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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Roachor on October 31, 2012, 02:00:44 am
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Crafted from gun powder and metal parts and requires 100 science, when used instead of rope allows higher level npcs to be captured (bandits, raiders) and causes slave to have 100% loyalty. Collar is visible as headgear item on slave. Upon death slave explodes, no aoe dmg.
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I like this idea, I can enslave VC now heheeh,hahaha, mwahahaha
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I like this idea, I can enslave VC now heheeh,hahaha, mwahahaha
You give them pompous bastards a taste of there own medicine! ;)
I am thinking it should go under the explosives/traps section and that maybe you need a rare BP of course. It would be great for a crafter who deals with slavers alot.
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yeah with a bp it would be great but u cant craft that with only powder and metalparts lol its a high tek item so it should be require some more stuff to craft it , lets say the BP , then Demolition Expert 2 , HQ electronic parts , advanced gunpowder , maybe parts of a detonator and metalparts
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Nice suggestion, all we need now is an inventory art.
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Nice suggestion, all we need now is an inventory art.
(http://images3.wikia.nocookie.net/__cb20090103165655/fallout/images/thumb/c/cb/Slave_Collar.png/240px-Slave_Collar.png)
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Having strong slaves in pvp is not a good idea. Mercs and current slaves are already bad enough.
But having some challenge to defeat and enslave strong encounters and then sell them for good money would be a nice feature.
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Having strong slaves in pvp is not a good idea. Mercs and current slaves are already bad enough.
But having some challenge to defeat and enslave strong encounters and then sell them for good money would be a nice feature.
Currently slaves cant have more than 160 hp and shitty weapon skills, not like npcs are a big challenge to anyone geared properly. Only good mercs for pvp are crazy expensive and slaves require investing time to get.
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"If you don't OBEY me, bid your head farewell"
You need new dialogues, as well.
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Currently slaves cant have more than 160 hp and shitty weapon skills, not like npcs are a big challenge to anyone geared properly. Only good mercs for pvp are crazy expensive and slaves require investing time to get.
Plasma grenade throwing slaves are rather nasty. If 6 of them spawns on a player standing on a grid and he wears something else than tesla he will quite surely die.
The fact that something takes time to get means nothing because farmers gonna farm. Slaves and mercs are even worse than powerful guns because they can't be looted. Sure you can loot the gun the merc used but it's not the same thing as looting for example gauss from a player because you can't get the 10k caps that the mercs cost.
Npc should stay away from pvp. Just a personal opinion based on experiences.
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Takes 5 minutes to get a squad of plasma nade slaves.
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Plasma nades being op is the issue not slaves.
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Plasma nades being op is the issue not slaves.
They are not op in hands of players. But in the hands of slaves they are powerful.
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That is why it should be a very rare item, it takes a lot of skills and supplies to make it.
-Traps Profession Level 2
-Ultra Rare Slave Collar Blueprint
-Advanced Workbench
-5 Advanced Gunpowder
-3 Good Metal parts
-Detonator
Then your slaves are gonna be loyal as fuck, no more "Er... boss I'm not in the whole fighting mood so I think I'm gonna sit this one out..." its gonna be "Sir Yes Sir/Madame! Of course I'll mud wrestle that Enclave Soldier!" so you can get some higher grade slaves AND not have them too overpowered because there will be very few on the market. Given a high-cool down and a demanding skill set there should not be 10 slave collar's for sale in some shitty merchants inventory like they're rope.
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I was thinking more reg mats and science being the skill required. Maybe add radio into the recipe. I envisioned it being mid tier item since slaves are still in shitty gear just with more hp. Slaving ncr army/vc pats would be too op.
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It's a good idea to give improved slaves.
But :
-They never must be more powerfull than goods mercs.
Also .. you must do a list of PNC who can be enslaved by that .. I think specially about supermutants, patrols and .. centaurs, floatters and Deathclaw? (:P that last have no reason for be enslaved but a special feature for domestic them can be awesome).
If you say NO to all of them, i think there are no problem about power merc/slaves and can get cool slave like raiders/80's/mercenary/regulators etc ...
-No loyality .. i think it's bad idea : because do an army of slaves/merc must be forever expensive.
No RP reasons : if the slave come to one hexe to you, what do you do? You explose him and get killed too? Even if you have a detonator, the slave can try to kill you ...
-Need to revise selling price of slaves, maybe considering PV's slave.
-Need to say who can be leveled, who can't be, or say no leveling for all.
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Maybe the "tougher" slaves that need the collar could be limited to NPCs like khans and 80s.
NPCs like CA patrols, SF mercenaries and NPCs that are too skilled with BGs woud make mercs a bit useless.
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what about if u bring them to tc their heads will explode :D
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Slaves should occaisionally go mad and attack you.
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Deathclaws!
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Well how bout we limit the weapons slaves and mercs can use, but increase the range of enslaveable NPCs to the stronger ones.
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Yes swuad of fire geckos or adult deathclavs ;) mercs arent problem in tc, in tc probem is bbs fr waves.
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Why bother making it craftable, 300-400 slaver rep you can get one from metzger and it reduces you back to the 150 reputation that a slave run does. Makes it time consuming to get those stronger slaves (won't be spammed and ruin TC/pvp) and quite a time sink when one dies. Also characters that try for it won't be getting the plentiful slave run money. Or better yet have the slave leveling fixed to work on all of them, allow all human npcs in metal armor and below be slave-able but have all of them start with skills that are quite low (forced to do melee basically) until leveled up to the point they can use firearms accurately.
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Yes swuad of fire geckos or adult deathclavs ;) mercs arent problem in tc, in tc probem is bbs fr waves.
Mercs/slave are solution for BBS wawes :D