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Other => FOnline:2238 Forum => Archives => Off-topic discussions => Topic started by: foonlinecurious on December 01, 2012, 06:37:35 am

Title: OMFG howcome i never noticed this?
Post by: foonlinecurious on December 01, 2012, 06:37:35 am
I feel retarded for never noticing this before, all this time I thought fallout was an isometric game, but it isnt o.o
I was trying to make an isometric game, so I got some fallout pics to use for reference
one of the points of making a game isometric is you can take things and flip them horizontally and it will fit, ie character running animations, walls etc.
But in fallout only one of the walls is truly isometric view ( flip 45 degrees, then squish vertically 25%)  this saves you from having to make extra graphics because you can simply flip the wall,
but for some reason they didnt do it this way which is really odd because the characters are isometric ( meaning you can flip them horizontally to make them facing the other way )

Why did they do it this way?  is my question. they created twice as much work for themselves.

Dont know if what i said made sense to people, just  thought it was odd they made it that way
Title: Re: OMFG howcome i never noticed this?
Post by: Gimper on December 01, 2012, 08:58:39 am
I feel retarded for never noticing this before, all this time I thought fallout was an isometric game, but it isnt o.o
I was trying to make an isometric game, so I got some fallout pics to use for reference
one of the points of making a game isometric is you can take things and flip them horizontally and it will fit, ie character running animations, walls etc.
But in fallout only one of the walls is truly isometric view ( flip 45 degrees, then squish vertically 25%)  this saves you from having to make extra graphics because you can simply flip the wall,
but for some reason they didnt do it this way which is really odd because the characters are isometric ( meaning you can flip them horizontally to make them facing the other way )

Why did they do it this way?  is my question. they created twice as much work for themselves.

Dont know if what i said made sense to people, just  thought it was odd they made it that way
Oddly enough, I do understand what your saying. They made the characters like "Paper Mario the thousand year door" for Gamecube. But the others objects, scenery, etc. Are in fact only "1 way" so to speak. Am I correct?
Title: Re: OMFG howcome i never noticed this?
Post by: Mr Feltzer on December 01, 2012, 10:00:16 am
I feel retarded for never noticing this before, all this time I thought fallout was an isometric game, but it isnt o.o
I was trying to make an isometric game, so I got some fallout pics to use for reference
one of the points of making a game isometric is you can take things and flip them horizontally and it will fit, ie character running animations, walls etc.
But in fallout only one of the walls is truly isometric view ( flip 45 degrees, then squish vertically 25%)  this saves you from having to make extra graphics because you can simply flip the wall,
but for some reason they didnt do it this way which is really odd because the characters are isometric ( meaning you can flip them horizontally to make them facing the other way )

Why did they do it this way?  is my question. they created twice as much work for themselves.

Dont know if what i said made sense to people, just  thought it was odd they made it that way

Never noticed that, pretty weird.
Title: Re: OMFG howcome i never noticed this?
Post by: TKs-KaBoom on December 01, 2012, 10:51:44 am
tile size, original graphics probably are iso but they "fit" them to tile size with padding, ez to do with BLT fill routines.  Then processed grapghis dont require post processing, the've already been processed to fit tiles.  This means expanded tileset but no processing during placement into page buffer.
Title: Re: OMFG howcome i never noticed this?
Post by: Surf on December 01, 2012, 05:52:41 pm
Fallout uses a cavalier/oblique projection, not a truly isometric one.
Title: Re: OMFG howcome i never noticed this?
Post by: foonlinecurious on December 01, 2012, 08:27:55 pm
Ok 2nd question how do you get that cavalier/oblique view?
isometric angle is 45 degree then squish 25% ( it looks like one of the wall angles is already at that angle)
Do you you know the formula for getting the other angle?