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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Uzaykeki on March 23, 2010, 06:27:26 am
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i need help to build a gunsmith small/armorer crafter (in same char)
but i dont know how can i build this char
i made my specials st7 pe4 en4 ch4 ın10 ag7 lk6 (bruiser, skilled) and my tagged skills are small guns repair and science
is it okay for a good crafter? what should i do?
i wanna be able for quests on game and i dont wanna join any npc faction (only raiders but ill quit it after training)
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Well you can't have 2 Professions.
so build it in the same char is just not pasble.
Talking to NPC you need 3 CH. But some quest are other requirements needed.
Armorer you only need repair skill and ST
180% Repair.
7 Strength
And i think 3 CH to join brotherhood or Enclave. You can always use drugs if needed for that.
Smallguns requirements are
120% Repair.
90% Science.
150% Small Guns.
5 Strength.
7 Agility.
Also i think 3CH. and ofc
and you need 120 i think reputation by slavers to ask for raider base.
Again you cannot build it in 1 char togetter.
make 1 armorer
make 1 Smallgun crafter
Greetz NukeItAll
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Edit. No need to have inaccurate posts :)
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You should read better. He used Bruiser trait, which is IMO an awful choice.
As for help for the original poster, I suggest the following build: 5 6 6 1 8 8 6
Traits are up to you, but don't take Bruiser if you want to be any use in combat. Small Frame and 4 STR can get you 10 IN, then it might be cool to pick skilled - but you won't be able to carry much.
As for skills, if you have 10 IN and Skilled, there is no use in tagging Science - tag Outdoorsman instead.
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Again you cannot build it in 1 char togetter.
You CAN have a small guns and armour crafter, but you cannot have more than 3 levels of professions in total.
You can have 1 doctor, 1 armourer, 1 small guns. Or 3 small guns, or 2 armourer and 1 small guns, etc. But the total level you can have is 3.
One thing I have to agree with is don't take bruiser. I took it on my first char and it was horrible. Can't run away from scorpions even. Bad choice.
I actually don't create any characters with less than 9 AP. It's just so much more convenient to be able to run away from everything if you feel like it.
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I actually don't create any characters with less than 9 AP. It's just so much more convenient to be able to run away from everything if you feel like it.
Bonus Move?
High PE/Kamikaze also help.
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You should read better. He used Bruiser trait, which is IMO an awful choice.
As for help for the original poster, I suggest the following build: 5 6 6 1 8 8 6
Traits are up to you, but don't take Bruiser if you want to be any use in combat. Small Frame and 4 STR can get you 10 IN, then it might be cool to pick skilled - but you won't be able to carry much.
As for skills, if you have 10 IN and Skilled, there is no use in tagging Science - tag Outdoorsman instead.
if i get 1 ch i cant learn any professions i guess
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Yes you can =) buy a Mentats and there you are. Besides, some of the profession givers talk to you anyway (Elridge I think)
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if i get 1 ch i cant learn any professions i guess
Yes you can =) buy a Mentats and there you are. Besides, some of the profession givers talk to you anyway (Elridge I think)
Most of 1-2 lvled profs are avaible with 1 CH. The only problem is 3rd prof. But it's not a problem to buy mentats once per character's life ;p
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thanks for help guys :)
so i decided to make a small gun crafter (prof lvl3)
which build is best for me? (tag skills, specials, traits, perks etc.)
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I guess that all of us are waiting for upcoming changelog, so we can decide what builds are playable and what are not.
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well not much thing changes this character i think
wipe comin today so im waitin ur suggestions for a brand new game
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allright i made a build (gunsmith sg)
st6 pe4 en4 ch3 in10 agi7 luck6
fast shot, skilled
small guns, science, repair
now please tell me is it ok?
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allright i made a build (gunsmith sg)
st6 pe4 en4 ch3 in10 agi7 luck6
fast shot, skilled
small guns, science, repair
now please tell me is it ok?
you might regret skilled, 2 perks is a lot to lose
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but there are not much perks for crafters right?
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but there are not much perks for crafters right?
If this is crafting alt, then you shouldn't care about build, just skilled+10 IN - that's all you need, and, of couse, other stats for profs, so you don't need any drugs.
allright i made a build (gunsmith sg)
st6 pe4 en4 ch3 in10 agi7 luck6
fast shot, skilled
small guns, science, repair
now please tell me is it ok?
For "just crafting things" it's ok.
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It it will be crafter only skilled should be fine.
And i dont understand 6 ST?
smallguns are 5 ST
for crafter lvl 3 only 5 ST needed also.
6 ST Only usefull for carry weight?
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yea thats what i think
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Ill show you mine.
Mine is not ''pure'' crafter
becouse after wipe i will use it to kill brahim (PVM) etc.
I dont say it is perfect but it works.
ST 5 (no more needed)
PE 6 (2 kill low creeps with a smallgun)
EN 8 (for HP)
CH 3 (to do some quest for armors, also for the speed lvl up)
IN 10 (10 int for the point per lvl)
AG 8 (for AP, i will play turn bases in the start)
LK 1 (no crit based and no pvp perks needed)
Skilled
Small frame
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Ill show you mine.
Mine is not ''pure'' crafter
becouse after wipe i will use it to kill brahim (PVM) etc.
I dont say it is perfect but it works.
ST 5 (no more needed)
PE 6 (2 kill low creeps with a smallgun)
EN 8 (for HP)
CH 3 (to do some quest for armors, also for the speed lvl up)
IN 10 (10 int for the point per lvl)
AG 8 (for AP, i will play turn bases in the start)
LK 1 (no crit based and no pvp perks needed)
Skilled
Small frame
this helped a lot thx man