fodev.net

Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Hololasima on March 28, 2010, 11:11:54 am

Title: Spawn after dead is very painfull
Post by: Hololasima on March 28, 2010, 11:11:54 am
Spawning after dead is very painfull thing. Died in Klamath and spawn near BOS ? Tell me sense of this ? Give to player another pain to his life ?

So what about divide Wasteland for example on two sides = North side(Spawning on north) and South side(Spawning on south)
You died in Klamath so you will be spawn for example near VC or New Reno and not near Glow or Boneyard. Or you died in Necropolis so you will be spawn near BOS or NCR, not near Klamath.

But spawn near NCR when you died in Klamath dont have any sense and i dont understand it. When you died in Klamath and spawn near VC, so than you will be back in Klamath with stuff to battle again so there will be nobody beacuse battle ended 10 mins ago.

I think that you understand what i mean.
Title: Re: Spawn after dead is very painfull
Post by: Izual on March 28, 2010, 11:22:58 am
Why not renting an hotel room (http://www.fo2238.fodev.net/wiki/Hotel_rooms) ?
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on March 28, 2010, 11:27:36 am
With charisma 1(every battle char have only 1) you cant.
Title: Re: Spawn after dead is very painfull
Post by: Izual on March 28, 2010, 11:37:36 am
Well, having CH 1 instead of CH 3 has drawbacks. The good side is, you're supposed to die less often. However, your suggestion makes sense. I died 7 times yesterday and respawned near NCR like 4 times.
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on March 28, 2010, 11:46:56 am
Want from players that they must give 3 charisma on war char is imposible. You know it, you had war characters.
Title: Re: Spawn after dead is very painfull
Post by: Vanessa on March 28, 2010, 11:52:58 am
Buy mentats once per week just to rent the room. it costs you some more caps, but you're a dirty PK'er if you're a pure combat character, so you'll have the caps.
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on March 28, 2010, 12:02:09 pm
You think that people who have pure combat characters are PKs ?
...


I will use mentats on my combat character and after this i can put this character to garbage.
Title: Re: Spawn after dead is very painfull
Post by: vedaras on March 28, 2010, 12:28:32 pm
nah, death has to be painful, you can say that you lose all items and bla bla, but i seen even people like Holo losing in battles then comming with blue suits to steal some loot, so when they die in blue they lose nothing, so at least they get penalty for happy trip. And if you took 1 charisma its your fault not game system, use mantats :>
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on March 28, 2010, 12:49:13 pm
People like me dont stay in NCR and shouting "I am King of The Wasteland". And my sugestion is not about lost stuff. Its about another thing which you dont understand.

Btw. If you want use sarcasm here just go away from here.
Title: Re: Spawn after dead is very painfull
Post by: Crazy on March 28, 2010, 01:31:52 pm
I agree with this suggestion, in fact, each time I spawn NCR/BoS I kill myself another time and I pray Georges Abitbol for spawn closer to the the north. Sounds stupid? I often arrive before my friends who are coming back on their feets (and are often killed because they are weak, and a raider critic shot them at 30 hex in random encounter)
Title: Re: Spawn after dead is very painfull
Post by: Kharaam on March 28, 2010, 01:54:42 pm
I disagree, It will teach you to make less antisocial characters, or take Pathfinder perk...
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on March 28, 2010, 05:26:23 pm
Teach us ? I dont know if you understand but battle character is just BATTLE character and taxi/craft character is just TAXI/CRAFT character.

Maybe you fighting with Pathfinder perk instead for example Lifegiver perk but battle must be pretty hard for you hm ?

This is about sense. What sense have that i was killed in Klamath and my spawn is near BOS ? None sense, only next pain and next waiting.
Title: Re: Spawn after dead is very painfull
Post by: Alvarez on March 28, 2010, 05:33:46 pm
I agree with this suggestion, in fact, each time I spawn NCR/BoS I kill myself another time and I pray Georges Abitbol for spawn closer to the the north. Sounds stupid? I often arrive before my friends who are coming back on their feets (and are often killed because they are weak, and a raider critic shot them at 30 hex in random encounter)

With mastery of Necrowarp Correlation, our travelling misery will be a thing of the past.
Title: Re: Spawn after dead is very painfull
Post by: Sius on March 28, 2010, 06:14:25 pm
I disagree, It will teach you to make less antisocial characters, or take Pathfinder perk...

They are antisocial since there are restrictions that make them antisocial. Character creation should not be decided by restrictions but by bonuses what different characters want to achieve. You want to barter better? They take better charisma. If you want to shoot better, take better perception. Sure special should affect the game but completely restrict NPC interaction? Even ghoul can do better than CH 1 char now and that kills the game. Why the hell would anyone care if his crates are moved by ugly people or not, especially when CH has almost nothing to do with ones appearance.

Yeah you lack your "inner spark" too bad for you, I will not trade with you even when it could be profitable for me. That really makes sense.

If you don't like powerbuilders then devs should introduce random special generator when char is made so all chars will be "ballanced".
Title: Re: Spawn after dead is very painfull
Post by: Kharaam on March 28, 2010, 07:11:01 pm
or maybe rationale behind this way of spawning is that you can't easily get back to battle after you were killed?
I understand the meaning of "battle build" and know such char can't take such perks as pathfinder, however that was your choice- you made this character knowing the rules, such build is powerfull in battle but lame in travelling. Our "southern" builds are fast in their travells but suck in battle. Harmony, balance neh?
So why know we should introduce an update that would help you PvP players and give nothing to the "southern" folks? really I don't give a damn about where do I respawn, if it is near Klamath then it is fine I know there will be XP from Outdoorsman from a long trip to NCR

you want to divide spawn points in North/South, why not East/West? Because you would get a great benefit form the first option... and once again I say I don't care about where do I respawn

ahh remeber rules should be equal for everybody! -> therefore there should be no rule that benefits a certain group of players!
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on March 28, 2010, 07:31:57 pm
I dont want spawn myself near town where i fighting. Fight in Klamath and spawn near VC isnt enough punish for dead ?

Tell me sense why i must be spawn near BOS bunker when i died in North city ?
Title: Re: Spawn after dead is very painfull
Post by: Badger on March 28, 2010, 07:32:55 pm
Death isn't a punishment after a reasonable amount of time spent playing. Make bases and tents discoverable, nothing should be safe.
Title: Re: Spawn after dead is very painfull
Post by: Sius on March 28, 2010, 10:58:43 pm
ahh remeber rules should be equal for everybody! -> therefore there should be no rule that benefits a certain group of players!

Then remove CH requirement for quests/trade/room renting. Its obviously done to make PvPers life pain in the ass. And I think pretty much anyone would welcome this even non PvP players. And why to cut it for north/south and not east/west? Because map is high not wide.
Title: Re: Spawn after dead is very painfull
Post by: naskiel32 on March 30, 2010, 10:15:58 pm
uhh since when you need that 3 charisma for rent a hotel room?  :o
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on March 31, 2010, 08:47:57 pm
So nothing now ? Next suggestion just vanished without any reason.

Or somebody from "gods" have something to say ?
Title: Re: Spawn after dead is very painfull
Post by: Izual on March 31, 2010, 09:22:10 pm
Just my two cents, as I had not read all this topic's answers yet.

Facts.

So yeah, pure PvP fighters have some drawbacks, that they can avoid with 2 SPECIAL points only. You can't wish to be a god of war AND having the advantages of "charismatic" (CH 3...) players. Or I'll post a thread - my pure crafter can't make good criticals, it's painful... etc. ;p

This suggestion isn't stupid, but you shouldn't say it is needed only because otherwise your pure PvP powerbuilder would respawn far from the place he could have respawned in if he had spent 2 SPECIAL points in it.
Title: Re: Spawn after dead is very painfull
Post by: Badger on March 31, 2010, 09:46:50 pm
Also, if you rent a room you are stick there until rent expires.
Title: Re: Spawn after dead is very painfull
Post by: Sius on March 31, 2010, 10:40:48 pm
Even when I play mine thief or SG crafter I find respawning one of the most irritating features ingame. Not only you loose everything, in addition in most cases its steals enormous time from you and if you are lucky enough you die once more on you way back to the point where you died for the 1st time. Simply luck based feature and combined with "only 10 PE and lagfree moment can save you" encounters its one of those bigger timesinks this game has.
Title: Re: Spawn after dead is very painfull
Post by: kalimdra on April 01, 2010, 12:41:26 am
I like the idea of making it dependant on Luck and/or Endurance. Wanderer or Nomads find you while you're uncounscious and they take you with them on their travel.
- With high Endurance you will recover faster and the wanderers won't have walked very far away from the place where they found you at the time you wake up.
- With high Luck, may be their destination is quite close to the place where you wanted to go anyway, which can be close to the place wher you died or close to your faction hideout.
You still have minimum chance to wake up far away from your departure.
That can make sense i think.
Title: Re: Spawn after dead is very painfull
Post by: Nightkin on April 01, 2010, 04:22:03 am
my pvp char " Nightkin " has 4 ch and magnetic, He does Very Well when equipped right - you say its impossible to pvp with CH your a nub, remember MuRd4DeTkIlL ? he had 10 CH and owned half the pvp chars out there wtf u talking about again?
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on April 01, 2010, 07:19:52 am
... This is not your "I am best with 10 cha and pown every your PvP char" topic. This is topic about spawning after dead. Right now it dont have sense, and we want this sense.
Title: Re: Spawn after dead is very painfull
Post by: Sarakin on April 01, 2010, 09:25:57 pm
The biggest problem with renting room is that they are almost instantly taken by somebody. I think its reasonable to divide spawn points to northern and southern. Moreover, its unfair if I spawn near Boneyard and my opponent spawns next to the battlefield so EN and LK suggestion sounds very good to me, better than spawning randomly based on luck.
Why to suffer twice while being killed ?
Title: Re: Spawn after dead is very painfull
Post by: Lexx on April 01, 2010, 09:49:43 pm
Problem with "respawn in closest respawn location" could be seen very well today. Someone died in NCR, 1 minute later, he was back in the town. It's just way too fast.
Title: Re: Spawn after dead is very painfull
Post by: Sarakin on April 01, 2010, 09:55:13 pm
Were not suggesting to respawn at the closest respawn location, in fact I agree with you Lexx, it wasnt a good solution. What I (we) suggest ,is to make some compromise between spawning at closest and spawning at random location
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on April 01, 2010, 09:59:42 pm
We not talked about "Give to us respawn closest near place where you died". We talking about "What sense have when i died in Klamath and spawn myself near BOS".
We dont want respawns closest to town where i died.
Why you dont read our words ? I typed for example this "When i died in Klamath so why i cant spawn myself near VC, or New Reno ? No i will be spawn near Boneyard"
Title: Re: Spawn after dead is very painfull
Post by: Lexx on April 01, 2010, 10:06:29 pm
Uhm. If you talk wirte about "what is the sense when I die in Klamath and respawn near BoS", then I assume you would like it more to respawn in a closer location.

I can't see any real compromise in this. You could respawn in the closest respawn point and in the same time, higher the respawn time-- which would suck, as you would lie on the ground, can't do anything.

Another possible version would be to make it depending on a skill or special stats. But really, that doesn't sound pretty good as well.

Another possibilitie would be to respawn in the closest respawn point, but stuff like crippleing, etc. stays permanent.

And as we can see, every possibilitie sounds shit because of something. :p
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on April 01, 2010, 10:32:06 pm
We had some solution. Try divide map on two sides. North and South. When you died on North you will be spawn everywhere on NORTH. When you died on South you will be spawn everywhere on SOUTH. Divide it is on your choice.
Title: Re: Spawn after dead is very painfull
Post by: Sarakin on April 01, 2010, 11:23:56 pm
Another possible version would be to make it depending on a skill or special stats. But really, that doesn't sound pretty good as well.
Why is not this viable ? Were playing RPG, where your character stats and choices should affect things in game. Relying on luck is just pure nonsense.
Title: Re: Spawn after dead is very painfull
Post by: Sius on April 01, 2010, 11:38:32 pm
Well there should be some kind of an option to allow us respawning in nearest respawn points. I mean when you "pay" or something, then you will be always brought to the nearest respawn point but if you don't pay you will have to stay with random. Dunno how it should be implemented, but i will figure something out.
Title: Re: Spawn after dead is very painfull
Post by: Lexx on April 01, 2010, 11:58:57 pm
Well there should be some kind of an option to allow us respawning in nearest respawn points. I mean when you "pay" or something, then you will be always brought to the nearest respawn point but if you don't pay you will have to stay with random. Dunno how it should be implemented, but i will figure something out.

This would help the big factions a lot and the looners / newbies will be the idiots again.

Quote
Why is not this viable ? Were playing RPG, where your character stats and choices should affect things in game. Relying on luck is just pure nonsense.

I've never said that the random locations are good. I personally hate it and would go with the "respawn in closest possible place". But that's bad as well.
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on April 02, 2010, 12:07:37 am
We DONT WANT this solution !!! Spawn places closest from last place where you died !!! I DONT WANT it !!!
You dont read ?  :-[
I want random spawns but not bilions miles from everything !
Again! : North and South solution will be good.
Title: Re: Spawn after dead is very painfull
Post by: Lexx on April 02, 2010, 12:32:39 am
But I want it, because I like it. It's the most less frustrating possibility for a player. Especially for new players or unexperienced players. But like written already, it's not the best way from gameplay point of view.

Splitting the map in north and south respawning area will not be the best as well. It's in fact similar to "closest spawn", with the difference, that it's more a kind of "mid-range OR close respawn". A bit randomly, in a specific range.
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on April 02, 2010, 12:48:36 am
So in different words : We dont want change spawn system right now. Wait in this system for fix. Right ?
So spawn will be always near BOS or NCR when you died on North ? So nothing will be change ?
I think that you hate it less than other players who died 10x and more in one day.
Title: Re: Spawn after dead is very painfull
Post by: Izual on April 02, 2010, 09:04:56 am
I remember that, according to TC countdown, in this video (http://www.youtube.com/watch?v=7fLIHDWEIqc) recorded before wipe (Respawn system didn't change ever since), North Alliance was able to strike back only seven minutes after its defeat. I assume, by then, that the random respawn is not that awful, after all =|
Title: Re: Spawn after dead is very painfull
Post by: Sius on April 02, 2010, 11:10:12 am
I remember that, according to TC countdown, in this video (http://www.youtube.com/watch?v=7fLIHDWEIqc) recorded before wipe (Respawn system didn't change ever since), North Alliance was able to strike back only seven minutes after its defeat. I assume, by then, that the random respawn is not that awful, after all =|

Its not about how quick you can get back to fight. If you want you just fastrelog and you don't care where your other char ends. It's about another time sinking part of this game thats the pain in the *** for everyone. So instead of random respawns there should be something else that disqualifies character from joining the fight the very moment he dies. Like http://fodev.net/forum/index.php?topic=3137.0.
Title: Re: Spawn after dead is very painfull
Post by: DrapiChrust on April 02, 2010, 01:30:13 pm
I think there is another simple solution for this: more hotel rooms.

As you all know, people are respawning in their room if they have one. If (as somebody suggested some time ago already) there was some big guarded hotel location somewhere near the centre of the map everyone who don't like being throw in the ass end of nowhere after death can just rent a room. Another good thing about this hotel idea is that the devs can place it in some neutral area, which is relatively close to 'peaceful' locations (so that no pvp guys/newbies won't  get thrown around the wastes and those PVP ones will still have some distance to their beloved battlegrounds.). If such hotel could be i.e. somewhere around NCR/Junktown/Hub.

It's not like I want my idea to be implemented really bad (I have a room in Hub and I'm satisfied with it so far). I just think this could be a solution.
Title: Re: Spawn after dead is very painfull
Post by: Sius on April 02, 2010, 02:59:55 pm
Then there should be an option to choose whenever you want to spawn at hotel or at random point on the map.
Title: Re: Spawn after dead is very painfull
Post by: Hololasima on April 03, 2010, 12:01:20 am
Hotel rooms !!!
I searching solution for players who have PvP character without charisma !!!
So lets add minimal charisma on every char to 3 and everything will be good. Everyone will be like people who stay in NCR and have their MEGASUPER craft/battle characters !

This is just another thread where will be change nothing.

Btw. Izual your video is good, but this was VERY long battle. And we had many many many time to strike back with stuff and etc. So your video was little of topic to this thread.

Title: Re: Spawn after dead is very painfull
Post by: Izual on April 03, 2010, 09:58:37 am

Btw. Izual your video is good, but this was VERY long battle. And we had many many many time to strike back with stuff and etc. So your video was little of topic to this thread.

Seven minutes is not that long, and most of the players were the very same characters. Can't imagine how it would have been if they would have respawned closer than this.