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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Alfa on March 28, 2010, 02:23:20 pm

Title: Player Killing
Post by: Alfa on March 28, 2010, 02:23:20 pm
Ok, I have again a great idea :p

I though about PVE is borring, and, why when you kill players you don't win some XPs ?

I think when you kill a players, for exemple lvl 1, you need to win 10 XPs and if he is 21 you will win 210.
If you kill same player a lot of time, XP will decrease a lot.

It will give a better feelling to kill players and bluesuits :D
Title: Re: Player Killing
Post by: Izual on March 28, 2010, 02:37:33 pm
No need to make player killing more attractive.
Title: Re: Player Killing
Post by: Lexx on March 28, 2010, 02:40:49 pm
The reason why we don't have it anymore is, that it was abused very hard.
Title: Re: Player Killing
Post by: Alfa on March 28, 2010, 02:59:54 pm
Yeah, I though about it, it's why you can make decreasing XPs... If you chain kill someone you don't get anymore XPs.
Title: Re: Player Killing
Post by: Badger on March 28, 2010, 03:06:23 pm
I've got a question for the devs - would you guys ever consider having a reputation penalty for killing players with higher reputation?
Title: Re: Player Killing
Post by: Kharaam on March 28, 2010, 03:16:58 pm
yeah and maybe like in few other MMO, the idea of PK flag.
The more you kill the longer the flag stays on you, as long as you have this flag, anyone can kill you without getting flagged, however if you die flagged you loose some XP (amount depends on how many players have you killed since you earned the PK flag)
+1 for Badger's idea (quote "this man is wise")
Title: Re: Player Killing
Post by: Badger on March 28, 2010, 03:32:43 pm
Thank you. Don't get me wrong, I'll murder people if I think I stand a chance. When you decide to kill a guy running through the streets of Reno, it's the most exciting thing you can do ingame. Especially when don't know you're going to win. But there's a difference between that and shooting people you know don't stand a chance. (I'd also suggest that fights where you don't stand a chance are the biggest turnoff to new players)

If you start the fight unprovoked, you get a karma penalty. If the guy has less kills than you, you get a karma penalty. If the guy is several levels below you and didn't start the fight, you get a hefty karma penalty. That kind of thing. Just something that will make people think twice before gunning people down. If you behave like a psychopath, people start to treat you like one.

Obviously, TC capture time means nobody gets flagged. It'd be too hard to fix.

PKing people is very lucrative in the game - you get guns and gear instantly. Which is fine, but like the crafting timeout, there should be a penalty for stealing it rather than working for it.
Title: Re: Player Killing
Post by: avv on March 28, 2010, 04:37:30 pm
Not xp but reputatation would be cool. Bad dudes vs nice guys. Faction vs faction. Killing strong faction members would be more rewarding, dying would reduce reputation so it couldn't be farmed. This reputation would be used as status symbol and ultimately some sort of activity for high levels.
Title: Re: Player Killing
Post by: Alfa on March 28, 2010, 04:39:19 pm
Reputation is for loosers.
Title: Re: Player Killing
Post by: Sius on March 28, 2010, 04:59:08 pm
Personally I hate current rep system. Even small mistake means your char gets screwed big time. You kill/steal from guy who trade at NCR often you and you are hated there and guards/caravans own you. Tell me what organization on Earth would care about this? If you are not one of their high ranked members then who cares about you?

Now on one side wasteland is harsh, but on the other hand its like babysitting. You kill a guy and you are instantly turned into super-villain and you have no way how to redeem your deeds. I agree on that there should be some karma system when you treat faction members badly, faction will respond to you properly but getting nuked for stealing/killing some nobody is b******t.
Title: Re: Player Killing
Post by: Alvarez on March 28, 2010, 05:39:40 pm
You know what?

So you think there's a plenty of noob bluesuits and they are ideal for XP grindan, LOL.

Okay, you already suggested blocking chainkills.
I'd suggest XP for killing a player of higher level by a noob. Bad idea, huh?  ;D
Title: Re: Player Killing
Post by: Colombo on March 28, 2010, 06:07:25 pm
Yeah. You will take two bombs, walk into NCR, aim one to 10 seconds, the second to ~15 and then will get 800XP. That would be fun.
Title: Re: Player Killing
Post by: Kharaam on March 28, 2010, 07:14:24 pm
@Colombo, continuing your thought with the idea which I proposed ->after bombing you get flagged as a PK, and as you die so you loose XP on respawn...
Title: Re: Player Killing
Post by: DrapiChrust on March 28, 2010, 07:40:02 pm
I've got a question for the devs - would you guys ever consider having a reputation penalty for killing players with higher reputation?

Nooooooooooooooooooo... seems reasonable at first, but imagine a situation:

Imagine that a tent robber has 25 rep. (gained by a few quests) Most players have 0 rep, so he can kill them without penalty and they get penalty for killing him. (as we all know tent robbers are often shot anytime possible). In the end everybody hunting him have -1000rep, while his reputation stays the same.

Problem is we cannot do a player vs player connected rep simply because this is a game, and a game will never had scripts to decide which killings are justified and which are not. If I kill sb in self-defence (he shot me first), is it justified? Yes. But if he have more rep I will loose my karma.
If I just go to a guy on 'off' and fill him with bullets is it OK? No,i isn't. But if I have a better rep the game will think it is OK.
(...) - thousands of other examples
Title: Re: Player Killing
Post by: West on March 28, 2010, 09:16:48 pm
PK flag? seriously? In the world of slaver trading, prostitution and drugs on every corner?
Title: Re: Player Killing
Post by: Kharaam on March 28, 2010, 09:19:04 pm
i didn't mean visible PK flag... rather the punishing kind
Title: Re: Player Killing
Post by: Tahvy^ on March 29, 2010, 01:46:41 am
The most irritating thing about PKs is that you'll propably never come across them while you're geared up for a fight but just try to go get some EPs from Vault15 for example..  >:(

Then again dragging that minigun around with you 24/7 gets old pretty quick and also eats up carry capacity
Title: Re: Player Killing
Post by: blahblah on March 29, 2010, 08:15:13 am
PK flag? seriously? In the world of slaver trading, prostitution and drugs on every corner?
In a world where killing others all the time is rewarded and death in the process is just a minor inconvenience for a few minutes rather than something you should do your best to avoid.
Title: Re: Player Killing
Post by: Zpider on March 30, 2010, 10:59:36 am
I feel that it is not merely impossible, but also completely useless to gather anything other than xp and cash (for store in bank ofc.) because as soon as you get anything other than that you will get killed by every other player and his mum several times over.

Maybe there should be som level visibility, that a level X can only see other players within + - 2 of his own, and any other are invisible, with exception for NPC, own faction etc.

Its hard and annoying as hell to actually try to accomplish anything at all if you dont collect cash and xp until you are maybe level 20 and then buy everything you can and kill exactly everyone you meet. Which means beating the shit out of rats, scorps for eternity..

As a fairly new player (been playing maybe a week or so) it is only my love of fallout 1/2 as an multiplayer game that gets me to play. It would be hard for me to call it fun.

And maybe there should be some way, maybe a small monotone quest, to redeem your karma/rep, but no higher than back to zero. (like gather 5 scorptails, 10 xander roots and get 5 rep back per piece. its not supposed to be easy, but tedious hard work =p )
Title: Re: Player Killing
Post by: runboy93 on March 30, 2010, 11:02:28 am
anyone can be pk in FOnline .....
but remember one thing: Wasteland is harsh
Title: Re: Player Killing
Post by: Uzaykeki on March 30, 2010, 01:13:47 pm
No need to make player killing more attractive.


indeed
Title: Re: Player Killing
Post by: Swinglinered on March 30, 2010, 10:41:11 pm
PK flag? seriously? In the world of slaver trading, prostitution and drugs on every corner?

Everybody knows that the Wasteland is WEB 2.0.

Some kind of rep/xp whatever system would be OK, but it should be based on the kind of scuttlebutt (http://en.wikipedia.org/wiki/Scuttlebutt) that would actually exist in the Wastes, not arbitrary magic tagging.

(Yes I know we get ressurrected; some concessions to realism should be made.)

Title: Re: Player Killing
Post by: Badger on March 30, 2010, 10:45:54 pm
Oho, how about, if you have killed X number of people, bounty hunters start to come after you until your activity dies down.
Title: Re: Player Killing
Post by: Kharaam on March 31, 2010, 11:42:27 am
and if you kill children the will never give up... like in fo2 :)
Title: Re: Player Killing
Post by: dskpnk on March 31, 2010, 11:57:12 am
Pk are already there and i don t think giving xp will increase it ! For abuse degressive xp can be good !

I agree this point and furthermore we wan t group XP rewards !