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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Tomowolf on May 11, 2013, 11:15:05 am

Title: Farming Guide.
Post by: Tomowolf on May 11, 2013, 11:15:05 am
This will be a overall farming guide, being honest, about farming those most you need:
-Unity
-BoS patrol
-NCR Army

For all of these encoutners I recommend using Taxi character on sandboxie + Farmer character - pure fighter, that will minimise the costs of the farm, and maximize the efficiency of it.
Here's an example Taxi build :
It can use P90 or any other gun to take down under minus HP's critters, to not destroy armors and to not waste ammo.
Next, for Unity I recommend using Laserspammer/BG hybrid - why? Because you'll use weapons which you farm, again making costs minimal, and still, making this easy (220 Supermuties, 128 Ghouls, 193 Men and 145 Women - says all)
There is an example build I use:
I mostly use Laser Rifle and Minigun in the other hand for metal armor guys and girls :-).

For NCR Army I've made a special build, and farmed 70 CA mk2 sets cannot be false.

Basically those 3 builds let you farm anything in game, for BoS patrolmen you'll need to use Big gunner farmer build and taxi.
Basic tips:

-Use sandboxie, if you do not have a friend to run with taxi/fighter.

-Search for encounter in which your target will fight another one to minimise costs of fights (stims, ammo).
For Example:
Unity vs Rogues
NCR Army vs Raiders/Maruders
BoS patrol vs Floaters
and so on.

-You can also use natural obstacles to hide behind and shoot from the cover.

-Always remember your main targets:
In Unity patrol Laser Rifle SuperMutant and Rocketmen
In NCR Army M60 and LSW dudes
In BoS patrol Avenger dude.(eventually if you use psycho& beer, then rocketmen).

(Also, it's important, that with these builds you do not need to use drugs, Imho you shouldn't spend cash on drugs to farm something, it's obsolete.)

- Always have radio with your characters, set at the same channel, so if you're out of stims/injured, send a help signal and go out by second character and return when you're ready.

-Do not collect gear you don't need, science it instead.

-Farming at 24 lvl is sadly recommended, because below you'll be easier target for NPCs.

-Do not use plasma rifle to farm NCR Army, you'll melt armors!

-And finally, share loot with your friends, if they're helping you.

Trader tips:
If you got the farmed stuff, keep it, you can sell it for quite big cash, even doing each day 30k caps.

Mostly recomended to take are : laser rifles, explosive rockets, miniguns.
These you can sell in shops for caps each 3 hours, getting a lot of caps.
The basic route of your should be starting from Den, selling rockets and big guns, going to New Reno, selling there big guns also, then to BH, selling big guns also, then NCR, also big guns, then to Hub, there you can sell big guns in Old Town, and laser rifles on Market for caps/drugs, then go to Necropolis, sell your laser rifles there for caps/drugs/ammo, then go to Gun Runners, sell there bgs for ammo/caps, then finally San Fran, in two shops sell your laser rifles, and on Tanker sell your big guns.

That's all from my side, remember, farming is easier and faster than crafting, and it can teach you about tactics in game, and you won't be bored so much. Enjoy!

Edit: Also, you can farm other encounters, such as Hub patrol (They have CA), VC patrol (They have sniper rifles), of Press Gang/Mercenaries (they have small energy weapons and SEC)

Edit2: Important! I didn't add any values about places where do you encounter them, I made this to not get you killed by PKs.
Title: Re: Farming Guide.
Post by: Kelin on May 11, 2013, 02:19:09 pm
Napierdalam  ;D
Title: Re: Farming Guide.
Post by: Mike Crosser on May 11, 2013, 04:38:51 pm
Proper good job mate.
Covers all the basics of it.

This should be sticky.
Napierdalam  ;D
Speakaj Englishzey
Title: Re: Farming Guide.
Post by: Brujah on May 11, 2013, 06:58:10 pm
I'd make a low CH taxi who can carry all the shit the farmer kills instead of a 2ST one.
Title: Re: Farming Guide.
Post by: falloutdude on May 11, 2013, 07:26:49 pm
I'd make a low CH taxi who can carry all the shit the farmer kills instead of a 2ST one.
Yea me to. If i am going solo why do I need 10ch I only need 2-3 ch for the combat alt and maybe another combat alt(If I want to make the fights even easier)
Title: Re: Farming Guide.
Post by: the underground on May 11, 2013, 08:57:22 pm
How about farming VC f****t mother f******?
Title: Re: Farming Guide.
Post by: Kelin on May 11, 2013, 09:58:30 pm
Speakaj Englishzey
It's his farmer's nickname you nup  ;)
Title: Re: Farming Guide.
Post by: Admiral Zombie on May 11, 2013, 11:09:52 pm
Any particular reason why you use bonehead instead of say fast metabolism or loner?

And I asked this in another thread, but I guess this answers the question of whether multiplaying is allowed if it is only for PvE, yes?
Title: Re: Farming Guide.
Post by: Tomowolf on May 12, 2013, 09:59:10 am
I'd make a low CH taxi who can carry all the shit the farmer kills instead of a 2ST one.
It's just example, of course, you can, I do it with this, because it's lvld up and I can use p90 to deal some dmg.
Any particular reason why you use bonehead instead of say fast metabolism or loner?

And I asked this in another thread, but I guess this answers the question of whether multiplaying is allowed if it is only for PvE, yes?
You play in TB, you'll get ko/kd a lot, and when u get Bonehead, it will prevent this somehow.
(especially against NCR Army, where they constantly shoot your head)

Yes, multiplaying, (dual log) is allowed for PvE, and only for it I guess.
Title: Re: Farming Guide.
Post by: BenKain on May 12, 2013, 10:04:00 am
How about farming VC f****t mother f******?

You can kill VC with a nub sg burster, this is about High Class Farming

Good job Tomo
Title: Re: Farming Guide.
Post by: Tomowolf on May 12, 2013, 10:06:40 am
You can kill VC with a nub sg burster, this is about High Class Farming

Good job Tomo
BTW, by using bonehead trait, I've died 0 times during farming NCR Army, only had 2 hard situations, but it's all about hiding and 1 hexing enemies, but when u start, u can start from range, then hide somewhere, and leave the second character(taxi) on open area, to shoot em, they'll anyway focus the first one.

(My taxi doesn't have bonehead, and several times I've got instakills for 188 dmg (max hp), and had some problems, but he didnt die anyway).

Remember, if you use two characters, you can send distress at start of the encounter, to be able to return for your gear if you fail.
Title: Re: Farming Guide.
Post by: Furior on May 12, 2013, 11:12:21 pm
I need a build to farm enclave-bos, any suggestion?

This is what ive thought. http://www.nitue.net/#fcp/direct!id=9113 Jet+nuka+cig+m60. Im not sure about taking adrenaline rush or even toughner. Are the brd useful?

I want SG cos its useful when an enemy has low hp, you dont break his armor if you kill him with single shot
Title: Re: Farming Guide.
Post by: gauvaran on May 13, 2013, 04:38:55 am
For NCR Army,The Unity and VC Patrol farming, I prefer High AC fighter
Work well on TB with only 1 char, low cost
The bad point is it takes more time (because of TB)
Title: Re: Farming Guide.
Post by: the underground on May 13, 2013, 05:10:13 am
You can kill VC with a nub sg burster, this is about High Class Farming

Good job Tomo
VC are high class farming.
KILL A VC FOR JUSTICE!!!
Title: Re: Farming Guide.
Post by: Admiral Zombie on May 13, 2013, 08:01:43 pm
For NCR Army,The Unity and VC Patrol farming, I prefer High AC fighter
Work well on TB with only 1 char, low cost
The bad point is it takes more time (because of TB)

Do you mind expanding on this build a little? I tried a high AC build myself, and while still at 100AC even molerats were still hitting me very consistently (Then again I never thought to compare melee to ranged attacks, now that I think about it I need to test this further as now that I think about it it was always melee critters that were being a problem)

But the bigger problem is that if an NPC can't hit you, they usually just run away (which causes another glitch in TB where the NPC doesn't use up all of their AP while running, and then you have to wait 30 second for their turn to end)
Title: Re: Farming Guide.
Post by: Furior on May 13, 2013, 09:27:19 pm
Kamikaze + all AC perks (do not take the HtH AC perks)=140 AC wearing CA mkII, which means -140 to enemies skill. NCPs dont usually have more than 160 so to hit you they have to get closer (enclave and mutants will raped you, havent tried BoS). Thats a huge adventage.
NCR army riflemans needs a distance of 12 hex(not sure,Its been ages since I last played with that char) to be able to shoot you ( if they shoot they will hit you, if they dont have a good % they just move closer)
P.S. Can someone tell me if the build I linked some post ago will be useful? Or should i change something?
Title: Re: Farming Guide.
Post by: -Max Payne- on May 13, 2013, 09:56:28 pm
Ok, so farming NCR army with a bigguner who have 1 luck?? Do you know that ncr army shoot everytime in head, arm, or groin? If you are knock out alone what do you do?
Title: Re: Farming Guide.
Post by: Tomowolf on May 13, 2013, 09:58:49 pm
Ok, so farming NCR army with a bigguner who have 1 luck?? Do you know that ncr army shoot everytime in head, arm, or groin? If you are knock out alone what do you do?
The BG posted in the first post does have 3 luck, please read carefully.


Title: Re: Farming Guide.
Post by: Admiral Zombie on May 14, 2013, 02:28:28 am
Kamikaze + all AC perks (do not take the HtH AC perks)=140 AC wearing CA mkII, which means -140 to enemies skill. NCPs dont usually have more than 160 so to hit you they have to get closer (enclave and mutants will raped you, havent tried BoS). Thats a huge adventage.
NCR army riflemans needs a distance of 12 hex(not sure,Its been ages since I last played with that char) to be able to shoot you ( if they shoot they will hit you, if they dont have a good % they just move closer)
P.S. Can someone tell me if the build I linked some post ago will be useful? Or should i change something?

Oh ok, that actually makes a lot more sense than I realized. I had been hoping for a build where they couldn't hit you at all, but a build that requires them to rush you far closer is very good as well.

For advice on your build, why do you use 6STR and weapon handling? 5STR + weapon handling is enough for any weapon. I'm assuming you'll be using nuka cola, but with that extra point from less str you can get a full 10agility.

Also why bonus move?

I haven't farmed BoS or enclave, so I don't know how often they get criticals, so I'm not so sure of man of steel either. I would think between this and the bonus move you might as well get toughness so their minigun users don't hurt quite as much (note: laser and rockets aren't affected by toughness perks, so their usefulness isn't perfect)

And then unless you're farming just the BoS initiates, most BoS and enclave wear power armor which you can't loot, so destroying their armor isn't something to worry about, so the small guns is questionable. First aid is always helpful to heal between battles without relying on more drugs, or to heal in combat if you're fighting in real time.

And I would personally agree that adrenaline rush is more useful than even tougher, as it affects all DR and DT I believe, whereas toughness is only for normal damage (BoS and enclave have a wide range of damage types). Perhaps for builds with less HP even tougher is better, but if you have max endurance and max lifegiver I would suggest adrenaline rush.
Title: Re: Farming Guide.
Post by: gauvaran on May 14, 2013, 04:01:26 am
Do you mind expanding on this build a little? I tried a high AC build myself, and while still at 100AC even molerats were still hitting me very consistently (Then again I never thought to compare melee to ranged attacks, now that I think about it I need to test this further as now that I think about it it was always melee critters that were being a problem)

But the bigger problem is that if an NPC can't hit you, they usually just run away (which causes another glitch in TB where the NPC doesn't use up all of their AP while running, and then you have to wait 30 second for their turn to end)
- Try a gunner (I prefer 14mm pistol for armor piercing )
  + AG 10, Kamikaze, Livewire, Dodger + (and Dodger if you want to wear high tier Armor),2 AB and Bonus move
  + Need some LK for avoiding critical miss
  + EN is not important, because NPC rarely hits you (dont stay too close to sniper/RL/Hunting rife/AR guy).
  + In your turn, move at least 5 hex (the distance, not the spent AP) for AC, you have 9 AP for shooting.

- Molerats always hit my high AC alt too, dont know why, maybe it is an exception.
- For NCR Army, The Unity and VC, NPC always chase you, not running away except the crippled NPC and Leather Armor NPC


Title: Re: Farming Guide.
Post by: Admiral Zombie on May 14, 2013, 05:14:17 am
- Try a gunner (I prefer 14mm pistol for armor piercing )
  + AG 10, Kamikaze, Livewire, Dodger + (and Dodger if you want to wear high tier Armor),2 AB and Bonus move
  + Need some LK for avoiding critical miss
  + EN is not important, because NPC rarely hits you (dont stay too close to sniper/RL/Hunting rife/AR guy).
  + In your turn, move at least 5 hex (the distance, not the spent AP) for AC, you have 9 AP for shooting.

- Molerats always hit my high AC alt too, dont know why, maybe it is an exception.
- For NCR Army, The Unity and VC, NPC always chase you, not running away except the crippled NPC and Leather Armor NPC

Well I feel like a fool as that seems too obvious now in retrospect. I tried to make a melee AC build, but the real advantage is when you're keeping a good distance away. I'll have to remake the character and try fiddling with this. Thanks.

EDIT: Out of curiosity, do they just try and get in range to shoot, or are the shots they're making usually missing?
Title: Re: Farming Guide.
Post by: Furior on May 14, 2013, 09:48:32 am
For advice on your build, why do you use 6STR and weapon handling? 5STR + weapon handling is enough for any weapon. I'm assuming you'll be using nuka cola, but with that extra point from less str you can get a full 10agility.
Also why bonus move?

I'll use jet to reach the 12 ap. Double burst let you kill 1 enclave/bos in the first turn. And bonus move its a must have when playing with TB burster, it let 1 hex the enemy without spending your precious AP, so you dont lose the 2nd burst.

I want SG cos ill kill other encs (ncr army) with that character too, though its mainly for BoS/Enclance

Quote
Out of curiosity, do they just try and get in range to shoot, or are the shots they're making usually missing?

They dont shoot unless they have a good hit %. If they shoot theyll probably hit you. Laser mutants and Enclave with ew weapons has a lot of skill so they will hit you at long range. Forged about double burst if you make AC bg, you will have to shoot and move each turn.

Anyway i think im going to take 2 BRD, thats a lot of damage and will help to save ammo (less shots per turn)
http://www.nitue.net/#fcp/direct!id=9116 It uses jet,nuka and cig.
Title: Re: Farming Guide.
Post by: gauvaran on May 14, 2013, 11:09:58 am
http://www.nitue.net/#fcp/direct!id=9116 It uses jet,nuka and cig.
It could be improved a bit: using mentats for doing Gun Runner quest (+ 15% SG?)
Correct me if i was wrong
Title: Re: Farming Guide.
Post by: C.H.A.R.L.I.E on May 21, 2013, 10:18:34 pm
Those who know my character Blackhawk also know i have extensive experience with player an AC character.
Here are a few tips:

1: The best trait combination for 140 ac is kamikazee, liwewire, dodger +. If you want to use CA MK II take dodger (rank 1) aswell. Having 120 AC is pointless, trust me. Either go 140 or nothing.

2: For TB you character should have an uneven number of action points, such as 9 / 11 / 13. This is because, in order to get the ac bonus you can only use less than half your AP. With 11 AP you can use 5 AP and still retain AC bonus in TB. If you want to burst BG you need 13 AP to retain AC.

3: NCR Rangers, VC and Hub patrols cant hit you and will run away, with exception of shotgun (+20 hit), needle gun, 14mm and flamethrower users. They will only try shooting at 1 hex though. Sniper Rifle users will try to shoot at ~10 hex, but will miss alot. NCR army hunting rifle users will allso try to shoot at ~10 hex, but they miss alot too. The good thing is, the build starts working alredy at lvl 15 (dodger+) which means rangers, hub and vc patrol cannot kill you.

4: Because people miss alot, jinxed is a good trait, even in PvE.

THAT BEING SAID: Sure you can farm these mobs with a 10mm in bluesuit, but the AC bug makes this method panfully slow; When critters cant hit they run. When they reach the grid they will freeze, and use all their time (30 seconds someone said) EACH TURN. Imagine you have to wait for 4-5 VC patrol to each use 30 seconds, each turn, while you can only shoot once to retain your AC.

Conclusion: Dont farm with AC build until the bug is fixed.


C.H.A.R.L.I.E