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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Roachor on November 07, 2012, 03:12:29 pm
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currently they both have 16% Radiation resist which makes no sense considering they are supposed to be immune.
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It's true.
This would make much more sense(and it's canon).
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Geez, You want to merc-camp the Glow too?
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Geez, You want to merc-camp the Glow too?
Hardly, but it would be nice to be able to use mutant/ghoul mercs in glow or lvl them on cents. Respawning npcs would kill them eventually anyways.
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ghouls should be imunite...same muties...they are radiated and mutated...
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This feature may be interesting. But It should have a disadvantage too, since human charters can't even reach few places without getting radiated.
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This feature may be interesting. But It should have a disadvantage too, since human charters can't even reach few places without getting damaged.
why exactly? it's not like the player is immune. There is no need for a disadvantage to fix a bug.
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so they have to use rad-x and rad away...muties are after war radiated mutants (mutants-mutated by virus and radioation) look at mariposa base, they are live in few and radiation. and ghouls are humans who were radiated when bombs colapsed and their vault open 2weeks after big shoroms.
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Mutants and ghouls are supposed to be immune to radiation, end of story.
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why exactly? it's not like the player is immune. There is no need for a disadvantage to fix a bug.
Because it would be too much overpowered, player won't use human mercs anymore. A disadvantage might be the price of ghoul and mutie mercs: they can reach radiated spots without any damage but their price is higher. Making something like that it's better, more balanced.
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Ghoul and mutant mercs are really slow,thats why hardly anyone uses them(for rt combat at least).
This would give them an advantage that the human mecrs do not have.
So there could finally be a balance between them.
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Because it would be too much overpowered, player won't use human mercs anymore. A disadvantage might be the price of ghoul and mutie mercs: they can reach radiated spots without any damage but their price is higher. Making something like that it's better, more balanced.
Its only useful in glow and the desert so it's hardly overpowered. It's not like they will clear the glow by themselves and radx and radaway are dirt cheap anyways so it's hardly changes anything but making it non canon and retarded. Ghoul snipers are worthless in combat, melee muties are only good for low level farming and bg muties are too expensive for the average player.