fodev.net
Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Lexx on March 25, 2010, 05:52:13 pm
-
The third time in 8 months of time, the server has been full wiped, due to client and server improvements and a fresh game economy. Also the game server will be pleased with a big content update, which includes new jobs, quests and other game mechanics. Read the full changelog below:
FIXES:
- Doctors check for poison and radiation (http://fodev.net/forum/index.php?topic=1896.0) level properly.
- Fixed waterpump in scrapheap base.
- Fixed timeouts for 'upgrades'. Check how they behave with deteriorated/broken items.
- Item dismantling not possible during combat.
- Day pass bug - day pass was becoming obsolete after bartering with some trader.
- Fixed many follower-related bugs.
- Fixed Bonus Rate of Fire.
- First aid and Doctor impossible to use during turn-based combat.
- Fixed about 70-80 more larger or smaller bugs.
FEATURES:
- We introduced the first 3d models from Interplay's canned Van Buren. These are among others: Rats, Desert Stalker, Radtoads, Deathclaws, the Venus Mantrap and more.
- There are now a few mining locations, where it's possible to mine ore and minerals.
- Abandoned mines are for sale in certain places.
- It's now possible to trade (give) slaves to other players.
- Random fetcher quests, currently only available from Monte Carlo in Boneyard.
- New quests available in Hub bar, speak to Risto.
- New job available, lifting boxes at local caravans in a number of towns. The job is tough, but the caps are good.
- Certain locations are colored by their function. For example, faction bases are blue.
- Green contours for followers (note: they are still red right after being spawned. Relog helps).
- Some new locations, explore. :)
- Some treasures are now hidden in the game world.
- Three new faction bases added (2 generic, 1 via quest).
- One new car is added.
- Added NCR Ranger armor.
- Various encounter and city maps overhauled.
- Added barbers to at least Klamath and Vault City (Changes male hair between short and long. Visual needs to be "refreshed" with armor change.)
- Holodisks can now be used to read and store data.
- Doors can be smashed by producing an explosion at most one hex far from it. Metal doors may require more than one attempt. Doors in towns will regenerate in 30 minutes.
- Various new quests:
* Some basic stuff for starter.
* Abandoned Bunker, Scout in Junktown.
* It came from the desert, Dr. Wong in San Francisco.
* Stranded Rust, Trapper in Klamath.
* The sad wife, Woman in the Hub.
* The Rail Line Gang, Gunther in the NCR.
* Medical investigation, Dr. Andrew in Vault City.
* A Man's Job, Hammilton in the Boneyard.
* Montag's Water Pump, Montag in the Boneyard.
CHANGES (WIP):
- A lot of item prices are adjusted.
- New instanced starting locations.
- Reputation gain for selling items at traders.
- Player can send distress calls only for 10 minutes of encounter map lifetime. Every player who dies on visible encounter forgets the location.
- New/modified TC again. Closely follows this suggestion (http://fodev.net/forum/index.php?topic=1976.0).
- Added ~timeouts command to toggle showing of nonzero timeouts on the screen.
- Suicide command (works only when you're knocked out): ~cuttheveins .
- Limit for a sum of all profession levels increased to 4.
- Sneaking:
* Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75 points from it, depending on the look direction (back, back-side, front-side, front resp.).
* When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this one opponent) by 50%, 40%, 20% and 0% depending on the look direction.
* See change for a Ghost perk too.
- Flagging and flag-related issues:
* Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets.
* Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say if he is. The victim will be informed in such case in the log.
* Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. "Pushing" option has beed added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking).
* Attacking, holding explosives: same as before.
* Wielding weapons and drugs: guards reaction time increased to 15 seconds.
- Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%.
- Critical tables reworked again. They are now in the middle of vanilla FO2 tables and pre-wipe tables.
- Slightly decreased impact of luck on aimed critical hit bonus.
- Cumulative timeout for gathering (up to 20 minutes).
- Weakened timeout after first aid, no xp for removing it.
- Tent garbaging delay increased to 4 weeks.
- Gangs with their bases are being removed after 4 weeks of not being used (terminal not accessed by a member).
- Slaves are not counted towards encounter scaling, and other followers have two "free" slots, so each follower above that limit counts as player.
- When entering wasteland from worldmap, player may face random encounters too (with twice as small chance as normal wandering).
- The crafting mechanics have been reworked. This includes shortened timeouts, cumulative timeouts (20 minutes), high/low quality materials and lower prices.
VANILLA INHERITED CHANGES:
- Several improvements to the server performance and stability.
IMPORTANT:
- Use the Updater to get the new client and game files. After the update, you have to login at least once in order to regenerate the default.cache file. If you just see burning people, restart the client.
-
awsome!
it was worth to wait so long in stress :)
GREAT JOB
-
Updater dont work for me...its my problem or its beacose Server is offline?
-
F@$# YES
-
WOUHOU ! Great changelog ! I love it !
-
sweet :D update complete!!!
-
Updater dont work for me...its my problem or its beacose Server is offline?
Working for me.
-
Wiki updated with some of the new quests and jobs.
Check the quests page, and for the job : Lifting caravan boxes (http://www.fo2238.fodev.net/wiki/Lifting_caravan_boxes).
-
Will fast shot affect big guns as before?
-
Hmm I logged in with some weird burning skin, and I can't move.
-
Hmm I logged in with some weird burning skin, and I can't move.
bump :/ im a burning man in a cellar...
//just closed fonline and relogged ;) works fine now
-
Relog the client. The default.cache has to be refreshed.
-
Up-date dont work for me :/
-
Too bad, don't work for me and few friends.
We update, run FOnline.exe, press enter to refresh cache and... FOnline error...
I already try delete cache, try many times, update agin... Seems there is a problem.
-
When will be normal WIPE?
-
When will be normal WIPE?
what do you mean normal wipe :S
-
When i tried registering a char with blubber's name, my face turned into 1:1 to my avatar face. The name was already registered. ;D ;D ;D
-
every bit of text says "Error" :o
what the hell.
-
Do what the login says and "PRESS ENTER".
-
derp, there we go.
-
I forgot my pass, how do I gain it back?
-
Trait fast shot don't work with hth now. In this situation trait heavy handed, and perks -bonus hth attack are totally useles.
-
yay :D
-
fast shoot not work for unarmed, but is the bonus HtH attach repaired?
-
This wipe or this is pre wipe?! If that was wipe I would like to know where those 3d characters and weapons?
-
- Slightly decreased impact of luck on aimed critical hit bonus.
Well, before the update the formula for critical chance (eye shot) was like: (50 + 5*Luck)%*60% + default critical chance
Can we know how exacly has it changed? You know, it's quite important ;).
-
Some people are hopeless... Anyway thx for doing it today and not during the weekend
-
Ye this is joke... Few 3d models of mobs? This is that HUGE update?
-
When i tried registering a char with blubber's name, my face turned into 1:1 to my avatar face. The name was already registered. ;D ;D ;D
Lol, guess who. ;D ;D ;D
http://fodev.net/forum/index.php?topic=2347.315
-
This wipe or this is pre wipe?! If that was wipe I would like to know where those 3d characters and weapons?
What he said
-
Is this normal that brahmins are aggro?
-
I've tried to ask Where the hell are those 3D Characters, monsters weapons etc. ALl of the time everybody was talking about Wipe and 3D characters...
-
if you guys would have payed attention you would know that the only 3D models in the game at the moment are critters, they still need to finish armor and weapons.
-
Ahahahahah 3D rats... omg, looks terrible...
-
Sorry, but the 3D looking and moving very strange. :D
-
I bet my 600 caps, Leather Jacket, 10mm Pistol, Shotgun and ammo, that you getting junk ONLY from scavengers near Boneyard? If this is true, it'll be really fun!
-
Slightly decreased impact of luck on aimed critical hit bonus.
thats some clumsy info - can we get insight ? if it was (50+5*luck)/100*F2 aim bonus the value now is something like - 60+4*luck ?etc ? or the change is bigger
also good to see plany of suggestion got in ...
but now ....
"cumulative geathering timeout up to 20 mins" .... how many times people were flamed by devs for suggesting this Oo...
-
Regarding the FA changes, please excuse my outburst, but:
YOU CAN NOT BE FRIKKIN SERIOUS
FA and doctor neither cant be used in turn based combat? Im just speechless. I COULD understand the change if the aim of it was to prevent the RT vs TB imbalance(wait full turns in TB, effectively exploiting the cooldown system to use FA more often), but this is not the answer. Change the cooldown in TB to turns, rather then RT seconds, or something. This change quite simply killed my doctor character.
Does the applied weakend debuff from FA scale with skill? Like if my FA CD is 1 min, then the weakend state from FA lasts only 1 min right?
I also have a question about the Fast shot trait. Pre-wipe, it affected melee and unarmed too. Now it seems it doesnt affect it any more, is this intended? The tooltip says it should not, like in FO2, but it worked in 2238 untill now. Its not a rant, rather a "bug report" if the change is not intended(no indication in the changelog). Im not sure about guns, i didnt have a chance to get me one yet :P
-
By the way, will we get a new craft and profession table soon?
-
Where I can find junk now?? D:
-
I've tried to ask Where the hell are those 3D Characters, monsters weapons etc. ALl of the time everybody was talking about Wipe and 3D characters...
The first update-wave will introduce 3d models for the animal creatures, such as models for the rats, ants, venus mantrap, thorn slinger, desert stalker or the lovely rad toads. Also a big content update is going to hit the server, which includes new game features and quests for both, PvP and PvE-friends.
-
By the way, will we get a new craft and profession table soon?
c'mon big guns [3]>.>
-
great job :) thx to all devs :)
-
Only NCR and Den quests are in Pip-Boy? I don't have New Reno quests there. It's normal, or it's just not ready yet? ;p
-
great job :) thx to all devs :)
+1
Thanks to all the time you invest in this project, we appreciate!
-
Roflcopter. I've created a character, I logged and I see strange orange creature which is me. It's not possible to move... What's wrong?
-
Roflcopter. I've created a character, I logged and I see strange orange creature which is me. It's not possible to move... What's wrong?
shut off fonline and restart
-
Great, great, job. Big change log. ;D
One of the first things I noticed were the different encounter maps. I lol'd at the "cut the veins" command.
Nice work, thanks for doing all this.
PS: I think you can get rid of the "Everything else is dead or dying" banner message.
PPS: Turn based NPC reaction-time is a lot faster, thanks.
-
Connecting to the update server...
Can't connect to the update server (94.23.237.127).
-
Great job. Keep it up!
-
good! i am really staisfied of the changes! keep up the good work!
-
good changes, just i dont like deathclaw 3d model :>
-
Good wipe, but:
I am not satisfied with is that brahmins and lone wanderers attack you. :( I know this is how it was like many updates ago, but then you guys changed it so that they don't attack you, but now they attack you again.
And I know that this is already been complained about, but FA during turn-based is not allowed. I understand that you made it this way so that people can't wait in turn-based to heal themselves, but can't there be a better solution? I'll tell you as soon as I think of one.
-
Perk bonus hth attack is working?
-
Good job people, changelog looks great. Impressive.
But:
- First aid and Doctor impossible to use during turn-based combat.
WTF? I don't agree...
-
Is there gonna be another wipe soon (No not 3 months soon, I mean 3 days to 3 weeks) to like.. put in the 3d players?
-
I hope they won't annonce it, rather just make it without a great message before.
-
Yeah, where do you find junk now? I'm currently looking in random city maps.
-
what about fast shot? still work for bigguns?
-
I"ve got some questions maybe wrong topic but .
1 . Where i can find highquality ore ?
2. Are there any changees in crafting ?
-
Good wipe, but:
I am not satisfied with is that brahmins and lone wanderers attack you. :( I know this is how it was like many updates ago, but then you guys changed it so that they don't attack you, but now they attack you again.
And I know that this is already been complained about, but FA during turn-based is not allowed. I understand that you made it this way so that people can't wait in turn-based to heal themselves, but can't there be a better solution? I'll tell you as soon as I think of one.
Not just wanderers. I just got killed by an NCR caravan the first time i met anyone from NCR. They appeared 2 hexes from me and one-shotted me before I got a turn.
-
I've only played for a while, but I just love new changes. ven if not all of them are 100% good - it's REALLY refreshing ;)
-
Not just wanderers. I just got killed by an NCR caravan the first time i met anyone from NCR. They appeared 2 hexes from me and one-shotted me before I got a turn.
Happened to me too. Still, I'm very impressed w/ most of the new changes. THANKS TO THE DEVS!!!
-
After several hours of playing I decided to note my thoughts about it.
First - the start of the game. This "I've woken up in this abandoned whole, needed to find cover because of this sandstorm, else I'd died" is really good!
Than the next conversation with this old man is also good, and a subtle "guide" for rookies.
Those new locations (I'm sure I didn't catch them all) are very good looking. I also like how you finally get a quest from time to time, I just stumbled upon this sergeant in Adytum who wants to have more ammonution for his big mofo howitzer gun. Nice! Also cool to see the scenery stuff from van buren made it to the game.
Next thing - those mining locations look darn nice. The whole atmosphere in general is much more mature and well developed then before.
I really have to give respect on this, the first time for months I'm really surprised about this. Good job! Hope I can enjoy the atmosphere a little longer. :)
I also noticed a few subtle changes (sound when punching one in the face etc) and caravans who shoot at me for no reason.
And it's sad the cathedral is gone. :(
-
What about cigarets? What time for craft and exp?
-
Now game is more like survival game :D
and i like it. thanks for devs.
-
Cigarettes now use Tobacco so I have no idea what the cooldown or exp is.
-
By the way, what about bottlecaps?
Do they restock anyhow? 'Twas fun stripping them for cash selling varous nonsense (including brahmin poop, yeah), but now Wasteland lacks bottlecaps even more than junk.
Concerning the fact that ore, minerals, poop in the Wasteland are infinite respawning resources, why shouldn't the cash be too? It should support the economy and correspond the amount of produced goods. Seems like now it doesn't.
-
Please consider randomizing the "start time" or the speed of the animations for the new critters. They all animate at exactly the same time and speed now, and it looks like the "giant rat line dance"... Distracting...
-
IMHO the most pressing issue at the moment are the lags which make the game, maybe not unplayable, but really annoying. I don't know is this because of the number of players or something else. And I think that junk should be a little bit easier to find. Dang I had no problems finding high quality minerals but encoutering a few pieces of junk took me like 1,30 hours
Oh. but in general, great work guys. This is how the wasteland should look all the time. People with simple weapons scavenging and trading. This is the shit!
-
I am playing since 3 hours now. In the beginning we got some crashes due to testing stuff. But since then it runs very fine for me-- without any lags.
And I didn't died once yet. Hurr durr.
-
Will there be new downloadable client in developer blog for those who can't get the game work/updated?
-
Lexx let's admit you are cheating :P that's why you are not dying, have you tried leveling up? I mean like a normal player?
-
He was in red combat armor :D
Its hard to die in those...
-
Lexx let's admit you are cheating :P that's why you are not dying, have you tried leveling up? I mean like a normal player?
You mean with punch Brahmin and FA? :p
I am lvl 2 now, nearly level 3. Didn't cheated and no, I am not playing with "Lexx" character. Also I have some positive reputation already in a few towns, which is cool. \o
Also I didn't fired a gun yet. Only used my hammer to fight, if needed.
-
You mean with punch Brahmin and FA? :p
I am lvl 2 now, nearly level 3. Didn't cheated and no, I am not playing with "Lexx" character. Also I have some positive reputation already in a few towns, which is cool. \o
Also I didn't fired a gun yet. Only used my hammer to fight, if needed.
PA to the first one to leave Lexx in a pool of his own blood! ;D
-
wow that's something I'd wanted to hear! so whats your nick Lexx? ;)
Let the great hunt on Lexx begin!
Release the hounds! He is a witch!
-
Nooo, I will never tell you.
-
no matter what i will find you, you can run but never hide!!! hahahahaha<demonic laughter>
-
wow great update :D like the new 3d rats XD
-
Imho season 4 will be the best season so far. Those are really nice changes we have there. Great job guys!
-
Where can i find high iron ore and mineral?
-
Needless to say the FA thing is totally screwed. Not because people can't cheat in TB, but because it's total nerf of the skill. :( It has heavy impact on gameplay if your ass isn't full of superstims. I hope the way of obtaining materials for superstims is easier now, at least easier to obtain meat (if needed in new recipe ofc).
-
Where can i find high iron ore and mineral?
In Broken Hills, Redding or Vault City / Gecko mine.
-
[here should be a picture of me ass-licking dev's and so, but it was too obscene to place it directly, ask Uncle Google for any]
It seems that Wasteland beginning to remind Wasteland, not Quake Arena. I don't know how far it will stay this way, but I like it already.
-
well said Boss :) well said...
-
what is new vehicle? and 3 faction bases? you mean bases which can be bought? or new faction? or some already existing faction got new one? im confused
-
Thank you devs, its gone only better (except the doc and FA part, but i dont really care actually, as i dont need them now anyway).
-
When the wiki will be updated?
-
Needless to say the FA thing is totally screwed. Not because people can't cheat in TB, but because it's total nerf of the skill. :( It has heavy impact on gameplay if your ass isn't full of superstims. I hope the way of obtaining materials for superstims is easier now, at least easier to obtain meat (if needed in new recipe ofc).
Stims require empty needle, biomed, xander and broc.
-
Jesus christ so many Russians camping the way to the ncr mine :-\
Other than that, it's alright.
-
Jesus christ so many Russians camping the way to the ncr mine :-\
Other than that, it's alright.
except for the megacrowd in NCR workbench xD DAMN!
-
NCR workbench changes with next update.
-
ooooh sweet and is it just me or are all the creatures like... taking one step at a time in TB at encounters :/
//sometimes they walk normally and sometimes they are really bugging forward
-
ooooh sweet and is it just me or are all the creatures like... taking one step at a time in TB at encounters :/
No, they really walking step by step in TB ;p
-
except for the megacrowd in NCR workbench xD DAMN!
Right that too. It's tempting me to make a suicide bomber character.
-
Is it a bug, or are the rats actually gliding over the ground?
Also, does the character heal during logoff?
-
You mean that?
http://fodev.net/forum/index.php?topic=2732.0
-
You mean that?
http://fodev.net/forum/index.php?topic=2732.0
No, they don't animate during moving. They're...gliding.
-
they are mutated daah... -_-
-
Is it just me or are guns deteriorating like before the 13/01/2010 Update: http://fodev.net/forum/index.php?topic=860.0
-
dunno 'bout the gunz, Me and I wuz using me fistz only... but me friend sayz there wuz written that yer gunz will break slower...
-
Is it just me or are guns deteriorating like before the 13/01/2010 Update: http://fodev.net/forum/index.php?topic=860.0
Yes, guns are deterioriating fast. Almost -1/-2% after each reload.