just talk to them - you'll be surprised how much those guys have to tell you.Most of it makes sense but this one made me laugh.
AFAIR, the devs are making 2238 not for players, but for themselves and we'reallowedto participate in this open beta.
4. Let the crowd see the blood. I mean, everyone knows you fucked up, make it up with the community you pissed off by providing it with a few months of underground UFC-tier gladiatorial action where contestants win or die. Or better yet, find a scapegoat inside the devteam, put the whole blame on him/her and fire the asshole. Don't worry, you can pull the asshole back in in a few months once the situation is under control, just show us that you care.
But who exactly broke and what? Besides Rotators are like any team of people. They care more about their own than the unknown people around them. As pvp gangster ape you should know this.
But furthermore, fonline has been the same game over the years more or less. Only real changes have been made around how to get stuff and how this stuff works. But it has always followed the same mechanic that hasn't been touched:
Right after wipe there's a race when pros need to gear up to do action so that they can scout and attack players inside unsafe locations. They keep jumping on players until locations are empty and the pros are so pro that they don't risk themselves unless due to charity. Only noobs and farmers visit unsafe locations and soon they learn not to do this. Slowly unsafe locations become empty and pros find no reasons to enter them. This has been since forever. Only that in the past we had more nuubs to accidentally hang around in unsafe places.
Isn't that sorta what Jovanka is?
find a scapegoat inside the devteam, put the whole blame on him/her and fire the asshole. Don't worry, you can pull the asshole back in in a few months once the situation is under control, just show us that you care.
Gee, Crap Boat, you are more awesome than you ever was before. Congrats.
Fonline as a democracy would have incredible possibilities.
Gee, a dev acting like an autistic pleb,
easy there, you might be banned! :-X :-X
It is what it is, in all honesty she should be ashamed of herself
Developers hardened up against players. It is just a consequence.
I'm not so sure about that.An arystocracy,fixed-A government of the best.Oldfags in every field pick up decision throu an assembly.That might work.
Fonline as a democracy would have incredible possibilities.Democracy is one of the worst ideas to rule anything, even some indie computer game.
PvP gangsThese are just some weaklings, core of this game are NCR idlers and nessies, hiding in their caves. Only they seem to be still on the 2238 server, semper fidelis.
consequence of what?
An arystocracy,fixed-A government of the best.Oldfags in every field pick up decision throu an assembly.That might work.
One thing i don't get,why there is always someone that defends devs team regardless of the situation.Other people that don't understand what *obviously* means.They have acted really,really bad,and that seem obvious.Or someone dares to say that three years ago Dev team used to act the same..?I am afraid Boat wasted his time.
Consequence of attacking the developers, as if they were some kind of evil dictators and not a bunch of people who just enjoy to code.Right, just like id software was infinitely flamed for releasing Quake, Blizzard is universally hated for WoW, Diablo 2 and Brood War, that dude from Turkey and his wife were abused for bringing us Mount and Blade etc. Not indie, you say? How about Slender, DayZ, Advanced Combat Environment, Counter-Strike or even TLA mk2? The notion that the players are always against the devs and that constant whine and hate are inevitable is nothing more than a lie that's supposed to cover up the fact that 2238 devs have made their fair share of mistakes... seeing people buy into that is just sad, because it all boils down to avoiding the problems instead of working to overcome them. Just look at this thread - it's as if Samira wasn't able to distinguish between criticizing the game and criticizing herself as a human being. She makes it personal, gets all defensive and in the end nothing gets done because she isn't able to admit there's a problem and the new updates she most probably worked on are to blame. Nobody denies she's a good scriptwriter, but it takes more than that to build a good game. Features that are bad from a design standpoint won't become good even when implemented by an expert coder.
(...)
This meritocratic society will have to be able to code and script. And in the end, they become the boo-men of the next generation of whiners. Its inevitable.
I defend them because they are the people bringing updates, not NiceBoat. And if you hate the game, why do you keep playing here and whining? Go on TLA instead. Bunch of revolutionaries, all of you, my ass.Most people don't like those updates and strongly feel like bringing back the old 2238 with a few improvements would be the right way to go. We also loved the game back when it was playable, even with its share of problems and we would love to see it getting back on track. How is this so hard to understand? How does being passionate about a game we helped build and balance with years of attendance and player content creation make us a bunch of whiners? Actually it's pretty understandable that people get upset, I mean the new 2238 is nothing like 2238 from 2010 and people might feel cheated out of their favorite server, especially since it's still called 2238 and not Jovanka's Hipster Adventure.
Jovanka wasn't the problem she was a symptom of it. Fonline has long suffered from GM's with terrible ideas (lexx, surf, jov) that get listened to purely because they are in the "inner circle" despite these people not know the first thing about successful game design. The rotators themselves are so divorced from the community they could be dead for a year before anyone found out. All the good suggestions get crapped on and the terrible suggestions get listened to. This is why after years the game has less content than animal crossing and honestly should just be aborted so they don't inflict poor randoms looking for a cool f2 mmo with this shit before they find out about the other servers. Jovanka's borderline trolling "changes to the game" is just what happens when the smart people don't give a shit and hand the game over to whatever no-life is dumb enough to work for free for years on a terrible project.
Lol.
Scapegoating to please some angry mob? Disgusting. If you proposed this seriously, then you are a disgusting person, I'm sorry but there is no lighter way to put this. Even suggesting that anyone in the team would spend a second considering your proposal is an insult to those people. I would never want to work with anyone who thinks this way, and I must say I consider myself lucky that there are people in the team with more common sense than me. Otherwise maybe there would be such person around.
On another note, I'm sorry but for the most part you don't know shit how the game is developed, who proposes what, who implemented what. Makes you angry? Well, even as GM I had very limited knowledge about it. I think it's bad, at least GMs should know more, but it's the reality. The difference is I didn't flap my mouth spewing some nonsense shit about other people, when I didn't know shit. And I don't do it now either, because it does no good and nobody is perfect, neither am I (especially not me). Only players are perfect, right? This goes to Roachor and a couple other people too.
About player content. All content is appreciated, and there really was some content that required real effort and creativity from players, kudos to people who did that. It also gets some support from GMs if requested, if only it can be done in a fair way. Even SoT did some things, never heard about BBS, but hey - maybe you did. I don't know. But let's make something clear - just pwning other people to boost your ego and get items from box is not any "player content". Neither is making "alliance" because you are unable to pwn a bigger swarm of other players. All it is - it's just playing the friggin' game in the environment that we provided you, nothing more. Null. Don't make yourself a hero, because you play a friggin' game. You are the most effective, good for you. If not you, it will be someone else, as long as there are players around. And I'm not going to kiss anyones feet because they play a free MMO, ever, especially if they talk shit about me. Don't even try to compare it with hundreds (in case of many developers, thousands) of hours of actual *work*. If you don't see a difference between playing and working, even as a hobby - for example writing dialogs is working - in your case I think you should get the difference already.
The problem obviously is, knowing is not doing. And from personal experience, there is a lot of hesitation(of various sorts) when it comes down to making decisions. Now from just these two sentences you can realize what is wrong.is a source of all problems?
Btw if your hobby does hurt you, pass it to those who enjoy it.
Well, yes if you claim it's my fault that a bunch of people have more fun in another game, then it's barking. Sorry.
Well, yes if you claim it's my fault that a bunch of people have more fun in another game, then it's barking. Sorry.
I'll use a picture instead:
Nessies don't offer player interaction
It wasn't me but I support both nerfs and I would do them myself if they weren't done by someone else. Stealing from encounter is bad as the fastest way to acquire top tier items. It requires special ridiculous alt and is pretty much 100% safe grinding. Crafting SS is only slightly slower now than stealing them before the nerf. The are two main differences - you have to visit various public locations where you can meet other players (boo hoo) and you don't need a ridiculous one-purpose exploiter alt, just a character with 100% doctor skill, which is much less pain to make.
- It requires vc citizen alt to buy biomedsYou can buy them in San Francisco. Sigh... >_>
The locations you gather and craft superstims might have chance for forced pvp, but how are we supposed to fight that pvp if we first need superstims? It's bad if only way to get pvp stuff is through pvp. Alternatives are required.
But our interaction is highly competitive. Dedicated individuals are required to organize action and these individuals need to be backed up by trustworthy and reliable "core" team. Nessies don't suddenly become such people and joining some big already existing gang usually doesn't help the situation because they just fill the ranks of swarm and the swarm ends up without enemies.
That's a good reason for the devs to focus their efforts on enabling all players to participate in social activities instead of tinkering with shit shoveling mechanics, 2532th crafting overhaul, 32524th PvP balance change (that ultimately leads to more imbalance because that's what happens when people who don't PvP try balancing PvP), 124235th mining overhaul and an attempt to redesign the game's trademark take on SPECIAL system that worked amazingly well for three effin' years... the list just goes on and on. How to make this game more social again? See the OP.
Instead of promising to do that, I see juvenile attempts at talking smack and JovankaB defending a design choice that's almost universally hated by players who did socialize and that basically caused them to leave the game. This kind of response from the devs is nothing short of amazing, really.
Agreed, but not as fast as getting them from unsafe places. The competitive way should be the most profitable, or the whole competition turns into grind + pointless shooter. But it's not like you can't get them in any other way now.
you can buy SS from other players, there is plenty of offers.
Nerfing SS would be another way to solve it. Just make carrying 20 SS make little sense.
Well about camping craft places, you can craft in various places. Although in case of drugs it still is a bit of pain, because of how those terminals are placed, if we add one or 2 more terminals no gang can camp all of them, especially that merc auto-attack was removed. Who added 2nd terminal? Oh wait, it was me. Bark bark bark.
Okay, listen to community. But who should the devs listen?
I know some guys from big gangs who demand that best stuff needs to be obtained through teamwork or pvp. But nessies will not do that. And how can someone get the best stuff in first place if you need to do pvp to get it and to do pvp you need best stuff.
Nessies themselves suggest insignificant things like new skins. Players are supposed to have the answers for devs, but they aren't provided. You can't just say that "increase player interaction", you have to represent a detailed suggestion without obvious flaws that at least outweights its downsides with its beneficial sides.
If you knew the events in gang scene past few months you'd know better why they left.
Keep going Nice_Boat, you amuse me greatly. But at least I can discuss with avv and even DeputyDope (at least he tries).
But now you're contradicting with the original plan: "Players need to risk to craft superstims" but then you want to reduce the risk by adding more locations.
Thread started to make some sense. It derailed indeed.
You still risk, even if you go to a location that isn't obviously blocked by 10 apes
with mercenaries. But if your organize 3-4 armed people to mine or craft together,
heck - even 2 people, the risk is much smaller, because you are unlikely to get
bursted in back by some grease gun sneaker or just a lucky loner. Of course there
is some excitement, someone can always come etc.
monitor locationsIt's still camping no matter what euphemism you use.
It's still camping no matter what euphemism you use.