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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: brad smalls on November 20, 2012, 04:40:13 am

Title: Crits
Post by: brad smalls on November 20, 2012, 04:40:13 am
Why bother having crits if they op certin weapons and will never be balanced why don't we just increese the DMG of weapons and AP of certin weapons like sniper should be 80-100 dmg and a base ap of 9 with a 5% knock out chance and 10% knock down chance. Laser should be 100-125 with the same as sniper
plasma should be 125-150 with 20% of knock down and same as laser ap.
Title: Re: Crits
Post by: TKs-KaBoom on November 20, 2012, 05:24:12 am
because this is supposed to be based on "fallout".  crits are traditionally a key core component of "fallout".  Please don't take the crits out of fonline to appease the goofy pvp crowd that truly yearn for a shitty rock em sock em robot simulator....

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSJ7FJDKFzkCwitwikYNNtnja3TWaZ59ZO9DqKlWtR49rWgfnR8)
Title: Re: Crits
Post by: brad smalls on November 20, 2012, 06:35:16 am
i am sure balanced pvp is better then old unbalanced fallout
Title: Re: Crits
Post by: Chrupek on November 20, 2012, 07:59:51 am
No random factor = you can easily calculate whats best option, and since then, there will be no other builds out there.
Title: Re: Crits
Post by: Y0ssarian on November 20, 2012, 08:01:07 am
It's called 'critical chance' in Dota. There is no counterplay involved.
Title: Re: Crits
Post by: Cyber Jesus on November 20, 2012, 08:01:35 am
150dmg per plasma shot? Then avenger should be 200-220dmg per shot which would be an instakill most of the times
Title: Re: Crits
Post by: TKs-KaBoom on November 20, 2012, 08:13:25 am
yeah, thats why they are called "critical hits"......
Title: Re: Crits
Post by: jacky. on November 20, 2012, 09:16:12 am
Try to play requiem. They Have "terminator" and "snipers" perk and they play with out crits. U can be 80-100% terminator to avoid crits and u can be 99% normal tank So everyone use rl and ew weapons
Title: Re: Crits
Post by: brad smalls on November 20, 2012, 10:10:45 am
But plasma can hit 150 at a range and can dual shoot
Title: Re: Crits
Post by: TKs-KaBoom on November 20, 2012, 10:34:09 am
But plasma can hit 150 at a range and can dual shoot
um..... boo hoo for you?
Seriously people get hit, they die horribly, they move on....deal with it.
you've already done everything you can, you've got max hp, your wearing armor, shit happens, people die, that's not being "unfair" thats what makes a "game", randomness....

Alot of you think Gur Hur, I've got super uber build I should be immortal!
I think the fuck not!
Die!
Die gracefully into a puddle for amusement of others to the cheers and laughter of all!
Then respawn, regear and fight again.  Maybe this time you will hit some poor slob with a good crit and send him to the grave prematurely.
quit whining and bitching like little 16 yo girls that can't take the captain of the football team to the prom...  boo fucking hoo!


if you want xxx-xxx dmg per turn, play WoW
gooBerDin hits Fa@@0bO+ for 23840 points
Fa@@0bO+ hits gooBerDin for 33768 points
(...)
super fun






NOT!
Title: Re: Crits
Post by: brad smalls on November 20, 2012, 10:36:53 am
Ammm i just want to add some balance and to have small guns and energy weapons play apart in TC like they used to not just Rocket Smash

Edit: and rocket launcher battles are not like that???
Title: Re: Crits
Post by: jacky. on November 20, 2012, 11:15:28 am
Sg in tc? :) take p90 :)
Title: Re: Crits
Post by: avv on November 20, 2012, 11:21:44 am
The best option would be to tie the power of crits more around the gear rather than the perks. For example "Betterl criticals" could be a gun/ammo perk rather than character perk.
Title: Re: Crits
Post by: Trokanis on November 20, 2012, 12:59:22 pm
Don't take the crit perks away, they're part of Fallout too, and they help people choose whether they're gonna try and be a crit sniper or a blaster.  Most the stuff wrong with this game is stuff that was done to try and appease the pvp crowd, there is way more wrong than people getting a few crits, and truth be told if you want to balance them, fix armor a bit, and maybe allow for easier crafting of the armors.
Title: Re: Crits
Post by: JovankaB on November 20, 2012, 01:29:20 pm
I think armors/helmets anti-crits should go down the more destroyed they are.
Also they should be lower for leather things.
I think it's ridiculous that you can nullify more crit perks with some crappy destroyed leather cap.
Title: Re: Crits
Post by: avv on November 20, 2012, 06:18:48 pm
I think armors/helmets anti-crits should go down the more destroyed they are.
Also they should be lower for leather things.
I think it's ridiculous that you can nullify more crit perks with some crappy destroyed leather cap.

This is also good a good idea.
However single sniper shots hardly tear down the condition, to take a helmet down to for example 80, you need over 20 shots which hardly ever happens. For this either special ammo or gun perks are required.
Title: Re: Crits
Post by: Fat Man on November 20, 2012, 06:40:49 pm
This is also good a good idea.
However single sniper shots hardly tear down the condition, to take a helmet down to for example 80, you need over 20 shots which hardly ever happens. For this either special ammo or gun perks are required.

Just make each hit by a weapon do more detioration, at this point we can stock pile a huge pile of armor without time consuming crafting so just make it where it detiorates more each time get hit.

Or maybe we can give untraditional tc weapons to detiorate armors more as part of something tactical and more interesting to game play outside of big gun battles. Then agian from a "realism aspect" big guns would probably tear apart armors if you think about it in realistic terms.
Title: Re: Crits
Post by: Y0ssarian on November 20, 2012, 07:09:20 pm
thats what makes a "game", randomness....

Actually alot of the BF3 community complained about random bullet spread. Your shots wouldn't go where you wanted them to unlike the super accurate laser rifles in Caw of Dewty. But we can all see how well BF3 did in comparison to MW3 (le joke).

In DoD 3.2 all the spread is precalculated. Same with CS, this is why CS has such competitive nature. Imagine how fustrated people would be if you couldn't control where your bullets went. Likewise imagine how dumb it would be if someone of lesser skill could kill you with 'randomness'.

I'm not saying remove crits but we should be able to have some counterplay involved with them like a perk that alters the critical effect table against you by a set figuire to prevent instalol by Better criticals (not sure if there is something already ingame haven't played in awhile).

Jinxed or is that just by critical chance or misses?
Title: Re: Crits
Post by: Roachor on November 20, 2012, 08:15:35 pm
Crits have been heavily nerfed, instas are almost impossible against players. Jinxed is based on your luck/you missing
Title: Re: Crits
Post by: TKs-KaBoom on November 20, 2012, 11:11:53 pm
Actually alot of the BF3 community complained about random bullet spread. Your shots wouldn't go where you wanted them to unlike the super accurate laser rifles in Caw of Dewty. But we can all see how well BF3 did in comparison to MW3 (le joke).

In DoD 3.2 all the spread is precalculated. Same with CS, this is why CS has such competitive nature. Imagine how fustrated people would be if you couldn't control where your bullets went. Likewise imagine how dumb it would be if someone of lesser skill could kill you with 'randomness'.

I'm not saying remove crits but we should be able to have some counterplay involved with them like a perk that alters the critical effect table against you by a set figuire to prevent instalol by Better criticals (not sure if there is something already ingame haven't played in awhile).

Jinxed or is that just by critical chance or misses?

uh, I've never (and will never) play those games but I think you need a break.  Those are FPS this is shitty 2 & 1/2 isometric perspective.  Fallout never was and never will be a combat simulator....   

https://www.youtube.com/watch?v=uaXk6PVXqJE

Pew pew
bang bang!
 lol you people are delusional funny!
Seriously get help! lol
Title: Re: Crits
Post by: Y0ssarian on November 20, 2012, 11:22:00 pm
Fallout never was and never will be a combat simulator....   

have you seen this new crap Bethesda vomits out? where you been these past 5+ years? Fallout 3 forces your character to fire a weapon in the first few sequences.

Title: Re: Crits
Post by: TKs-KaBoom on November 20, 2012, 11:26:29 pm
have you seen this new crap Bethesda vomits out? where you been these past 5+ years? Fallout 3 forces your character to fire a weapon in the first few sequences.

I deny their heretical existence!  They are merely apocryphal games of dubious nature....
Unpure, unclean and definitely not fallout "cannon".

La LA LA LA
(I can't hear you!)
Title: Re: Crits
Post by: Roachor on November 20, 2012, 11:30:38 pm
New vegas was great, nostalgia blinds you
Title: Re: Crits
Post by: Fat Man on November 20, 2012, 11:39:33 pm
Fallout 1/2 was never meant to be multiplayer why we have such crap that we do in this game. Really how do you balance a game that wasn't meant to be a PvP game?

This game is a mod and it isn't developed by proffesional game company, making a comparasion to some random modern army style games is apples to oranges... oh god now im sounding like t-888 using the apple to oranges sayings...
Title: Re: Crits
Post by: Mike Crosser on November 21, 2012, 01:49:11 pm
Fallout 3 forces your character to fire a weapon in the first few sequences.


Excuse me but doesn't Fallout 1 do the same with those cave rats?Fallout 2 too but with a spear.I'm not defending fallout 3 or anything just saying,actually I haven't even played it.
cannon
canon*

-Ze grammer nazi
Title: Re: Crits
Post by: Gruik on November 21, 2012, 08:21:37 pm
Excuse me but doesn't Fallout 1 do the same with those cave rats?Fallout 2 too but with a spear.I'm not defending fallout 3 or anything just saying,actually I haven't even played it.canon*

No you're wrong, that's why he used the term "force".

In Fallout 1 and 2 you can run from rats and ants, and you aren't forced either to fight the guard at the of the temple in FO2.

In Fallout 3, when your char is a teenager, during tutorial so, there is a scripted sequence when you HAVE TO shoot on targets and kill a radroache in order to execute next script.
Title: Re: Crits
Post by: brad smalls on November 22, 2012, 06:44:36 am
WTF off topic
with out crits we shall have PVP balance
Title: Re: Crits
Post by: me heal on November 22, 2012, 10:31:03 am
WTF off topic
with out crits we shall have PVP balance

without crits game will be boring as shit! balance is not = fun.

Removing crits is just removing a part of the game. With this logic we can remove other parts of game to achieve balance:

- no crits
- no weapon damage range (always constant damage)
- no special
- no traits
- no perks
- no skills
- no leveling
- same gear for everyone
- and so on..

But in the end it will be balanced!
Title: Re: Crits
Post by: Y0ssarian on November 22, 2012, 06:32:38 pm
Overpowered functions are mostly left alone by developers to prevent excessive backlash and trolling and from the community.

http://fodev.net/forum/index.php?topic=3944.0

//le joke
Title: Re: Crits
Post by: avv on November 22, 2012, 07:32:03 pm
Removing crits is just removing a part of the game.

How can you just state what's part of the game?
Title: Re: Crits
Post by: Roachor on November 22, 2012, 08:03:55 pm
Removing crits is just stupid, they need to be balanced and if anything they should be buffed. I think sniping weapons should take one less ap so you can have 3 sg sniper shots for the ap it takes for 2 bg ones.
Title: Re: Crits
Post by: Hovinko on November 22, 2012, 08:38:35 pm
They should, they should.

And how to balance them exactly? Show us solution. Its like saying gaza and izrael should be best friends... But how to achieve that?

Btw. Game, where result of PvP is based mostly on luck roll is not fun, its frustrating.
Title: Re: Crits
Post by: Roachor on November 22, 2012, 08:44:02 pm
Imo snipers should be a disabler class, maybe merge some perks like lifegiver into 2 and more crits + even more crits to allow for beefier snipers.
Title: Re: Crits
Post by: me heal on November 23, 2012, 10:12:48 am
How can you just state what's part of the game?

Ehm, would you feel more comfortable if i add imho to my "statement".

Actually, crits adds something to the game. It makes the game experience more "rich". It is like having different guns and armors.

Can we remove those and let everyone to use the same/no armor and gun?
Title: Re: Crits
Post by: Trokanis on November 23, 2012, 11:13:05 am
Lmao remove crits, so rather than address the real issue which is trying to make a single player pve game into a multiplayer pvp game you're talking about changing the fundamentals of the base game that this was at least in the beginning trying to grow from. 

I'm with heal, if you take out crits, take out sneak, and thrown weapons, make all weapons shoot about the same damage, all armor the same dur just different looks and there now you have balance, and you also have a game that isn't fallout, it's a 3quarter graphic shooter.  Crits are what at least used to be the differences between the guns, if you wanted a controlled crit person you went Sgs, or Ews, if you wanted big hits that might crit for a boat load you went Bgs, it wasn't perfect but that's because it didn't start where it should have.  Without crits Sg's are just shy of useless, same with if not more so Ew's.  Everyone will go Rocket Launcher or Minigun because it will the only way to plug out reliable high damage. 

Sadly as with most discussions you guys are really arguing about the wrong topic, the game is just broken, and no one change is gonna miraculously fix and balance it.  At this point I say wipe it, keep most of what the dev's have done, make characters require Charisma to even start the game, wash weapon stats back to core fallout and let it fly.  If we're gonna talk crazy changes let's talk CRAZY!