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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Giftless on March 31, 2013, 06:33:53 am
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I've seen a lot of complaints about Power Armor and various kept-out-of-game weapons being too strong for our current crop of tweaked PVPers. So why not make it that a character completely slanted towards combat cannot use these items at all?
Example: To use Power Armor, your character cannot use any drugs, any toughness perks, or adrenaline rush. Certain AC perks will be blocked as well.
Example: To use Gauss Rifle, your character cannot use Right Between the Eyes, Better Criticals, Bonus Ranged Damage, etc.
Why not have the player with civilian perks and skills, yet garbed in A+ gear, stand on a more equal footing with the current ape, who has better perks but gear that won't be quite as good?
Fonline could then be a battle between those who follow the "Path of the Chosen"--those who use the most expense gear and excel in non-combat skills--and the "Raiders", those who use more inexpensive gear, drugs, and builds honed directly for combat.
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Nope.
There will be guaranteed no public Power Armor on 2238.
Ever.
Except it's a event prize/event exploit which will be deleted/brownnosing award/random prewipe madness loot.
Visit TLA mkII if you want to craft PAs.
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My question is why we can't craft them. High enough sci, repair, good enough (best of best) materials, WB2, etc., and you could build the suit yourself, and then it wouldn't be as unbalancing in favor of the asshats.
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Just because it is. There is nothing to discuss. The PA is unobtainable, you cant buy a truck, nobody will see the pictures of Jovanka.
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Just because it is. There is nothing to discuss. The PA is unobtainable, you cant buy a truck, nobody will see the pictures of Jovanka.
That's not a denial.
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That's not a denial.
It is.
You are not the first newbie suggesting it and im sure, not the last. Even if there would be a flawless, perfect argument for the PA, developers wont implement it.
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It is.
You are not the first newbie suggesting it and im sure, not the last. Even if there would be a flawless, perfect argument for the PA, developers wont implement it.
This time you missed the joke. :p
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Those characters wouldn't be called hybrids but "power armor build" or "Gauss rifle build".
And besides, it'd be terribly unfair that an ape is combat ready with basic gear while a hybrid needs mega rare power armor to compete.
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Those characters wouldn't be called hybrids but "power armor build" or "Gauss rifle build".
And besides, it'd be terribly unfair that an ape is combat ready with basic gear while a hybrid needs mega rare power armor to compete.
I don't see it as that unfair considering that hybrids currently can't compete at all. Personally I'd love to be able to purchase gear designed to enhance non-combat characters. It's pretty much a 180 of the current system, with bluesuits running around in no gear and the apes having so much sunk into perks and character tweaking. Why not attach perks/stat bonuses directly onto the gear so players will wear it into battle? So it will be something valuable to loot?
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Why not attach perks/stat bonuses directly onto the gear so players will wear it into battle? So it will be something valuable to loot?
I like this idea.
Maybe only looted gear gets these bonuses so its rarer to find a good det piece of gear that enchances a stat or adds perk, a crafted armor/wepaon doesnt recieve a bonus because its perfect condition.
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So basically instead of using your brain and this http://nitue.net/#fcp/index (http://nitue.net/#fcp/index) you want to shop a pretty dress?
I am feeling physical pain reading your 'arguments'.
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So basically instead of using your brain and this http://nitue.net/#fcp/index (http://nitue.net/#fcp/index) you want to shop a pretty dress?
I am feeling physical pain reading your 'arguments'.
Actually the 'pretty dress' has been the RPG standard, appearing in such titles doomed to obscurity as Diablo. Conversely, can you name a single good RPG where a character's fate is locked-in 100% by the character development screen?
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can you name a single good RPG where a character's fate is locked-in 100% by the character development screen?
Fallout:A post nuclear adventure
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Fallout:A post nuclear adventure
Not true. Stat modules and skill books made it so you could deviate from your original character build during the course of the gameplay. Also if you needed to open a door halfway through the game you could put a few points into lockpick, even if that was not your original intent.
Power Armor gave you a bonus to ST too. Even if you were a weakling in the early game, you could be pleasantly surprised by your ability to handle larger weapons later on.
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Not true. Stat modules and skill books made it so you could deviate from your original character build during the course of the gameplay. Also if you needed to open a door halfway through the game you could put a few points into lockpick, even if that was not your original intent.
Power Armor gave you a bonus to ST too. Even if you were a weakling in the early game, you could be pleasantly surprised by your ability to handle larger weapons later on.
Oh sorry,I misunderstood you then.