fodev.net
Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Roachor on November 09, 2012, 07:31:23 pm
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It's annoying having to cycle through single shot, single aimed, burst EVERY SINGLE TIME you reload. Just have it go back to last shot used.
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Yes please. Especially when there's a occasional bug that shows the gun is on burst mode, but it does single attack. Happens after reloads.
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supported
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I believe it's hadcoded in engine so it can't be easily solved .
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+1 and too lame it's engine sided...
Maybe some macro/binding which switch weapon mode when we reload with keyboard ? With mouse I think it's impossible, but let's assume when you press Reload shortcut, gun automatically switch back to the last mode before ; client detect when we reload if gun should make "Reload", or "Reload + switch once (aim)", or "Reload + switch twice (burst)", and so on..? I don't know if this thing is coded in engine too by the way...
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Just set reload as shortcut in fonline2238config>bindings, problem solved have a nice day :)
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Just set reload as shortcut in fonline2238config>bindings, problem solved have a nice day :)
Not solved. After reload it goes back to first mode.
If you use gun with only one mode of course the issue isn't visible.
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Not solved. After reload it goes back to first mode.
If you use gun with only one mode of course the issue isn't visible.
ah right I forgot I only used bg's
anyway +1 then
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How about using the scroll wheel to quickly change item mode?
Or is that not easily doable either?
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How about using the scroll wheel to quickly change item mode?
Or is that not easily doable either?
Sloppy and you can miss the right selection due to lag
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How about using the scroll wheel to quickly change item mode?
Or is that not easily doable either?
I believe that changing weapon mode itself is hardcoded (or atleast it was last time i checked).
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I believe that changing weapon mode itself is hardcoded (or atleast it was last time i checked).
Everything seems to be hardcoded for you guys ::)
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Everything seems to be hardcoded for you guys ::)
If it's not hardcoded for you, then go ahead (http://fodev.net/forum/index.php/board,42.0.html) and show how to do it.
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If it's not hardcoded for you, then go ahead (http://fodev.net/forum/index.php/board,42.0.html) and show how to do it.
2238 isn't open source last time I checked, and even if it was I still wouldn't waste my time because I have better things to do then sit in front of a computer making scripts for a game of 20 active players
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2238 isn't open source last time I checked, and even if it was I still wouldn't waste my time because I have better things to do then sit in front of a computer making scripts for a game of 20 active players
Problem isn't 2238 but FOnline Engine in this particular case.
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So f2 engine was too hardcoded to be useful so they made a fallout 2 doppelganger to be easier to work with yet has the same retarded restrictions as the original. Profit?
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FOnline Engine was one mans hobby work, not the same company behind F2 with a fulltime payed programmer team.
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Fonline engine is much less hardcoded than F2, the only pissful stuff that there is that large part of client interface is hardcoded (that includes weapon mode swapping, automatic cursors changes after certain actions and pipboy,fixboy,character, inventory screens) and cannot be easily modified...