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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: lavions on January 18, 2013, 07:21:26 pm
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Hi guys, I wonder where I can farm (kill for) small energy cells, from which faction?
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Gangs around San Francisco.
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If you have a sneaker you can look for press gang vs hubologists near sf and vulture loot or you can farm homesteaders near redding for the cells in his cattle prod but this takes much longer.
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Hi guys, I wonder where I can farm (kill for) small energy cells, from which faction?
Create a TB laser pistol fastshooter, farm near SF
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steal mfc and exchange it for sec. lvling up a thief takes 30 minutes. its most effective way imo.
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One way that I get small energy cells is trading shotgun shells to Buster in NCR. I believe with my merchant I get one SEC for two shotgun shells.
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One way that I get small energy cells is trading shotgun shells to Buster in NCR. I believe with my merchant I get one SEC for two shotgun shells.
man, lvl up some thief alt. it takes 30 minutes. you can easily steal 300 MFC at once from 1 enclave soldier. in 10 minutes you can have easily 2k mfc ++. you can exchange it in gunrunners or SF for sec's. 1 mfc for 1 sec. thats most effective and fastest way imho.
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man, lvl up some thief alt. it takes 30 minutes. you can easily steal 300 MFC at once from 1 enclave soldier. in 10 minutes you can have easily 2k mfc ++. you can exchange it in gunrunners or SF for sec's. 1 mfc for 1 sec. thats most effective and fastest way imho.
I believe that you are right, but I don't want to play a thief character. I recognize that this isn't the most efficient way to farm these (being a merchant), but it's just my personal preference. I know that you're talking about stealing from NPCs, but it's just not how I'd prefer to play the game.
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I believe that you are right, but I don't want to play a thief character. I recognize that this isn't the most efficient way to farm these (being a merchant), but it's just my personal preference. I know that you're talking about stealing from NPCs, but it's just not how I'd prefer to play the game.
So... there is no other "faster" way, you can try crafting(pskoapskoapskoap).
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So... there is no other "faster" way, you can try crafting(pskoapskoapskoap).
Yup. Get some elecronic parts from v15, mine some minerals and iron, make some alloys.
I believe it takes 6 electric parts and 4 alloys for 100 sec.
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Hunt around San Fran.
Ethnologists, Mercenaries, Press Gang encounters. They will be carrying laser pistols, power fists and rippers. Can be a bit tough if you're low level, but there's SO much SEC out there... More than you can ever use (until they invent laser pistol smg :o)
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near SF , but be careful those TB traps of PK.
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near SF , but be careful those TB traps of PK.
play in real time and that isn't an issue
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play in real time and that isn't an issue
you're implying that playing in rt wont drop you into tb encounter of another player? thats wrong i think, i am playing RT all the time and i falled into tb trap many times.
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Is it on "both" or RT? Not that I really tested that either.
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Is it on "both" or RT? Not that I really tested that either.
Both "both" and RT settings are exactly the same.
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if the ones who creates encounter has it in tb then its tb.same with rt.
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Both "both" and RT settings are exactly the same.
When you have the both option your encounters are in rt, but you can enter also tb encounters made by other players
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you're implying that playing in rt wont drop you into tb encounter of another player? thats wrong i think, i am playing RT all the time and i falled into tb trap many times.
set it to rt and you'll never fall into a tb encounter, only both does that
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set it to rt and you'll never fall into a tb encounter, only both does that
Wrong-a-mungo. I have tested this theory myself and you most definitely CAN.
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Wrong-a-mungo. I have tested this theory myself and you most definitely CAN.
Well I haven't gotten a tb encounter in over a year, if it doesn't work like that then I guess you guys are just exaggerating the dangers of tb traps.
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Well unless they changed it, it was that no matter what mode you had it set to if you got drawn into an encounter established by another player, you were stuck with their mode, be it TB, or RT. I know I've been dropped in both so I don't know what to tell ya. But making SEC is pretty fast, you got Waterworks, and V15 plus some time at the mines (however at least Junktown mine is devoid of ore so I can't promise it's faster than farming it)
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Well I haven't gotten a tb encounter in over a year, if it doesn't work like that then I guess you guys are just exaggerating the dangers of tb traps.
Same here, i did not have a single TB encounter since i witched to RT in the config. And that's since the last wipe.
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| Both modes | Real-time | Turn-based |
Both modes | yes | yes | yes |
Real-time | yes | yes | no |
Turn-based | yes | no | yes |
Yes, it's really that simple. You will never fall into a TB encounter if you switch it to RT.
Both "both" and RT settings are exactly the same.
As you can see, your statement is false.
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I used all of the 3 settings this session and found only 1 TB enc.
So I do too think the dangers are exaggerated.
As you can see, your statement is false.
My bad.
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Yes, it's really that simple. You will never fall into a TB encounter if you switch it to RT.As you can see, your statement is false.
While the scientific evidence you present by quoting a diagram made by yourself seems overwhelming, I'm afraid reality shows a different story.
If you're set to TB only, you still hit forced RT encounters with players in it.
So as far as I can tell, the diagram you present is faulty.
Although I must admit I have never been forced into a TB encounter while being set to RT.
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If you're set to TB only, you still hit forced RT encounters with players in it.
So as far as I can tell, the diagram you present is faulty.
You can never encounter RT encounters if you set TB mode on your client. How do you know those "RT" encounters were really RT? You asked players who made them? You believed them? You sure they knew? I am sure all those "RT" encounters were in fact both modes encounters because guess what, both modes means real-time with possibility to meet other types of encounters, regardless if you are on WM or inside an encounter, you will just suck everybody in no matter the mode.
While the scientific evidence you present by quoting a diagram made by yourself seems overwhelming, I'm afraid reality shows a different story.
I made extensive testing on these encounter type modes, after that I published this chart. I doubt you have conducted any testing on this topic, so unless you come with some proof where you show my chart isn't working, you can stop confusing other players and keep your reality for yourself.
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Simple test, have someone set their combat to specifically RT, and then someone else set only to TB, and have one use a radio while IN combat and home in, and enter. See what happens.
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You can never encounter RT encounters if you set TB mode on your client. How do you know those "RT" encounters were really RT? You asked players who made them? You believed them? You sure they knew? I am sure all those "RT" encounters were in fact both modes encounters because guess what, both modes means real-time with possibility to meet other types of encounters, regardless if you are on WM or inside an encounter, you will just suck everybody in no matter the mode.
I guess I stand corrected. In my haste and blindness to my own beliefs, I misread the consequences of your graph.
So it is possible to get sucked into a "both" encounter when I'm set to TB. Still, if the encountered people are set to "both" and that specific encounter is happening in RT, the result is the same. TB people ending up in RT (in reality "both") encounter.
Not trying to confuse anyone, but as far as I can see people are confused anyway.
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People are confused because they don't see the difference between both and RT, many think it's the same and my chart should help them understand.
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Simple test, have someone set their combat to specifically RT, and then someone else set only to TB, and have one use a radio while IN combat and home in, and enter. See what happens.
That wouldn't prove anything since you can see radio distresses no matter what your mode is set to.
Kelin is right, 99% sure.
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Make it a 100%.
The only problem I got was 2 or maybe 3 times this whole session - I saw a player in enco on the WM, and according to the information I got in the window battle was TB, but when I entered battle was actually RT, maybe was a bug, maybe was fixed in the meantime, idk. Happened so rare I'd consider it exception that confirms the rule.
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Abe I said to enter the encounter, not just see the red dot on the map. If it is not possible to enter a RT combat while set to only TB then you wouldn't be allowed in. That is of course if all things were set in the game, which they aren't so it's not a perfect test.
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So basically what you're saying is you shouldnt be able to enter red dot if your combat mode is not the same as in distressed enco? You serious, dude?
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I was saying that it was a possible test, I mean if you can't fall into an encounter that is set different than your default, it stands to reason you can't jump into one. However I stated that that was based on all things being equal and we know that isn't true in fonline. Sorry for the confusion.
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Sorry, was a misunderstanding :)