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FOnline Development => Questions and Answers => Topic started by: sasha on December 31, 2013, 09:00:54 pm

Title: Radiation cap
Post by: sasha on December 31, 2013, 09:00:54 pm
Radiation Resist it's capped to 95, but i can't find in radiation.fos something about " 95 " or anything related to this cap. where i can change this ? i can't find something about it even in other files.
Title: Re: Radiation cap
Post by: fonliner on December 31, 2013, 09:57:24 pm
Everything is set to 95 same as orginal Fallouts.
Title: Re: Radiation cap
Post by: Ganado on December 31, 2013, 10:24:55 pm
I've never bothered to try to change the 95% limits, but I'm pretty sure it's hardcoded. From the scripts, it seems when something is not capped at 95%, the devs usually made an explicit note.
Title: Re: Radiation cap
Post by: sasha on December 31, 2013, 11:22:35 pm
Everything is set to 95 same as orginal Fallouts.

in Fallout 1 / 2 / Tactics at least isn't capped to 95.

I've never bothered to try to change the 95% limits, but I'm pretty sure it's hardcoded. From the scripts, it seems when something is not capped at 95%, the devs usually made an explicit note.

thanks for the answer, Dishonest Abe.
Title: Re: Radiation cap
Post by: Wipe on January 01, 2014, 12:52:20 pm
Radiation Resist it's capped to 95, but i can't find in radiation.fos something about " 95 " or anything related to this cap
Whenever it comes to changing max value of critter's parameters, you have to look in .dll/.so sources - scripts/fonline_tla.cpp for TLA-based games, extensions/parameters/parameters.cpp for 2238-based.
Title: Re: Radiation cap
Post by: sasha on January 01, 2014, 01:39:37 pm
i found it, thanks Wipe.