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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Brujah on November 14, 2012, 01:22:00 pm
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If a group of armed players can hold against the entire guard population of a town then they should taste their sweet 15 minutes of victory before guards respawn.
Sure, it would be extremely easy to attack Junktown at night or maybe VC if they avoid the turrets but the NPCs in guarded towns are strong enough to give trouble to an armed gang.
Plus... What's the worst a group of players can do after killing a bunch of overpowered guards that'll respawn in 15 minutes anyway?
And don't use that "Oh PKs will just camp guarded cities" argument, there's at least 50 guards in NCR and Hub, the forces in Junktown and VC are quite strong too.
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I'm not sure,it sounds good on paper but I sorta feel that someone is gonna find a way to exploit this.
Also the NPCs should stop looting dead bodies,it's impossible to get anything back with those goddamn guard ninja looters.
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It's too easy to kill all guards by camping some single doorway.
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I'm not sure,it sounds good on paper but I sorta feel that someone is gonna find a way to exploit this.
Also the NPCs should stop looting dead bodies,it's impossible to get anything back with those goddamn guard ninja looters.
yeah at least pkers sometimes don't want your shit and just leave it there
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It's too easy to kill all guards by camping some single doorway.
The ammo you wase by doing it is most likely more valuable than whatever noobs from guarded towns are holding.
We would be just fine without NPC backup.