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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: lavions on January 18, 2013, 10:08:19 pm
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How to become slaver? When I say him I want to be slaver he says I am moron...
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take mentats first
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Well nvm, some suckass killed me for fun.
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When I say him I want to be slaver he says I am moron...
maybe hes right?
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Maybe you are one of those billion alts on graveyard.
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Maybe you are one of those billion alts on graveyard.
Hehehehe,never heard that joke before.
Anyway,your INT is too low.Like Roachor said,take some mentats they will give you a few points to INT and you will be able to join.
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AFAIK, 5 INT for becoming a slaver
After that, he always talk to you, even with low IN
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Well nvm, some suckass killed me for fun.
yyy just go back there and try again?
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yyy just go back there and try again?
Yea, go back again and again and they are tired from killing you, wasting time and ammo, no fun anymore ;D
Or yell at them you just a poor slaver, dont kill you
I did that :-[
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You need at leat 3 ch. I hope u already knew that since u are trying to become a slaver.....
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Also,choosing good natured trait prevent you from joining the slavers.
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Also,choosing good natured trait prevent you from joining the slavers.
You can join, but you can not enslave by using rope on
I dont know if good natured alt still is able to take slave from other alt, did not test yet
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i just joined slaver few days ago, try to take MTT increase ch+2 IN+2.
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Anyone know what is the maximum number of slaves one alt can hold.
They said that 5 (with 3 mercs), is it corrected ?
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Anyone know what is the maximum number of slaves one alt can hold.
They said that 5 (with 3 mercs), is it corrected ?
I did not tested it as a whole, but i think you can have and lead on the WM 9 slaves.
10CH + MagneticPersonality = you can lead 10 followers on the WM.
10CH + MagneticPersonality + 300Speech = 250PartyPoints
250PP / 35PP = 7 GhoulMercs (you can switch one of the ghouls with unarmed human merc 40PP. im not sure, if dog 40PP counts as mercenary if slaves are concerned)
2base slave slots + 7 merc based slave slots = 9 slaves total.
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Yes, thank you.
I am thinking about slaves number cap. I will test
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Keep in mind you will still have to have enough charisma to be able to lead them all ;)
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its always 2 + number of followers/mercs/companions (not slave npc's)
e.g you have 1 companion - 3 slaves
you have 4 mercenaries - 6 slaves
you have 1 merc - 3 slaves
etc
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Keep in mind you will still have to have enough charisma to be able to lead them all ;)
Also note, that you don't need to have your mercenaries with you, while slaving. You can put them in your tent and forget about them.
I know, it's weird.
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Follower = mercenary, companion, slave, brahmin or dog
Ability to lead over world map is based on players Charisma and perk Magentic Personality.
You can lead on WM 1 character (including yourself) for each point of Charisma. Perk Magnetic personality adds 1 Charisma (not capped) for purpose of leading over WM.
>>Maximum number of followers on wm is 10, 11 characters including yourself.
Number of mercenaries player can hold is based on partypoints(~pp). Factors influencing partypoints are (Charisma +10pp per point, Speech +1pp per 3%, perk Magentic Personality +50pp, trait Good natured +50pp)
>>Maximum number of partypoints is 300, "cheapest" mercnary costs 35pp. Maximum mercenaries is 8
Number of slaves player can hold is based on number of companions+mercenaries, basic amount of slaves, perk Good natured and perk Loner. Basic amount of slaves each player can hold is 2. Add 1 slave for each companion or mercenary tied to character. Perk Good Natured prevent you to hold any slaves. Perk Loner prevent you to hold any follower.
>>Maximum number of slaves player can hold is 9 (2 = basic amount, 7 = each for "cheapest" mercs, where you can hold maximum 7 of them with maximum partypoints excluding perk Good Natured)