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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Mike Crosser on February 24, 2013, 02:13:01 pm

Title: Character starting gear
Post by: Mike Crosser on February 24, 2013, 02:13:01 pm
Got the idea from this:
it wouldn't hurt to have a mini-barter window to customize your starting equipment right out the front gate (Example: A hunting rifle, some .22, and stimpak)
Basically when you create a character a trader will approach you and a barter window will open,in there there would be some random starter gear that the player can choose from:
1.10mm SMG
2.Hunting Rifle
3.Laser Pistol
4.Flamer
5.ammo for above
6.Low tier drugs (cigs,nuka cola,jet,alcoholic beverages,stimpak)
7.Armors (robe,leather armor,leather jacket)
8.Grenades

The player would be given 1000 starter caps,which he can spend on these items (note they will all have different values compared to other merchants for example:10mm pistol +40 ammo     300 caps,lather jacket:500 caps,nade:100 caps)

But for this to work there needs to be a new cap item that only this one trader in the starting area will take,so after this the caps will be worthless (this is just to avoid exploiting).

Anyway I thought that this would stop some newbies from rage quiting early game.

Post your ideas and opinions.
Title: Re: Character starting gear
Post by: Alvarez on February 24, 2013, 02:23:28 pm
A darn good idea, Mike.

I would though suggest that this special trader favours collectible items like cheesy poofs/cheap romantic literature/further junk items and is willing to "equip" you with some fixed set of equipment in exchange for this "rare and precious" items, basically like distributors in events.
Title: Re: Character starting gear
Post by: TKs-KaBoom on February 24, 2013, 02:26:20 pm
or just have a one use key, three doors.  Each door to its corrosponding equipment package, i.e. sg, ew, bg.  newb player takes key opens door, key snaps.  player then can take the apropriate gear of one of the three rooms he has unlocked.  on his way out, a shelf has a couple caps, a few junks (enough to make brass knukles, oh dear what a coincidence) a pack of cigs, a beer and a knife.  Welcome to the wasteland.

Anthor plausable situation (these can be all incorporated if you like for variety)
three old hereos, buried on the top of "boot hill",  you with a rickity shovel (again onc use item).  Dig up the "hero" you like and get the corresponding gear that accompanied him to the grave.  in a crate by the fire, a few unsundry items to fiish off your newly acquisitions.  Have a nice life.
Title: Re: Character starting gear
Post by: Giftless on February 25, 2013, 06:33:57 am
Just like Arcanum, is it not? ;D
Title: Re: Character starting gear
Post by: Mike Crosser on February 25, 2013, 01:22:13 pm
Just like Arcanum, is it not? ;D
Not gonna lie,most of the idea came from there.
Title: Re: Character starting gear
Post by: Mike Crosser on March 31, 2013, 01:32:43 pm
Shameless self bump.
Title: Re: Character starting gear
Post by: Swiatowid on March 31, 2013, 09:16:29 pm
Imo lets change granages on molotovs
Guns and ammo nah better be mats to craft that its aditional xp
Caps that to much
To get armors alweys cane be done deliver cigs quest in ncr but need to be posibily to 1ch alts.  In end of it newbe cane chose robe or lather.
Title: Re: Character starting gear
Post by: the underground on April 01, 2013, 06:36:51 am
This really is a good idea. Then you might have light armor, a gun, and ammo to start off sith, rather than unity flowers or some other crap (the only GOOD thing to come of my first pc encounter was loosing those damned flowers).
Title: Re: Character starting gear
Post by: Mercx on April 01, 2013, 07:15:22 am
How about instead of caps, you'll give him a water for the weapons of your choice.
Here's an example dialogue:

"[You got out of the cave and see a man lying in front of you, he looks weak.]"

"Ugh.... I'm too thirsty, do you happen to have some water?.."

"[The man drinks all of the water] Thank you, you saved my life. Looks like you're a traveler."

"[He looks at you carefully] The wastes is dangerous ya know. Well, since you helped me, I gotta return the favor.
You see, I have here some weapons., I can't give it to you all, but you can choose one, I could give you this leather jacket also, for free. Now which one is it?"



Well, just a suggestion.  ;D
Title: Re: Character starting gear
Post by: BenKain on April 01, 2013, 07:37:57 am
Imo opinion, this is highly unnecessary. All of these things are easy to craft at start, and the resources are easy to mine. It also gives you an idea through trial and error, how to make these things.
Title: Re: Character starting gear
Post by: JovankaB on April 01, 2013, 07:46:37 am
I think pros don't need it and newbies would lose it on a first encounter or get stolen in a safe town.
Title: Re: Character starting gear
Post by: Stabjack on April 01, 2013, 08:47:10 am
Imo opinion, this is highly unnecessary. All of these things are easy to craft at start, and the resources are easy to mine. It also gives you an idea through trial and error, how to make these things.

I kinda agree. I myself like the beginning of being a regular dildo scrounging whatever he can to get the first gun.

The mining is a drag, though. If we really have to have this depletion stuff, why not making a player thing instead of a global thing? I mean that you wouldn't come to a quarry and have it all depleted, but always being able to mine some resources but not a shitload at once and you'd have to return in a while (if the whole restriction thing is even necessary at all).

OR have it like crafting - unlimited resources in the quarry, but you'd only be able to mine some, then you'd be 'tired' and have to rest a bit <- that makes much more sense than respawning ores
Title: Re: Character starting gear
Post by: Mercx on April 01, 2013, 09:18:35 am
Imo opinion, this is highly unnecessary. All of these things are easy to craft at start, and the resources are easy to mine. It also gives you an idea through trial and error, how to make these things.

Easy, cause you know the "in's and out's" of the game.
And admit it, looking for flint, making it to a P. Tool, looking for a tree to chop woods, mining some ore, carrying them all the way to a workbench near a town nearby to craft a gun is a long work though it's like a couple of minutes, for beginners at the game, it's lame. And after that what? You're gonna get killed by some trolls who wants to kill bluesuits?
That's one of the main reason of ragequit. (I'm not mad at those PK'ers though :P)

And now since you said that, I think, having a tutorial text will be cool.
Title: Re: Character starting gear
Post by: BenKain on April 01, 2013, 09:27:50 am
While I certainly admit that all the early scaving can be a pain, there are a bunch of starting quests that get you this gear as well, if you don't want to piss around with it right away. And to a certain extent, there is a tutorial via the wiki, which many of us are striving to keep updated. It can be a lot to take in as a new player, but I still find the learning curve to be rather steep, being a semi-experienced player.

Also any new player who is "lucky" enough to bump into me gets more hunting rifles than he would ever use. :D

But, the Tent in the Wastes is exactly this suggestion imo, while preserving the "harshness" of the Wasteland.
Title: Re: Character starting gear
Post by: Mercx on April 01, 2013, 09:35:55 am
I bumped on you but I didn't get any rifles from yah? (I'm new)  ;D
Anyways, you got a point but giving a starters some equipment won't hurt other players and it will be a big help to new players.
Title: Re: Character starting gear
Post by: Brujah on April 01, 2013, 09:38:15 am
I think pros don't need it and newbies would lose it on a first encounter or get stolen in a safe town.

In my opinion lvl 1 alts shouldn't lose gear at all unless it gets stolen.


If trolls are going to use this feature for trolling... Well... It's for the best to keep more players.
Title: Re: Character starting gear
Post by: SmallGreg on April 01, 2013, 10:10:37 am
1.10mm SMG
2.Hunting Rifle
3.Laser Pistol

I think 9mm Mauser and Shotgun are pefect for lvl1 chars(accurate perk).
Title: Re: Character starting gear
Post by: Brujah on April 01, 2013, 12:36:39 pm
I think 9mm Mauser and Shotgun are pefect for lvl1 chars(accurate perk).

Hunting Rifle is actually the best gun for any character without high SG.
Title: Re: Character starting gear
Post by: Dark. on April 01, 2013, 02:24:01 pm
Maybe through the same dialog you can have direct access to "Tent in the Wasteland" quest. In this way, newbies will be able to get a tent since the beginning, and the stuff they recived would be safetly sealed. Or at least a private temporary location where newbies can store stuff for some time, then they have to move along.
Title: Re: Character starting gear
Post by: Wind_Drift on April 01, 2013, 06:27:04 pm
I'm not against the idea, given that the gear you get at the beginning isn't valuable enough to promote registration farming of those items.

I agree with Jovanka in the sense that anyone who knows the game doesn't need it, and anyone new won't be able to keep it. I can see it from an immersion standpoint though. Waking up in a cave you've been hiding out in, I see no reason why you wouldn't have a weapon of some sort. Every NPC seems to have a weapon of some sort, I would think your character would probably have one if they were traveling the wastes.

I've always wondered what the hell I was doing hiding in a cave with a rock, a soda, or any of the other useless items we spawn with.
Title: Re: Character starting gear
Post by: Sarakin on April 02, 2013, 01:53:32 am
I think if you wanna give something to someone, he should deserve it first. Slave camp on TLAmk2 is a perfect example of it. You leave that starting area with certain lvl with useful stuff but all of it is rightfully earned. I miss that here..
Start should go in hand with the well-known saying: "Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."
Title: Re: Character starting gear
Post by: the underground on April 02, 2013, 02:24:35 am
Imo opinion, this is highly unnecessary. All of these things are easy to craft at start, and the resources are easy to mine. It also gives you an idea through trial and error, how to make these things.
You can't craft armor at the start.
Title: Re: Character starting gear
Post by: the underground on April 02, 2013, 02:27:05 am
I bumped on you but I didn't get any rifles from yah? (I'm new)  ;D
Anyways, you got a point but giving a starters some equipment won't hurt other players and it will be a big help to new players.
It'll lessen the "kill the FNG for sport" shit that gets most FNG's bailing ou before they even reach lvl 1.
Title: Re: Character starting gear
Post by: BenKain on April 02, 2013, 05:02:38 am
You can't craft armor at the start.

There are at least two quests that provide armor for newbies. Also, leather jackets are little better than your bluesuit anyway.
Title: Re: Character starting gear
Post by: the underground on April 02, 2013, 10:22:39 am
There are at least two quests that provide armor for newbies. Also, leather jackets are little better than your bluesuit anyway.
Never heard of thatquest, mostly true I suppose.
Title: Re: Character starting gear
Post by: Wichura on April 02, 2013, 12:23:33 pm
> make hundred of alts
> collect their starting gear
> ruin economy in two hours
> whine on forum nobody wants to buy your finely crafted shotguns

Done and done, I remember "gathering" cigarettes that way.
Title: Re: Character starting gear
Post by: Brujah on April 02, 2013, 01:18:56 pm
> make hundred of alts
> collect their starting gear
> ruin economy in two hours
> whine on forum nobody wants to buy your finely crafted shotguns

Done and done, I remember "gathering" cigarettes that way.

Technically we all have at least 3 bases filled with crappy small guns...


...We just never bothered to loot them because it isn't worth it.


Only total noobs would create more alts for a shotgun and a leather jacket.
Title: Re: Character starting gear
Post by: Vindict on April 02, 2013, 02:46:01 pm
Getting a first gun and armor is one of the most exciting things in this game. Implementing this suggestion would spoil that kind of experience for new players. Bad suggestion imo.
Title: Re: Character starting gear
Post by: the underground on April 02, 2013, 03:45:26 pm
> make hundred of alts
> collect their starting gear
> ruin economy in two hours
> whine on forum nobody wants to buy your finely crafted shotguns

Done and done, I remember "gathering" cigarettes that way.
Make game loggin via the bosrds; then devs gms whoever could figgure out who's cheating (and yes, that's cheatinv).
Title: Re: Character starting gear
Post by: Tomowolf on April 02, 2013, 05:10:06 pm
Make game loggin via the bosrds;
200 years later.
Nope.
Title: Re: Character starting gear
Post by: Giftless on April 02, 2013, 08:31:21 pm
> make hundred of alts
> collect their starting gear
> ruin economy in two hours
> whine on forum nobody wants to buy your finely crafted shotguns

Done and done, I remember "gathering" cigarettes that way.

As Brujah mentioned, this doesn't even matter since anybody with a decent PvE farming alt can currently gather shotguns and leather armors ten times faster.
Title: Re: Character starting gear
Post by: the underground on April 02, 2013, 10:57:15 pm
200 years later.
Nope.
true enough...... but at least they'd have "a" way to find out.
Title: Re: Character starting gear
Post by: Wind_Drift on April 03, 2013, 05:53:00 am
It'll lessen the "kill the FNG for sport" shit that gets most FNG's bailing ou before they even reach lvl 1.

No, it won't.
Title: Re: Character starting gear
Post by: the underground on April 03, 2013, 04:58:59 pm
No, it won't.
I said lessen not stop. Nothing will stop it. :/
Title: Re: Character starting gear
Post by: Mike Crosser on April 03, 2013, 06:49:05 pm
lessen
Nope,minigun>leather jacket and Mauser.
Title: Re: Character starting gear
Post by: the underground on April 03, 2013, 10:42:34 pm
I will not repeat myself again.