fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Gimper on December 24, 2012, 04:51:18 pm

Title: Slaves and Healing
Post by: Gimper on December 24, 2012, 04:51:18 pm
Make slavers able to use weak healing powders on their slaves. Its good to do in a tight spot. Stimpaks are expensive to use on slaves just to get them up off the ground. That's all, any opinions?
Title: Re: Slaves and Healing
Post by: gauvaran on December 24, 2012, 04:57:18 pm
Agree! Slave has no choice, has to obey the master!
Title: Re: Slaves and Healing
Post by: Eternauta on December 24, 2012, 05:15:26 pm
The idea is good, but "stimpaks are too expensive"? I suppose you mean Super Stimpaks, because the regular shitty ones can be easily farmed from weak raiders.
Title: Re: Slaves and Healing
Post by: Cyber Jesus on December 24, 2012, 05:16:46 pm
Even SS aren't that expensive, if you have a thief you can easily farm 50+ in 30 mins
Good suggestions anyway +1
Title: Re: Slaves and Healing
Post by: Roachor on December 24, 2012, 07:00:09 pm
Healing slaves is just to get their hp out of negatives, weak healing powders should be usable. You sell them right after anyways, plus requiring alts to farm for things like that shouldn't be encouraged. Not using harmful healing things was to protect players not npcs.
Title: Re: Slaves and Healing
Post by: TKs-KaBoom on December 24, 2012, 10:20:25 pm
Even SS aren't that expensive, if you have a thief you can easily farm 50+ in 30 mins
Good suggestions anyway +1
GOOD 4 U!  Rather subjective, but again GOOD 4 U, I'm so proud of you and your ability to create level 6 thievn G$%*y alt just to steal SS and 5mm ammo.  Now on to the suggestion... yeah it's great.
Title: Re: Slaves and Healing
Post by: Gimper on December 24, 2012, 10:54:51 pm
Healing slaves is just to get their hp out of negatives, weak healing powders should be usable. You sell them right after anyways, plus requiring alts to farm for things like that shouldn't be encouraged. Not using harmful healing things was to protect players not npcs.
Exactly my point