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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Eternauta on February 09, 2013, 06:45:27 am

Title: Scrap Lockpick cooldown
Post by: Eternauta on February 09, 2013, 06:45:27 am
What is it there for, exactly? As far as I can see, it only produces 2 minutes of standing silently contemplating the screen while doing quests like the stranded ship one. Why wouldn't it be better to scrap it?
Title: Re: Scrap Lockpick cooldown
Post by: Boon Lived on February 09, 2013, 06:57:10 am
So the skill can't be spammed. If you could spam, it would be too easy to open locks.
Its like asking why First Aid has a cooldown.
Title: Re: Scrap Lockpick cooldown
Post by: Eternauta on February 09, 2013, 07:09:12 am
Spam Lockpick? Come on, cooldowns makes sense for First Aid or Doctor or Steal, but not for Lockpick... Especially when you can level an alt for that.

Edit: also, in the original games, if you spammed Lockpick with a low skilled character, there was a chance to jam the lock. Not sure if it works like that in 2238 as well. Imho lock jamming should be there if it isn't, and a jammed lock should only be possible to repair by a character with high lockpick (100+ maybe). That way spamming skill with a low-LP guy wouldn't be attractive, and at the same time a LPer alt wouldn't have to wait those 2 minutes.
Title: Re: Scrap Lockpick cooldown
Post by: Perteks on February 09, 2013, 09:16:49 am
Actually this is good idea, better than taking 3 alts for lockpicking in glow.

But jamming should work like cooldown, i know its sound strange but lets say if you fail hard and jam the lock its unpicklockable for lets say 5 min?
Title: Re: Scrap Lockpick cooldown
Post by: Ox-Skull on February 09, 2013, 09:48:21 am
The lock jamming should be permanent as consequence of spamming LP.

Make LP cooldown 10 or 20 seconds, during these seconds, its possible to LP but with chance of jamming, each use of LP during the 20 second cooldown will increase chance of jamming.

For cars and doors, these would have to be able to be fixed.  Only with footlockers in enc, should it be permanent.
Title: Re: Scrap Lockpick cooldown
Post by: Tomowolf on February 09, 2013, 09:56:04 am
The lock jamming should be permanent as consequence of spamming LP.

Make LP cooldown 10 or 20 seconds, during these seconds, its possible to LP but with chance of jamming, each use of LP during the 20 second cooldown will increase chance of jamming.

For cars and doors, these would have to be able to be fixed.  Only with footlockers in enc, should it be permanent.
Then other ability to open doors/boxes/cars/anything should be shown (kick in the door, dynamite,grenades,rockets etc.)
Title: Re: Scrap Lockpick cooldown
Post by: Lexx on February 09, 2013, 09:58:41 am
At least doors can be opened with explosives.
Title: Re: Scrap Lockpick cooldown
Post by: Tomowolf on February 09, 2013, 10:47:18 am
At least doors can be opened with explosives.
But not with chineese wuuaia kicks :p .
Title: Re: Scrap Lockpick cooldown
Post by: Mike Crosser on February 09, 2013, 01:50:46 pm
At least doors can be opened with explosives.
Weren't containers (in F2 at least ) openable with explosives?
I remember bombing some locked safe in Reno after failing to pick it 10 times.
Title: Re: Scrap Lockpick cooldown
Post by: Alvarez on February 09, 2013, 02:24:57 pm
Make it possible to blow up the chest with dynamite and chance to destroy its content.
Title: Re: Scrap Lockpick cooldown
Post by: greenthumb on February 09, 2013, 04:25:57 pm
desotrying content in case of glow/ares would be realy trolling.
Title: Re: Scrap Lockpick cooldown
Post by: Giftless on February 11, 2013, 03:18:04 am
Then other ability to open doors/boxes/cars/anything should be shown (kick in the door, dynamite,grenades,rockets etc.)

In Arcanum, you can blast open a weak chest with 20 molotovs or even a stubborn one with one stick of dynamite. No need to destroy the contents, since the use of explosives is a cost in itself.

I'm with Eternauta on this conceptually though, loot chests are the bread and butter of RPGs and making them too difficult to open is a serious flaw in the game mechanic.
Title: Re: Scrap Lockpick cooldown
Post by: ronillon on February 11, 2013, 08:21:54 am
Nice idea.

Crowbar might be used to brake into lockers.

http://fo2238.fodev.net/wiki/Master_Thief should reduce lockpick cooldown too, but it does not work right now. Fixing this perk and making it accesible with 150LP skill might be a good start.

As for jamming... how about every time the player fails to pick the lock (critically fails), the difficulty of the lock will increase. There will always be a 5% chance to succeed.
Title: Re: Scrap Lockpick cooldown
Post by: BLDYMSS on February 13, 2013, 10:27:34 am
Maybe prolong the lockpicking animation instead of CD?
Picking a lock doesnt happen in a second..
So players with low LP would need about 30 secs, time getting shorter with better skill to 10 secs or so.
This could also provide some thrill to it, e.g. locations like ares. It wouldn't be waiting sneaky in some corner until LP-cooldown is over (booring) but standing at the lock-to-be-picked breaking out in sweat hoping the next mutie patrolling by wont catch u red-handed :)