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Other => FOnline:2238 Forum => Archives => Off-topic discussions => Topic started by: barter1113 on November 07, 2012, 03:06:04 pm
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General link - Kickstarter (http://www.kickstarter.com/projects/1473965863/sui-generis)
ABOUT THE GAME
Originally inspired by our belief that we could do almost anything, we let our imaginations run free. What would be your idea of the ultimate role-playing experience if you weren't aware of any limits? That's what we've been asking ourselves for many years and Sui Generis is the culmination of our ideas.
Sui Generis is set in a dark, hostile mediaeval world pervaded by intrigue and treachery. A completely original work evolved over many years, the Sui Generis universe is the product of many rare moments of inspiration. It encompasses a vast and rich history spanning aeons and galaxies, not as vague mythology but actual chains of events leading to the current situation. In Sui Generis you will get a sense that everything is connected and exists for a reason. You won't just be fed the history in a cutscene or book and you may never know the full story. We believe that piecing together elusive clues will be of huge entertainment value.
Sui Generis is not about running around killing hordes of enemies in order to collect experience points and numerous items. It is about exploring a world and being involved in major events there. What exactly you do and how you do it is entirely up to you. The world is carefully designed to be believable and have a life of its own. It is not there to wait for you to go on quests, trigger events or make decisions. Events will take their course and may take a turn for the worse if you don't get involved.
Much of the time combat situations will be occasional yet meaningful. Few opponents can be dismissed as trivial. Though there are powerful items, even an old rusty sword can be effective in the right hands. There are no levels, but there is a more natural progression system based on skills and thaumaturgic powers. There are no classes, but rather countless possible builds with diverse and interesting qualities.
As you advance in Sui Generis you won't see creatures or characters in the world becoming more powerful with you. Rather, you will be able to face opponents and explore locations that previously entailed certain death. Death will not be hard to come by and carries consequences, and there is no saving and loading. The game will put you in situations where trying to get out alive may be your only concern. We believe this is important to keep the game exciting. What's a game if you can't lose?
The denizens of the Sui Generis world will never be suicidal walking scratch cards. Every character and creature shares a core AI system that gives them meaningful and diverse behaviours. They never have fixed roles and every action is circumstantial. Your disposition, possible disguises and other factors are crucial in how they behave. Characters carry only what they are wearing and anything else they might possess will be stored somewhere and physically present in the game at any time. Valuable items will tend to be well hidden or well guarded.
These are just some of the things we feel strongly about. Hopefully it is enough to give you an idea of what kind of game and world we want to make.
https://www.youtube.com/watch?v=OPrOonmaG00
Wow, another very good game. 8)
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It looked awesome in slow-mo and then it showed it in real time and the video started to shout at me "IT'S A WIP THING! STOP LAUGHING!". It looks promising no matter what, tho. :P
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Looks promising.
But I need to ask a question:will there be multiplayer?
If not,it still looks awesome.
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The character animations look insanely retarded, as if two drunken guys would try to fight each other.
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The character animations look insanely retarded, as if two drunken guys would try to fight each other.
To me the animation it looks like a retarded Gmod video.
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That doesn't look like animations, this looks like calculated physics.
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The character animations look insanely retarded, as if two drunken guys would try to fight each other.
Psyhics. And this is the most "real thing" what I am seeing. You can try carry heavy armor and heavy sword, it is not easy to fight like fast ninjas or typical fantasy warriors, tanks, paladins or other ultra hero. ;) Gravity, psyhics are important, I think you know that. :)
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as if two drunken guys would try to fight each other.
Realistic medieval combat you say?
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Psyhics. And this is the most "real thing" what I am seeing. You can try carry heavy armor and heavy sword, it is not easy to fight like fast ninjas or typical fantasy warriors, tanks, paladins or other ultra hero. ;) Gravity, psyhics are important, I think you know that. :)
Absolutely, I was going to reply the same thing. That looks really nice in my opinion. And if that's pre-alpha, it might still get even better looking after some time. Most likely going to back this project.
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The character animations look insanely retarded, as if two drunken guys would try to fight each other.
You realize how they fought in the LOTR movies was not realistic. They will indeed need to do some work with how the characters look while using the physics but all in all I will probably end up supporting it.
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Wonder how they will counter the mood-killer of all melee games: kiting.
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whoa holy shit, i might actually like this :o
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That game reminds me of Die By The Sword.
Wonder how they will counter the mood-killer of all melee games: kiting.
What do you mean by that?
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Looks like some kind of Diablo HD.
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Kiting a problem in melee games? Most stuff like this has hard CCs to either slow or stun your opponent. Also gap closers.
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Now that is how Diablo3 should have looked like. Awesome stuff.
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The great thing about the engine is that it makes everything on spot. You import a model - it automatically creates a physics calculation for it, it also doesn't create just so called "physboxes" which means that every single polygon of the model is also a polygon for physics calculations. The same applies to lighting, everything is automatically calculated like shadows and stuff. The engine has randomly generated volumetric clouds and other cool stuff. The problem I see with it - Oh, it has this, this and that. Now, how does the game differ from other games where you can hack and slash and use physics?
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The character animations look insanely retarded, as if two drunken guys would try to fight each other.
Well maybe they are really drunk? Maybe you go chug a mead before you enter the battlefield.
But is combat really that slow? or are they going to speed it up?