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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: soulshine on March 06, 2013, 08:24:50 pm

Title: critical hits
Post by: soulshine on March 06, 2013, 08:24:50 pm
yeah,
I dont really understand the mechanic of criticals, I mean every time I encounter ncr army, ghouls, patrols and others I see mad critics, knock downs, weapon drops, last time I get killed by 5 shots and each was critical+
I was testing my "crippler" and I am not even close to average ghoul in this matter.
Even more, I thought it should be good idea to enslave few ghouls and see what will happen.
I gave them fn fal, assault riffles and sniper riffle and what has happened ? they all sucked as well.
Wheres the logic of this ?
and yeah, I deal crazy critics playing my fastshot/finesse char but they are rare.
so is there any solution for somebody that wants something different than bg tank ?

ps. I know I am noob so do not crucify me for those questions.
Title: Re: critical hits
Post by: Mtax on March 06, 2013, 08:35:56 pm
Depends on your luck... thats all.
Title: Re: critical hits
Post by: falloutdude on March 06, 2013, 09:39:04 pm
for some reason devs troll players by giving npcs the ability to do massive crits.
Title: Re: critical hits
Post by: Brujah on March 06, 2013, 09:47:13 pm
Yep, NPCs hack, they have 4x toughness, 40% crit chance and 290+ HP.



Ban NPCs.
Title: Re: critical hits
Post by: Tomowolf on March 06, 2013, 09:49:15 pm
Yep, NPCs hack, they have 4x toughness, 40% crit chance and 290+ HP.



Ban NPCs.
NPCs should have similar to player builds, but this is too much work, instead just nerf them, to make it normal, not abuse-game where you need to find cheaty-ways to kill them.
Title: Re: critical hits
Post by: Brujah on March 06, 2013, 10:19:20 pm
NPCs should have similar to player builds, but this is too much work, instead just nerf them, to make it normal, not abuse-game where you need to find cheaty-ways to kill them.

I agree, while certain NPCs like BOS and Enclave should have more HP than the standard player it should be more about quantity than quality when it comes to hunting.


Make it so that one player will have a hard time against 5+ NPCs but still be able to kill them in 2-3 bursts without the need of constant 1hexing or super stimming.
Title: Re: critical hits
Post by: Rain on March 06, 2013, 11:01:16 pm
You wanted harsh,so stop whining.Nah,just kidding.Strongest npcs should be not better than average bg tank ape,and their crits totally needs rework.They could be as strong as a player,but more is just dumb and encourage exploiting.
Title: Re: critical hits
Post by: Giftless on March 07, 2013, 01:43:01 am
Cripplers just have a hard time against patrols because to get the good aimed shots you don't get enough shots off or raw damage per round. In TB, the weapon that does 5 shots with 20% crit chance per turn is going to outperform the build that does 60-80% crits in two shots. Add to this that some of your shots might miss three times in a row ::) and some of your crits will fizzle at 20 damage mark even though you have better criticals and high luck. Generally it's much more fun to use targeted shots versus ganger npcs where you actually can get the knock-downs and weapon drops.