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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: The Good Doctor on April 26, 2013, 09:10:31 pm
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You know how you can mouse-over people to see their HP/Armor/Helmet/Weapon once you have Awareness, right?
You should be able to do that without Awareness perk, it's just the perk gives the details.
For example:
When I mouse over Guy A with Awareness, and I see:
15/207
No Helmet
Combat Leather Jacket
Laser Pistol
Now when I mouse over Guy A without Awareness, I should see:
Almost Dead
No Helmet
Jacket
Handgun
Not having Awareness gimps you a lot already, but because you can't even mouse-over people it gimps so much more since you have to click-and-hold examine during real-time combat.
+In addition, this could open up the possibility of raising the Perception prerequisite for Awareness, so that less players could get Awareness.
One thing I do miss about one of the older sessions was the role of Scouts: people who took the Awareness perk.
Having Awareness so easily obtainable now, everyone gets it and everyone's basically a Scout.
But this part of the suggestion is just my personal preference.
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Hmm yeah this sounds good.
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Now when I mouse over Guy A without Awareness, I should see:
Jacket
Handgun
Useless because graphics already tell you the same thing.
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Useless because graphics already tell you the same thing.
Still a good suggestion for the part about health info.
I think that's the way it worked when player mouse-over-ed enemies in fallout tactics too :)
+In addition, this could open up the possibility of raising the Perception prerequisite for Awareness, so that less players could get Awareness.
One thing I do miss about one of the older sessions was the role of Scouts: people who took the Awareness perk.
Having Awareness so easily obtainable now, everyone gets it and everyone's basically a Scout.
But this part of the suggestion is just my personal preference.
Mine too. More tactics, more character diversity.
+1
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Useless because graphics already tell you the same thing.
Yes, I was thinking the same thing.
I did that just for consistency between the two formats, so they'd both have 4 lines.
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Useless because graphics already tell you the same thing.
The no helmet thing could be useful too.
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I like it EXCEPT.... It sould say "almost dead" not "injured" (unless he's got an injured limb, eyeballs poped out, whatever), in which case it would say excatly what is wrong as well......
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I like it EXCEPT.... It sould say "almost dead" not "injured" (unless he's got an injured limb, eyeballs poped out, whatever), in which case it would say excatly what is wrong as well......
Agree, injured info should only be for players with awareness. Or "injured" evolves into better description like "crippled left leg" on awareness, but that might spam the screen when there are several injuries.
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Well now think about it... can't you look at someone and tell if someone's eye is hanging out, even if you don't have specilized training? Maybe more info, better detail...