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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on November 27, 2012, 01:59:52 am
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I would like to see the books back in the game. This is how the books could improve the gameplay:
(http://fo2238.fodev.net/wiki/images/6/68/ChemistryJournals.gif)
Chemisty Jurnals - reading the books will boost the traps skill permamently up to 91-100
(http://fo2238.fodev.net/wiki/images/6/68/ChemistryJournals.gif)
Big Books of Sience - reading the books will boost the sience skill permamently up to 91-100
(http://fo2238.fodev.net/wiki/images/9/9f/DeansElectronics.gif)
Deans Electronics - reading the books will boost the repair skill permamently up to 91-100
(http://fo2238.fodev.net/wiki/images/e/ea/FA_book.gif)
First Aid Book - reading the books will boost the first aid skill permamently up to 91-100
(http://fo2238.fodev.net/wiki/images/4/4d/Scout_handbook.gif)
Scout Book - reading the books will boost the outdoorsman skill permamently up to 91-100
(http://fo2238.fodev.net/wiki/images/f/fd/TheLavenderFlower.gif)
The Lavenders Flower - reading the books will boost the speach skill permamently up to 91-100
The books can limit the number of alts. Players will play more often on 1 character since they will be able to take most of the crafting profession without spending SP. They will have SP to spent on barter/doctor/lockpicker and some combat skills. Each player will have enough PP to have some followers.
Suggestion could be improved by Operas idea:
This sounds pretty cool. However I would change it a bit. When reading a book you would gain certain amount of skills points that are automatically spent on the skill that book boosts.
To make it more clear: You read a First Aid book with 8 IN, you wouldn't get direct increase to your First Aid, but 8 SP that are spent on First Aid. Meaning that when you have more than 200% FA, your FA would be increased by 1 (over 200% skill increase costs 6 SP, remaining 2 SP would be deleted or maybe stored for next book use). And if you have less than 100%, your FA would be increased by 8 and so on.
This way it doesn't really matter when you read books.
e. Of course this would require "gainedSP = IN+5" or something similar to keep it fair for characters with 1 IN.
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Or Lets buy Them from library and give 2h cd
+5skill per book and 1k for 1book
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agreed I allways liked on russain servers be able to do minor stuff without wasteing SP.
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I like this idea, not to mention that getting professions easier w/o using SP...
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Wouldn't complain. Those books would make it possible to make a all-round crafter easier.
However:
Skill bonus boosts just have the effect that player's wouldn't want to spend skillpoints in their skill before they had read the book to maximize the bonus. Have a look at for example gunrunners guard SG bonus: no sense spending skillpoints in SG before you have taken the bonus.
This means that a player who didn't have a book would have to wait to get one before spending skillpoints. If he can't have the book, he's best to reroll his char once he gets it.
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books would be avaible in the library for a price lets say 500 caps
500 caps is 10 spears, or 8 Golden Gecko plus 4 Silver Gecko pelts or some shit shoveled
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I like this idea.
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I like this idea.
Me too.
But could we also get that magazine about guns to boost small guns skill for a limited time.
What was it called? Guns 'n' ammo?
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+5skill per book.
This.
Reading could also strain eyes and add a CD of 2 hours.
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As much i'd like to see usable books back in 2238, i don't see giving away such amount of skill points ever happening. Just create a most crappy/combat char and count how much SP it is to make them all to 100%... So.
Pool of given skill points amount is predefined. For fast example, let it be constant here, but may be as well based on IN of character (during registration, so no item/drug/whatever buffs count).
- after reading 1st book, you get +30% to connected skill
- after reading 2nd book, you get +25% to connected skill
- after reading 3rd book, you get +20% to connected skill
- ...
- after reading 6th book, you get +5% to connected skill
- after that, you just waste time...
That gives 105% in total to distribute among skills - not enough to make jack-of-all, but good enough to boost one skill to average level (if we read only one book type) or add this few points missing to whatever few skills. I know it kinda lacks of logic here but hey, it's 2238 :P Other thing - how books could be found / how rare they will be, strictly depends on how they're supposed to work... with a way described by OP, chance is pretty low.
Before Doctor Ann will post it - nop, it won't change alts number drastically, maybe few % will consider books when calculating best build evar, but trusting that one feature will change players mentality is simply bad. Let it be just a smaller part of alts hate, game need more elements included to lower their percentage.
Comments, enhancements, gtfoMYgaem, etc?
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I like how the bonus is affected by IN, Wipe, the books as modifier in general.
Books are needed to improve practical knowledge. It would be illogical if a combat char of 24lvl will suddenly read books and get as smart as some scientist who read it in beginning of his career.
So consumed books could give a perk improving SP gain for only certain skills.
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So like i said 5% per book up to 100% and u Have 1h cd. And u can buy Them or farm Them from caravans. 100% is crap but some just could 1int chars bg :)
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As much i'd like to see usable books back in 2238, i don't see giving away such amount of skill points ever happening. Just create a most crappy/combat char and count how much SP it is to make them all to 100%... So.
Pool of given skill points amount is predefined. For fast example, let it be constant here, but may be as well based on IN of character (during registration, so no item/drug/whatever buffs count).
- after reading 1st book, you get +30% to connected skill
- after reading 2nd book, you get +25% to connected skill
- after reading 3rd book, you get +20% to connected skill
- ...
- after reading 6th book, you get +5% to connected skill
- after that, you just waste time...
That gives 105% in total to distribute among skills - not enough to make jack-of-all, but good enough to boost one skill to average level (if we read only one book type) or add this few points missing to whatever few skills. I know it kinda lacks of logic here but hey, it's 2238 :P Other thing - how books could be found / how rare they will be, strictly depends on how they're supposed to work... with a way described by OP, chance is pretty low.
Before Doctor Ann will post it - nop, it won't change alts number drastically, maybe few % will consider books when calculating best build evar, but trusting that one feature will change players mentality is simply bad. Let it be just a smaller part of alts hate, game need more elements included to lower their percentage.
Comments, enhancements, gtfoMYgaem, etc?
i like this idea.
also price sould raise exponetially.
500 for first book.
1000 2nd
2000 3rd
4000 4th
8000 5th
16000 6th
...
or just make a fix price of 1000 caps and cap the points from the book to max 100%.
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Yes top skill u can learn from book should be 100%. It could be good for solo players.
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So no books for side skills that have not real combat effect on the game other than to allow a character to do more things while not in combat. Rather let's just throw alts at it... I remember 2 years ago when the prevailing thoughts among the devs was less alts. I miss those days.
BTW I love the idea, I don't think them adding combat books is a good idea though. And as far as waiting to spend SP, if you're gonna get the SP from the books anyhow, people are gonna spend it on the things they want, Combat skill, OD, fa, and such. It won't make things much different than they are now, if you want to make a decent multipurpose char you dump the sp into combat til you are ahead of the perk requirements then put it into your secondaries, by then you're 9+ and you move on. Great idea keep hashing it out.
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Here's an idea, make an IN requirement to even use books (8 for example). If the stat requirements are "bent" to be incompatible with the current PVP builds, only hybrids and PvE players will want to use them.
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Here's an idea, make an IN requirement to even use books (8 for example). If the stat requirements are "bent" to be incompatible with the current PVP builds, only hybrids and PvE players will want to use them.
Bad idea, it wont change anything.
If You rly want some IN requirements, it could be like that:
With 1IN You gain 1-3% skill per book.
With 2IN + 2-4%,
3IN + 3-5%,
4IN + 4-6%,
5IN + 5-7%,
6IN + 6-8%,
7IN + 7-9%,
8IN + 8-10%,
9IN + 9-10%,
10IN + 10%.
If you have more IN then it meen that You are smarter so You have to spent less time to learn the skills.
This way is much more player friendly.
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With 1IN You gain 1-3% skill per book.
With 2IN + 2-4%,
3IN + 3-5%,
4IN + 4-6%,
5IN + 5-7%,
6IN + 6-8%,
7IN + 7-9%,
8IN + 8-10%,
9IN + 9-10%,
10IN + 10%.
This sounds pretty cool. However I would change it a bit. When reading a book you would gain certain amount of skills points that are automatically spent on the skill that book boosts.
To make it more clear: You read a First Aid book with 8 IN, you wouldn't get direct increase to your First Aid, but 8 SP that are spent on First Aid. Meaning that when you have more than 200% FA, your FA would be increased by 1 (over 200% skill increase costs 6 SP, remaining 2 SP would be deleted or maybe stored for next book use). And if you have less than 100%, your FA would be increased by 8 and so on.
This way it doesn't really matter when you read books.
e. Of course this would require "gainedSP = IN+5" or something similar to keep it fair for characters with 1 IN.
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How 'bout you only get a skill boost from a book that is in your inventory. You carry that book and you get a slight skill boost. You go out without the book(s), you do not have them as reference when you need them - no boost.
Also books take damage over time as you carry them and become unreadable (beyond repair).
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I dont think it will change anything, 100% in one skill wont do much, better to make 300% alt. It wont hurt the gameplay, but I prefer this solution:
Cumulative temporary 100% bonus to skill per book, while books being quite cheap, would have better effect on alting.
They can be read or carried just like Marko proposed.
Dont tie it to any stat please.
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I dont like Marko idea - coz it wont change anything, its another time consuming solution and thats why its bad.
Sarkin You are wrong 100% is enough to get all crafting professions and to make such a build quite usefull in PvP/PvE also.
Things which are temoprary - creates more alts, which is bad !
My suggestion improved by Opera ideas is just perfect. When devs will deal with FR such a build with fighting skills and other abilites will became more popular.
What would You chose, waiting for 10min CD to relog or move to Mariposa and craft with PvP ape?
Markos and Your idea with temporary bonus will make this simply but necessary task even more complicated.
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Yes and apes can boost fa and doc to min 100% skill and some out to get faster from respawn. And maby we can change current repair system So we can increase final armor detoration with support perk. For example we are repairing ca mk2 45/76% with 15/43% So we can get after lucky roll 60/80%
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Yes and apes can boost fa and doc to min 100% skill and some out to get faster from respawn. And maby we can change current repair system So we can increase final armor detoration with support perk. For example we are repairing ca mk2 45/76% with 15/43% So we can get after lucky roll 60/80%
Read the topic carefully and make own topic Jack with your own suggestions.
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everyone 300% with all top gear lvl 24..... with GM god mode enabled for everyone! Oh what fun!
better yet, don't play, just tell people you played and beat the game!
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Sarkin You are wrong 100% is enough to get all crafting professions and to make such a build quite usefull in PvP/PvE also.
Markos and Your idea with temporary bonus will make this simply but necessary task even more complicated.
Your suggestion would make crafting possible with every char, yes thats doable with your suggestion. But you would still need alts for sciencing stuff (300% science alt), repairing (300% repair alt), lockpicking (300% lp alt) and so on, for every skill to squeeze max of it, you would still need an alt.
With my way of boosting skills, you would just need one char for all professions and thats it. (or none, if devs decide to remove prof requirements)
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Your suggestion would make crafting possible with every char, yes thats doable with your suggestion. But you would still need alts for sciencing stuff (300% science alt), repairing (300% repair alt), lockpicking (300% lp alt) and so on, for every skill to squeeze max of it, you would still need an alt.
With my way of boosting skills, you would just need one char for all professions and thats it. (or none, if devs decide to remove prof requirements)
Not true, im siencing with my PvP ape and its get almost same number of stuff as my sinencer, i just wasted the time lvling the siencer. Same thing with repair - since CA mk2 are farmable there is no need for high repair. Lockpicker - i made the Ares run with lockpick 120 + advanced lockipic set, lockpicked all lockers.
300% alts are only in Players minds.