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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Alvarez on May 10, 2013, 02:05:54 pm

Title: Use scenery objects as treasure chests.
Post by: Alvarez on May 10, 2013, 02:05:54 pm
So i was thinking: why do wastelanders think the best place to hide their blueprints and other junk is a brandnew footlocker near a wall?

There are less suspicious options for hiding stuff in city ruins. Or even in caves or woods, if he has a shovel.

Like a old NukaCola vending machine, newspaper box or a trunk of a car wreck, secured by a lock and explosive surprise.

If there is no treasure, a minor amount of junk, metal and electronic parts could be found in those containers.

This way, the treasure hunter will remain longer in encounter, though, but as he wants to find something he has to risk to encounter PKs or predators stumbling on him.
Title: Re: Use scenery objects as treasure chests.
Post by: the underground on May 10, 2013, 09:02:37 pm
Is this to make it more difficult for "wasteland archeologists" (bp hunters) to FIND or HIDE bps?
Title: Re: Use scenery objects as treasure chests.
Post by: Alvarez on May 10, 2013, 09:26:08 pm
Nope.
Chances of a BP or some other stuff, like junk, typical for urban areas, actually being on map will be raised.
You difference is - you will spend more time on the encounter actually searching for stuff instead of running in circles on WM hoping to stumble on locker encounter, which is a meta and boring.
Title: Re: Use scenery objects as treasure chests.
Post by: the underground on May 10, 2013, 09:33:59 pm
Ok I get it now. +0.5
Title: Re: Use scenery objects as treasure chests.
Post by: Alvarez on May 11, 2013, 12:04:37 am
U-huh... Something new. And why is that?
Title: Re: Use scenery objects as treasure chests.
Post by: Eternauta on May 11, 2013, 08:47:57 am
Sounds pretty interesting.
Title: Re: Use scenery objects as treasure chests.
Post by: the underground on May 11, 2013, 09:16:53 am
U-huh... Something new. And why is that?
I like the idea, hope they think its a good one, but if they don't I would be able to live with it.
And I don't like traps on general.
Title: Re: Use scenery objects as treasure chests.
Post by: Alvarez on May 11, 2013, 01:50:49 pm
But you watched Madmax 2, right? Apart from that, traps are fun, if you have high enough skill. You can camp on location and laugh about predators blowing themselves up on mines. Or, kite them straight on the minefield.

I would even welcome the possibility to plant traps in Wasteland by yourself.
Title: Re: Use scenery objects as treasure chests.
Post by: Swinglinered on May 19, 2013, 10:35:25 pm
But you watched Madmax 2, right? Apart from that, traps are fun, if you have high enough skill. You can camp on location and laugh about predators blowing themselves up on mines. Or, kite them straight on the minefield.

I would even welcome the possibility to plant traps in Wasteland by yourself.

Many would return to 2238 simply to mass produce traps and plant them everywhere.

I certainly would.

Hundreds, even thousands.

I wish there was a Spy Vs. Spy (https://www.google.com/search?q=spy%20vs%20spy&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a) Online.

HQ (http://www.spyvsspyhq.com/images.html)

Title: Re: Use scenery objects as treasure chests.
Post by: the underground on May 20, 2013, 05:07:23 am
WIN!
(http://www.spyvsspyhq.com/spy291.jpg)