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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Fat Man on October 27, 2012, 02:49:55 am

Title: Blue prints from farming NPCs
Post by: Fat Man on October 27, 2012, 02:49:55 am
I think there should be be a small chance that commonly farmed NPCs drop blue prints for weapons that they hold. And it should be rare that they drop these and not too easy to obtian. This too me is more fun than trying to run in and out of encounters on a lock picker.

Like for example
BOS: Avenger Bp (I know this doesn't exist)
Enclave: Plasma rifle; avenger; gatling laser
Kahn Raiders: Fn Fal
Unity: Rocket launcher, laser rifle
Vault City: Sniper rifle, Combat armor
NCR Army : CamkII
Title: Re: Blue prints from farming NPCs
Post by: FrankenStone on October 27, 2012, 04:49:10 pm
wouldnt be a super npc / something like a boss with very high hp and stuff be better for it , but then lets say he does only appear in a very small number
Title: Re: Blue prints from farming NPCs
Post by: Brujah on October 27, 2012, 05:29:42 pm
I shall approve this idea as soon as I sell all my blueprints.
Title: Re: Blue prints from farming NPCs
Post by: DocAN. on October 27, 2012, 08:26:06 pm
why not NPC which will sell them for caps:

Some BoS: Minigun BP/RL BP/Improved Flamer BP
Some Enclave: Plasma Rifle BP/Plasma Pistol BP/Laser Rifle BP
Some Gun Runner: CA Armor BP/ CA Helemt BP
Rondo: Metal Armor MK2 BP/ Metal Mask MK2 BP
Some Shi: Tesla Armor BP/Tesla Helemt BP
Some Hubologist: Power Fist BP/Mega Power Fist BP
Some VC: Mentats BP/Buffout BP/Psycho BP
Some Ghouls: Rad-X BP/Radaway BP
Myron: Jet BP

Prices: Min 10k caps max 100k caps
Title: Re: Blue prints from farming NPCs
Post by: T-888 on October 27, 2012, 09:50:33 pm
Buyable blueprints at gun runners for raw cash. Blueprints for sale would be quite random and they would change time to time , let's say 3 blueprint types at a time with a fixed price and amount. Any blueprint could show up for sale , they would cost accordingly to how rare and useful they are ranging from few thousands of caps for some cattle prod BP to 500 k for a combat armor BP.

The ultimate money sink.
Title: Re: Blue prints from farming NPCs
Post by: Grimmi on October 27, 2012, 09:53:12 pm
No better that be looting from "BOSS" Enclave or someting
that same like say Docan
Title: Re: Blue prints from farming NPCs
Post by: DocAN. on October 27, 2012, 09:58:32 pm

More alts... bad idea.
Title: Re: Blue prints from farming NPCs
Post by: T-888 on October 27, 2012, 10:04:53 pm
More alts... bad idea.

Huh, what?
Title: Re: Blue prints from farming NPCs
Post by: avv on October 27, 2012, 10:08:09 pm
More places like glow. It's pretty decent place apart from elevator camping and requiring a special alt.

Ares spawns blueprints too at good rate but that place is a hellhole for loner and even groups need to resort to heavy abuse.
Title: Re: Blue prints from farming NPCs
Post by: Sarakin on October 27, 2012, 11:32:24 pm
This game needs badly random loot on NPCs. So it would be viable to farm some nonsense (meaning, non profitable) encounters . Very slim chance to drop rare items, even BPs, the riskier encounter, the better chance to loot something good.
Title: Re: Blue prints from farming NPCs
Post by: DocAN. on October 27, 2012, 11:45:09 pm
This game needs badly random loot on NPCs. So it would be viable to farm some nonsense (meaning, non profitable) encounters . Very slim chance to drop rare items, even BPs, the riskier encounter, the better chance to loot something good.


BPs should be avaible in few ways:
- lockers as it is now
- loot from NPCs
- buyable from NPCs
Title: Re: Blue prints from farming NPCs
Post by: Fat Man on October 28, 2012, 02:05:08 am
I kind of like the player trade system better than buying blue prints from an NPC.

I just think a rare drop from farming NPCs is more fun than running around on a blue suit lock picker. Or maybe some fun complicated and difficult quests would be a fun alternative also.
Title: Re: Blue prints from farming NPCs
Post by: Grimmi on October 28, 2012, 08:38:35 am
Listen to docan he saying good
More players start play when RARE items can be looted from
i dot know Unity Patrol or so BrotherHood of The Steel
Title: Re: Blue prints from farming NPCs
Post by: Enzotainment on October 28, 2012, 10:26:02 am
I'm all for random loot chances on NPC's. Even other stuff than BP's. Firstly, it adds some "story" to random NPC's, as they won't appear as clones if they carry personal items. Secondly, as stated above, randomness in drops will have a positive effect on the amount of players.

Unpredictable drops (in addition to what they'll drop anyway) will add a nice addictive feature to the gameplay. It's exactly this feature that makes the diablo games so addictive.

Sidenote: might be a good idea to have the random item be held in the hand of te NPC, to avoid thieving.
Title: Re: Blue prints from farming NPCs
Post by: avv on October 28, 2012, 02:49:15 pm
Secondly, as stated above, randomness in drops will have a positive effect on the amount of players.

Doubtful. The flaw with blueprints is that once people have them, they don't have to hunt them anymore.

Title: Re: Blue prints from farming NPCs
Post by: Horatio on October 28, 2012, 03:02:49 pm
Make blueprints for high-tier stuff available everywhere, but as ingredients for a few items.
Title: Re: Blue prints from farming NPCs
Post by: Enzotainment on October 28, 2012, 03:14:20 pm
Doubtful. The flaw with blueprints is that once people have them, they don't have to hunt them anymore.

That's why I advocate other random drops too. Like basic things (drinks, snacks), usefull things (random materials), personal things (watch, condom, etc.) and rare items (perhaps clothing, rare materials, keys + map to a car).

Anyway, probably I'm going off topic too much here.
Title: Re: Blue prints from farming NPCs
Post by: S.T.A.L.K.E.R on October 28, 2012, 03:44:47 pm
Maybe return the caravans, but with STUFF actually, and they have like 200 HP buff so its not easy

to kill them and get loot. in TLAmk2 server, caravans have lots of stuff and guards are tanks
Title: Re: Blue prints from farming NPCs
Post by: Roachor on October 28, 2012, 04:48:27 pm
the flaw with blueprints is they require dedicated alts to find, I still say they should be obtainable by dismantling x amount of whatever you want to make.
Title: Re: Blue prints from farming NPCs
Post by: Horatio on October 28, 2012, 05:45:48 pm
the flaw with blueprints is they require dedicated alts to find, I still say they should be obtainable by dismantling x amount of whatever you want to make.

You hope to make Gauss pistol BP?
Title: Re: Blue prints from farming NPCs
Post by: Roachor on October 28, 2012, 06:02:16 pm
You hope to make Gauss pistol BP?

Obv not gauss and gatling, could you imagine how fast everyone would rage quit if you could sd pistol snipe across the map?
Title: Re: Blue prints from farming NPCs
Post by: vedaras on October 28, 2012, 08:17:19 pm
aint the best suggestion to remove blueprints and return old system ? :)
Title: Re: Blue prints from farming NPCs
Post by: Horatio on October 28, 2012, 11:39:38 pm
Quote from: Erich Hoenecker
Ahead forever, backwards never.

Freely translated.
Title: Re: Blue prints from farming NPCs
Post by: TKs-KaBoom on October 29, 2012, 01:09:31 am
Maybe, but only from "BOSS" varient groups perhaps, say 1/1000 encounters of for example "Unity Patrol" will be "Elite" Unity that are 2-3 times more hitpoints higher stats, etc,.  Then maybe 1/10 will be a good "drop" (like old diablo ][) of a blueprint up to that level of equipment that they commonly utilize.  This would require alot of effort on the devs part and is not very likely to ever occur.  Also it goes agaisnt everything devs believe in, namely NO GEAR OR FUN for players!


But i wouldn't mind random loot drops, bring back the feel of excitement of looting.  And speed N*XXer looters (you know who you are!) plying your craft, namely being a douche.
Title: Re: Blue prints from farming NPCs
Post by: Roachor on October 29, 2012, 03:04:16 am
Yes people will totally be able to form groups strong enough to take them out while waiting for a 1/100000 chance to maybe get something useful.
Title: Re: Blue prints from farming NPCs
Post by: Rage master on October 30, 2012, 03:45:38 am
Why not give Them to glow/areas/v13...and add adv chem components...and maby other way to get hq fibers. And new armors and ca mk2 Bp.
Title: Re: Blue prints from farming NPCs
Post by: FrankenStone on March 01, 2013, 02:30:29 pm
just wait till the pointsystem is fixed at BOS
Title: Re: Blue prints from farming NPCs
Post by: blue meanie on March 02, 2013, 04:43:50 pm
I like the idea of dismantling like Roachor said. Maybe a set % based chance to recieve them or as he mentioned a required amount of dismantling to recieve one. This current system of foot lockers makes it very difficult to locate one, and most of the time it is a BP you dont need.