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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Swiatowid on March 12, 2013, 12:23:34 am

Title: Dungeons
Post by: Swiatowid on March 12, 2013, 12:23:34 am
Dungeons in ruins map some like cave's
also computer parts in Reno dungeons
Male weapons alt shuld cane use hatchet to fight
Title: Re: Dungeons
Post by: Keksz on March 12, 2013, 01:29:38 am
https://www.youtube.com/watch?v=lITBGjNEp08
Title: Re: Dungeons
Post by: BLDYMSS on March 12, 2013, 05:53:49 pm
Dungeons in ruins map some like cave's
also computer parts in Reno dungeons

More Dungeons...
Random Dungeons are caves atm. Adding some interesting dungeon type in ruines i find cool.
But if they become as empty and boring as the caves are rightnow, no thanks.
First make cave exploring more interesting by adding more items to find, maybe not just junk but with a small chance also HQ-Stuff.

Also i hope that there are some cool mappers out there who might consider making more Ares/Glow-style dungeons.
These shouldn't all be so hard tho.

Male weapons alt shuld cane use hatchet to fight

What has that to do with dungeons?
Anyway suggested some times and still a good idea.
Title: Re: Dungeons
Post by: Roachor on March 12, 2013, 05:55:22 pm
lol caves. What a challenge, either weak npcs with switchblades or like 30 deathclaws with no loot.
Title: Re: Dungeons
Post by: Swiatowid on March 12, 2013, 08:13:26 pm
i thinked to about lockers in that dungeons
for exemple if u finde dungeon whit locker & a lot of claws or some tought mobs maybe endles walker
u cane be shure u get some valuble item fromthat locker ( small amount of drugs, good condytion SR PR gatling or brand new ca )
Title: Re: Dungeons
Post by: Doctor Who on March 13, 2013, 01:26:22 am
new dungeons, a good idea. just a pity that it does not happen. None of the devs will not add new dungeons. I think it's too much work. but I vote for the new dungeons of any type (such as caves, old town, old military base, an old bunker, Vault, and so on ...).
 Maybe I'm wrong and the devs add Them.
Title: Re: Dungeons
Post by: Krupniok on March 13, 2013, 01:40:36 am
Why don't we start with putting anything more valuable than a lighter in present caves? I'd personally go for some rare collectibles like it used to be.
Title: Re: Dungeons
Post by: Senocular on March 13, 2013, 01:42:11 am
You could hunt sniper rifles there, rippers, CAWS and whatnot. Nerfed of course. :)
Title: Re: Dungeons
Post by: Doctor Who on March 13, 2013, 10:58:51 am
Or do the dungeon-quest Arroyo, full of rats with 150-200 hps, some large scorpions with 300 hps, and of course locked locker.
This quest can be obtained for 21 lvl from Vic in Klamath.
Title: Re: Dungeons
Post by: niga_pls on March 13, 2013, 11:20:42 am
Make it hard, and there should me much skills required, like lockpick, science, repair and traps, so 1 player made for farming dungeons will be not enough.
Title: Re: Dungeons
Post by: Krupniok on March 13, 2013, 02:14:25 pm
You could hunt sniper rifles there, rippers, CAWS and whatnot. Nerfed of course. :)
Yeah, that could be exploited - so I'm proposing more stuff like Louisville Sluggers etc.
Title: Re: Dungeons
Post by: Roachor on March 13, 2013, 04:10:25 pm
You could hunt sniper rifles there, rippers, CAWS and whatnot. Nerfed of course. :)

None of those weapons are good/hard to get, why would anything need to be nerfed?
Title: Re: Dungeons
Post by: Wichura on March 13, 2013, 05:46:19 pm
i thinked to about lockers in that dungeons
for exemple if u finde dungeon whit locker & a lot of claws or some tought mobs maybe endles walker
u cane be shure u get some valuble item fromthat locker ( small amount of drugs, good condytion SR PR gatling or brand new ca )
Dude, your English is even worse than your Polish, I'm impressed.

None of those weapons are good/hard to get, why would anything need to be nerfed?
Because it ruins the economy when some n00b can find free itanz in cave.
Title: Re: Dungeons
Post by: manero on March 13, 2013, 07:07:35 pm
How about Dragons inside?
Title: Re: Dungeons
Post by: Roachor on March 13, 2013, 08:19:09 pm
Dude, your English is even worse than your Polish, I'm impressed.
Because it ruins the economy when some n00b can find free itanz in cave.

Everyone can find "free items" in every encounter, don't act like this game makes you work for loot.
Title: Re: Dungeons
Post by: Balthasar on March 13, 2013, 08:45:28 pm
You could hunt sniper rifles there, rippers, CAWS and whatnot. Nerfed of course. :)

As far as i know they are still around. Recently i was forced into an encounter with a cave where some combat slaves were inside. They had CAWS and 14mm. Not sure about the Sniper Rifles, though. I didn't investigate the whole cave.

About the dungeons. It was planned already to implement some kind of dynamic maps (as far as i know). Not really dynamic but like random build dungeons but i'm not sure how far this development is at the moment or if it ever will come.
Title: Re: Dungeons
Post by: the underground on March 14, 2013, 07:31:19 pm
About the dungeons. It was planned already to implement some kind of dynamic maps (as far as i know). Not really dynamic but like random build dungeons but i'm not sure how far this development is at the moment or if it ever will come.
That would be awesome. 8) I want the ability to build "my' base "my" way, without a bunch of useless shit lying around (really, why DO I 'need' a broken down stem truck on my front lawn? What I relly need is storage space, or maybe a outhouse).
Tunnels/caves would be the perfect solution for that. :D