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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Roachor on November 07, 2012, 03:12:29 pm

Title: Make mutants and ghouls immune to radiation
Post by: Roachor on November 07, 2012, 03:12:29 pm
currently they both have 16% Radiation resist which makes no sense considering they are supposed to be immune.
Title: Re: Make mutants and ghouls immune to radiation
Post by: Mike Crosser on November 07, 2012, 03:27:57 pm
It's true.
This would make much more sense(and it's canon).
Title: Re: Make mutants and ghouls immune to radiation
Post by: Mayck on November 07, 2012, 04:37:08 pm
Geez, You want to merc-camp the Glow too?
Title: Re: Make mutants and ghouls immune to radiation
Post by: Roachor on November 07, 2012, 04:41:41 pm
Geez, You want to merc-camp the Glow too?

Hardly, but it would be nice to be able to use mutant/ghoul mercs in glow or lvl them on cents. Respawning npcs would kill them eventually anyways.
Title: Re: Make mutants and ghouls immune to radiation
Post by: Black Widow on November 07, 2012, 04:49:28 pm
ghouls should be imunite...same muties...they are radiated and mutated...
Title: Re: Make mutants and ghouls immune to radiation
Post by: Dark. on November 07, 2012, 04:57:23 pm
This feature may be interesting. But It should have a disadvantage too, since human charters can't even reach few places without getting radiated.
Title: Re: Make mutants and ghouls immune to radiation
Post by: Roachor on November 07, 2012, 04:59:06 pm
This feature may be interesting. But It should have a disadvantage too, since human charters can't even reach few places without getting damaged.

why exactly? it's not like the player is immune. There is no need for a disadvantage to fix a bug.
Title: Re: Make mutants and ghouls immune to radiation
Post by: Black Widow on November 07, 2012, 05:00:36 pm
so they have to use rad-x and rad away...muties are after war radiated mutants (mutants-mutated by virus and radioation) look at mariposa base, they are live in few and radiation. and ghouls are humans who were radiated when bombs colapsed and their vault open 2weeks after big shoroms.
Title: Re: Make mutants and ghouls immune to radiation
Post by: Roachor on November 07, 2012, 05:02:18 pm
Mutants and ghouls are supposed to be immune to radiation, end of story.
Title: Re: Make mutants and ghouls immune to radiation
Post by: Dark. on November 07, 2012, 05:03:14 pm
why exactly? it's not like the player is immune. There is no need for a disadvantage to fix a bug.
Because it would be too much overpowered, player won't use human mercs anymore. A disadvantage might be the price of ghoul and mutie mercs: they can reach radiated spots without any damage but their price is higher. Making something like that it's better, more balanced.
Title: Re: Make mutants and ghouls immune to radiation
Post by: Mike Crosser on November 07, 2012, 05:05:14 pm
Ghoul and mutant mercs are really slow,thats why hardly anyone uses them(for rt combat at least).
This would give them an advantage that the human mecrs do not have.
So there could finally be a balance between them.
Title: Re: Make mutants and ghouls immune to radiation
Post by: Roachor on November 07, 2012, 05:07:06 pm
Because it would be too much overpowered, player won't use human mercs anymore. A disadvantage might be the price of ghoul and mutie mercs: they can reach radiated spots without any damage but their price is higher. Making something like that it's better, more balanced.

Its only useful in glow and the desert so it's hardly overpowered. It's not like they will clear the glow by themselves and radx and radaway are dirt cheap anyways so it's hardly changes anything but making it non canon and retarded. Ghoul snipers are worthless in combat, melee muties are only good for low level farming and bg muties are too expensive for the average player.