 2014, 07:09:49 am
Lol, I only now figured we're not thinking of the same thing :)

I'm talking about maps levels 1,2,3  within the same file not visual elevations
Title: Re: Map elevations
Post by: JovankaB on January 15, 2014, 07:45:25 am
If you mean something like a building or vault with multiple floors, each of them must
be a separate map. They can be added to location with World Editor or by editing
maps\Locations.cfg (the format is not very usef friendly, but it's described in the file)
Also there is text\<lang>\FOGM.MSG with some map/location properties, if you don't
use World Editor).

Things like stairs and ladders that transport from one map to another in location is quite
simple. Doing elevators used to be a pain, I don't know if it changed because I was avoiding it.
Title: Re: Map elevations
Post by: hexer on January 15, 2014, 10:13:13 am
Thank you! I will again convert the maps whose elevations I accidentally destroyed yesterday.

I didn't know elevators were still a pain - I remember how hard it was to change them in Fallout 2.
Title: Re: Map elevations
Post by: Lexx on January 15, 2014, 12:13:46 pm
Well, scypior scripted more or less easy elevators for 2238. It wasn't that hard to setup new ones, if I remember correct.
Title: Re: Map elevations
Post by: JovankaB on January 15, 2014, 01:08:49 pm
I remember there were some problems with changing elevators without wiping server.
But in case of single player game it shouldn't matter anyway.