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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Maximo on January 28, 2013, 06:32:01 pm

Title: Lockpicker sneaker?
Post by: Maximo on January 28, 2013, 06:32:01 pm
hello, im just wondering... is that build possible? does it works against npcs? and if its so, how much sneak do i need to enter undetected to an enc?
Title: Re: Lockpicker sneaker?
Post by: shenbei8 on January 28, 2013, 06:50:27 pm
sneak 230% should be enough
Title: Re: Lockpicker sneaker?
Post by: -Max Payne- on January 28, 2013, 08:21:04 pm
sneak 230% should be enough

Lol sneak with 230 avec no effect. The build is possible if you take 10int+skilled+educated.
Title: Re: Lockpicker sneaker?
Post by: Dendito on January 28, 2013, 08:26:35 pm
Lol sneak with 230 avec no effect. The build is possible if you take 10int+skilled+educated.
really? over 230% to fool an npc???
Title: Re: Lockpicker sneaker?
Post by: -Max Payne- on January 28, 2013, 09:24:02 pm
Hmm for npc may be but for pvp no.and for npc i will say min 260.
Title: Re: Lockpicker sneaker?
Post by: racoon on January 28, 2013, 10:59:04 pm
i was using build like this to abuse blueprints in silo, and with 200 sneak mutants didnt see me. i had like 13 lvl, 200 sneak and 200 lockpick, it was special build dedicated to lockpick only 1 locker in silo, take 4 blueprints and run away, repeat every few hours.
Title: Re: Lockpicker sneaker?
Post by: Wind_Drift on January 30, 2013, 12:24:33 am
200 is probably enough for encounter NPC's.

My sneaker/LP had 210 sneak, worked just fine for most encounters.
Title: Re: Lockpicker sneaker?
Post by: Roachor on January 30, 2013, 05:30:32 am
Luckily npcs usually have shitty pe, I've considered making this build but it seemed like a pain in the ass to lvl
Title: Re: Lockpicker sneaker?
Post by: Wind_Drift on January 30, 2013, 10:34:35 am
Luckily npcs usually have shitty pe, I've considered making this build but it seemed like a pain in the ass to lvl

I usually level sneakers on mantis/molerat encounters.  Enter sneaking, they group up on each other, then just spam them with molotovs.  You don't need any throwing skill, just get within a few hexes and all is well.
Title: Re: Lockpicker sneaker?
Post by: Bego on January 30, 2013, 01:05:47 pm
Yup, and if you have high PE (or One Hander) you dont even have to buff throwing skill, almost every throw hits the target. I mean, you dont need to have either of those to level a char that way but its a bit faster if you do.
Title: Re: Lockpicker sneaker?
Post by: -Max Payne- on January 30, 2013, 04:51:10 pm
i was using build like this to abuse blueprints in silo, and with 200 sneak mutants didnt see me. i had like 13 lvl, 200 sneak and 200 lockpick, it was special build dedicated to lockpick only 1 locker in silo, take 4 blueprints and run away, repeat every few hours.

Hmm i have try this with a sneak with 300% and when i open the locker mutants attacked me.
Title: Re: Lockpicker sneaker?
Post by: Mr.NiceGuy on January 30, 2013, 05:13:20 pm
Hmm i have try this with a sneak with 300% and when i open the locker mutants attacked me.

Mutants and lockers had been buffed so you cant get "easy" loot.

I could have sneaked past mutants without a problem with 300 sneak and open any locker with 180 lp + extended lp set with almost 0 fails. But now I'm lucky if I can even pass through first doors in silo..... those goddamn flamer mutants.
Title: Re: Lockpicker sneaker?
Post by: Roachor on January 30, 2013, 06:03:39 pm
yeah that was my problem, you enter ares within 3 hex of mutants so they see you no matter what