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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Marko on October 30, 2012, 04:25:20 am

Title: New Perk: Thrillseeker
Post by: Marko on October 30, 2012, 04:25:20 am
Doubles your random encounters rate.
Title: Re: New Perk: Thrillseeker
Post by: greenthumb on October 30, 2012, 04:36:29 am
i got i alredy but i call it dual log :P

what about mechanics, how should it work?
Title: Re: New Perk: Thrillseeker
Post by: TKs-KaBoom on October 30, 2012, 07:44:22 am
Or......... wait for it.......... they could......... wait for it!

Return encounter frequency rates to those at the wipe when they were acceptable!  Nah, that will never happen if anything they will diminish them by 10 fold again, makes for a more authentic ghostland spooky vacanct irradiated desert horrror suspense game when a pile of rad scorpions jump out at you after trolling the same 8 squares for 20 minutes almost on the edge between waking reality and blessed dreaming of sleep.  That is not dead which can eternal lie, but with strange aoens even death may die!  Remember, rad scorpions posion!
Title: Re: New Perk: Thrillseeker
Post by: Blazekin on October 31, 2012, 04:53:49 am
I would take this perk without thinking twice.
Title: Re: New Perk: Thrillseeker
Post by: S.T.A.L.K.E.R on October 31, 2012, 06:25:33 am
Maybe double your rate of getting a special encounter :D
Title: Re: New Perk: Thrillseeker
Post by: Pacifism on October 31, 2012, 10:56:26 pm
I like it, no more trolling around Broken Hills or NCR looking for good Unity or NCR Army encounters. Make a high Outdoor's man and luck/perception requirement so not every sod has it.
Title: Re: New Perk: Thrillseeker
Post by: Fat Man on November 01, 2012, 08:08:14 am
I think you are asking for this perk as it was in fallout1/2.

http://fallout.wikia.com/wiki/Explorer
Title: Re: New Perk: Thrillseeker
Post by: racoon on November 01, 2012, 01:38:28 pm
its all RANDOM, so if you double randomization it will be still random lol..
Title: Re: New Perk: Thrillseeker
Post by: greenthumb on November 01, 2012, 04:25:40 pm
Outdoorsman affects:
1.Traveling speed (distance of red dots)
2.Chance to get option for entering encounter(non forced enco)

So while you are moving on WM you have certain chance to encounter NPC on every red dot. This certain chance would might be doubled for each type of NPCs available in sector. I also suggest to improve traveling speed with this same perk becouse there will be significantly more encounters which might be annoying while traveling long distance, even with very high outdoorsman and 95% non forced encounters. Both these will result into more mouse clicking in 1 sector but will save you one half of time. Which sounds balanced to me.


Title: Re: New Perk: Thrillseeker
Post by: Roachor on November 01, 2012, 04:54:20 pm
I already suggested something similar but better thought out several times over the years.