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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Sius on March 21, 2010, 06:20:02 pm
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PvP is the only thing that keeps majority of players ingame since its beta and PvE element is missing more or less. But PvP was/is/will be possible almost everywhere anytime (since the day one of OBTs) so why not take a closer look at it.
Now PvP takes place in northern towns as they are only thing worth fighting for vs real players. But these towns were meant to be protected by gangs and not to become their playground for fights. Well thats how it developed during testing and I will not try to suggest any changes to current town control since I believe that developers are not satisfied with northern towns and we can expect many changes in months to come. Anyway my suggestion is to make new places designed for single purpose: PvP battles. Such PvP grounds (lets call them arenas) could be created in various types and when I imagine those endless possibilities and combinations. Well that would be hell of a fun!
But if such thing should be successful and enjoyed it should work similar to the current boxing ring that is at Junktown. Players sign up for arena, their current inventory is "saved" and will restore after arena ending. Inside arenas players will spawn with nothing, they will loot only basic equipment in their spawn room. After 20-30 second countdown spawn room opens and match begins. Players will be able to find and loot different weapons/ammo/armors/stimpacks randomly spawned inside arena but that would depend on arena type. After arena goal is reached (oponent team eliminated etc.) players will get rewarded. Reward could be for everyone that participated and based on dmg/kills that each player did, or only for winning team (again depended on arena type).
Team Deathmatch
Two (or more) teams (2/3/5 players per team) enter arena and their only goal is to slay all of their opponents.
Tournament
X players starts tournament but only one can win. Battles should happen in smaller arenas and as 1v1. As soon as the 1st round is over winners move on to next round against other winners from previous round. And at the end of this pyramid elimination we would find our winner. Such tournaments should be rather rare than common since the prestige and reward from their winning should be better compared to other arena types.
Capture the Flag
Two teams (raiders/rangers or BoS/Enclave) fight over opponents flag secret intelligence (rangers=plans of NCR city defenses/raiders=map with location of their base or BoS=weapon plans/Enclave Vbird plans). When intelligence (imagine it as suitcase or something) is taken, carrier is marked by it and as he is in adrenaline rush it boosts his strength+HP significantly (+3 ST and 80 HP or something like that).
Assault
One team is defending their base. The other team is trying to infiltrate base and finish objectives (bomb something, corrupt terminal etc.).
VIP
One team (security) chooses their VIP person (tribe leader/town chief etc.) and they have to escort him to safespot. The other team (raiders) is trying to prevent that and kill the VIP.
Yes I know what most of you is thinking right now. Go play your Quake and let Fallout be Fallout. Yeah but I don't see anything wrong about this suggestion. Even Mad Max had his thunderdome arena thingy, similar with The Running Man etc. So I think that arenas with organized fights to the death pretty much fit post-apocalyptic world that Fallout is. Anyway the hardest part about this suggestion is to incorporate such arenas into the world, so they will feel natural and no just "oh yeah mmo battleground!". But I think that even this can be done somehow but again there is also technical side of the coin and thats something developers have to decide. But I believe that introducing arenas should not be technically that hard since most of the gadgets we need for this are already ingame only used for different purposes.
This is just very basic idea to show you what I have on my mind but I can spend more time on this and write down more detailed stuff and "how it could be done" suggestions. Anyway I would like to know your opinion on Fallout style arenas and battlegrounds.
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I really love the idea. In the current situation only big factions got a lot of fun pking in northern towns and others don't. Because they will out number smaller gangs and they have so much items from loot so they care less when they lost.
By play in the arena I guess everybody will have equally fun. Look at some events and today's madness before wipe in NCR you will notice that. People just dont' have it enough in NCR long after GMs were gone. Of course different amount of caps will be charged weather you want to play naked BB gun or APA mrk2/vindicators.
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If this is possible to be done, it sounds great, especially since you don't really lose anything - it is just for the fun of fighting.
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love it. Maybe some kind of combat simulator- so the fight/tournament is actually virtual. Bos training camp or something- new location so anyone could use the combat simulator.
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love it. Maybe some kind of combat simulator- so the fight/tournament is actually virtual. Bos training camp or something- new location so anyone could use the combat simulator.
Well my idea is more like real PvP with conditions and rules. Place where people can fight among themselves, compare their skills and finally win something if they are better than others. Of course it should not be for free nor risk free. But people should risk their pre-paid cash (or something) instead of whole inventory. Maybe create something like honor system, that would encourage people to play in these arenas. More honor you get, better equip as reward you can collect (its logical, good gladiator is supported better than unknown one).
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and we should be able to bet on who wins, a bit like gambling, but without the gambling skill
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What about virtual reality simulations? I mean you cannot integrade this Deadmatch, VIP, Arena stuff into the real fallout world. But with the help from the VR simulators a lot of possibilities are given. These were really used by the old United States military and in at least one Vault-Tec Vault. So there is plenty of room for possible scenarios.
More Info:
http://fallout.wikia.com/wiki/Virtual_reality
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who likes organised pvp ? think nobody - i prefere, small and spontaneous pvp - absolutely without any rules
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Okay if you manage to make it credible and fun. However the main fights should be over resources/power/whatever necessary in the game world, once something like that is included.
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Only if it is optional. I'd hate to see the open pvp disapear. It would COMPLETELY ruin the fallout feeling.
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It would COMPLETELY ruin the fallout feeling.
I would say what equally ruins the Fallout feeling is people gunning others down in cold blood and not getting a reputation for it.
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I voted Yes but I don't like loot lockers findable in arena. What you bring is what you use. And it could be player regulated. Don't want to fight someone overpowered, then just find some lower-level person wanting some fun.
The arenas could be in places like junktown where there already rings, but this would be maybe a room under some buildings for quick 1 on 1, or a special area outside of Klamath for team on team matches.
Then again, if it's player-regulated expect a fuckton of griefers and spoilsports. So maybe some sort of "teleport" for players who go inside a special room and click a button in terminal saying "let's fight in this mode" and gives them an arena just for themselves.
Spectators are a bad idea. Just Fraps it. And rewards would be loot from others and whatever else was promised. For people you trust you can make friendly bets and be sure they'll pay up.
I would say what equally ruins the Fallout feeling is people gunning others down in cold blood and not getting a reputation for it.
Reputation does not matter if you can respawn without any consequences 50 seconds later. That's what ruins fallout and we've no way of avoiding it. Who cares about anything if you can't die?
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who likes organised pvp ? think nobody - i prefere, small and spontaneous pvp - absolutely without any rules
I think lot of people like organised PvP - just look at any event. No matter what goal is, the most people go there only for shoot to someone freely, without loosing their precious "itanz". So I think that making kind of "thunderdome" for brave gladiators could be a good piece of eintertaintment. Especially when no own equipment will be required, and you can get f.e. some nice, badass and "re5p3ct" titles and names in your char's Karma tab, like it was in F2 after boxing in New Reno, or even some unique item (no, not APA MkII, forget it :>).
But still closing PvP in some places only ... Naah, not necessarily.
And "fallout feelings" kinds are as much as people playing it - for someone it will be mindless slaughter with miniguns and rockets, for other "pwnzing n00bz OMG", yet other would love to stick to a bar in abandoned city and chit-chat for an hour or two or "play Wasteland Sims" in such place. Freedom should be always one and only main idea of Fallout, I think.
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I mean you cannot integrade this Deadmatch, VIP, Arena stuff into the real fallout world.
Why not? You think that in wasteland there are no rich people that want to see others fight to death? And of course its meant to be as optional PvP feature and it should NEVER replace real world conflicts. Try to think of it like its part of the postapocalyptic world as it could be. But please don't think of it like some wow battleground or something. As I said hardest part (if I ignore technical side of the thing) is how to implement such feature into the world so it will feel natural. For some arena types its obvious.
Tournament + Team Deathmatch
I can already see that some rich bastard like Gizmo or underground scum of New Reno organizes such arenas. At the day they watch box but at night they support this "death madness" and reward only those who stay alive.
Other arena types could be tricky to implement so they would not feel too artificial but even here its just matter of what developers want/don't want to be ingame. If they want FOnline to be realistic and without any of these "artificial" MMO features, then it will be hard to implement such repeatable PvP fights (especially if they should take place in arenas and follow some rules). But I think that if developers want strictly Fallouty stuff ingame without any MMORPG features and components, then we can expect it to be more like simulator of postapocalyptic life rather than the game. But I want to play FOnline because I enjoy it and have fun playing. So for me such feature would definitely hit the black spot and I would simply love having it ingame.
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I voted Yes but I don't like loot lockers findable in arena. What you bring is what you use. And it could be player regulated. Don't want to fight someone overpowered, then just find some lower-level person wanting some fun.
The arenas could be in places like junktown where there already rings, but this would be maybe a room under some buildings for quick 1 on 1, or a special area outside of Klamath for team on team matches.
Then again, if it's player-regulated expect a fuckton of griefers and spoilsports. So maybe some sort of "teleport" for players who go inside a special room and click a button in terminal saying "let's fight in this mode" and gives them an arena just for themselves.
Spectators are a bad idea. Just Fraps it. And rewards would be loot from others and whatever else was promised. For people you trust you can make friendly bets and be sure they'll pay up.
Reputation does not matter if you can respawn without any consequences 50 seconds later. That's what ruins fallout and we've no way of avoiding it. Who cares about anything if you can't die?
Well I like your idea about what you bring is what you use. But remember, that FOnline is pretty flat right now and if such arenas should be rather tactical, then something like looting at least stimpacks or some weaker drugs from already spawned corpses could provide some fun. But this depends on arena type and looting stuff should be reserved for bigger fights (Assault/CTF).
Edit: Fresh idea comes to me while I was typing this. What if looting new stuff is dependent on objectives you have successfully finished in arena. I mean for Assault it could be like one team defends other attacks. So if defending team can hold attackers for 3 minutes without loosing their first line of defense, then defenders will get some weapons/armors spawned at their respawn point. And vice versa.
Anyway in these arenas people should not be punished for dieing. At least not by loosing their items. Maybe some other punishment could be set but I think if there are some conditions to enter arenas then they should be enough. So for example you can take part in Assault only if you have suitable gear = NPC will check your armor/weapon/skills and if you have low gear/skill levels then he will ignore you as you can't be fun to watch in arena since you would die instantly (Edit: I remembered now Assault should be something like story based so it could be done like skirmish between two factions like NCR/raiders so organizer NPC would turn you down as you are not prepared for such battle). These conditions imho should do the trick. So you bring only your weapon/armor/ammo and only drugs and some secondary weaponry (grenades, traps if implemented etc.) should be lootable. And lets say that if you loose in arena you will be punished by item detoriation and ammo that you lost while shooting other people and winner would get his ammo back + some cash maybe or something like that.
Also these arenas should NOT be accessible through regular ways. Only way how to enter them should be chat with NPC responsible for their organization. Once enough of players is signed in for battle they get memo (via radio or something) and they will be somehow transported to battlefield. When the battle is over players spawn at arena guy NPC.
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I agree with you and your arguments for it. I don´t really care about how something like this will be implemented, i want this, too. :) The idea with the virtual reality stuff was just in case some devs said: NO, thats not in the games, we do not want this.
I had the idea that even low level chars could enter the virtual reality and fight there for EXP. Level 21 chars would get reputation and maybe later access to special vendors that selling resources one time a day.
Special arenas for premade teams only. No more Zerg tactics, you need good team play there.
Maybe we can find a possibility like in Mad Max 3 and this thunder-dome. When i remember correct it was in case when someone broken a law, then to guys enter, only one came out ;) Would also be an interesting feature...
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Jeah i think PvP locations would be very cool.
Fighting for Money and reputation...
Maybe some differnt arenas with different weapons.
for example:
Boxing in new Reno only with Boxinggloves....
Arena in Junktown with meele Weapons.....
And some Places to shot each other .....
think these "Faction Battle Ground" is a good idea too!!
Raiders vs. Vault City or Slaver vs. Ncr Ranger.....
I think this vitŕtual reallity thing is not a good idea but i like the Thunderdome too!
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It would be good to know what devs think of this.
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This idea is not very new and devs already told about some areana maps especially for PvP Events. I think Scipior and Lexx already built some special maps.
Actually, we did a lot of nice events and pretty everything you mention in this thread.
GMs are organizing events, but due to the wipe, lags and multiple downtimes, they are not making a lot of them right now.
I am VERY interested in organizing events and tournaments and i think we should meet together with Izual to discuss about it. Maybe some other people would be interested in organizing those event too. We should arrange a meeting on IRC or mumble and set everything up for the next tournament.
I'm glad to see we share common interest, see you later !
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Well my point is such arenas should be accessible all day long for everyone and without any work for admins. Simply new feature like that boxing ring in Junktown.
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Capture the Flag
Two teams (raiders/rangers or BoS/Enclave) fight over opponents flag secret intelligence (rangers=plans of NCR city defenses/raiders=map with location of their base or BoS=weapon plans/Enclave Vbird plans). When intelligence (imagine it as suitcase or something) is taken, carrier is marked by it and as he is in adrenaline rush it boosts his strength+HP significantly (+3 ST and 80 HP or something like that).
CTF would be awsome, but perhap people sign up for the game, and it is played on the enitre over map, with 2 bases that people spawn in and fight in a small area, like perhaps 9 squares on the map. allow room for a few diffrent battles, the "flag" could be a caravan that the keys for spawn in both bases, so people on that team could try to take it to there base.
Although i love fallout as a "sim type" this could be interesting, i am not to sure if it really fits with the style of the game
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It's fallout, not quake or any other game. I really like this game becouse pvp/pk is sooo great. I don't need any changes there.
It's better to focus on lags and some more fallout mood things. Leave pvp areans for broderlands or any other of those kind of games, there are events from time to time which alows those "organised pvp". But reality and psychology of humans behevior - like shooting on sight- it's wonderfull ;].
We are like dogs in this game, someone run, we attack, it's that simple ;].
So my vote is BIG NO. Keep pvp like it is DEV's, i love Your job on that part ;].
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It's fallout, not quake or any other game. I really like this game becouse pvp/pk is sooo great. I don't need any changes there.
It's better to focus on lags and some more fallout mood things. Leave pvp areans for broderlands or any other of those kind of games, there are events from time to time which alows those "organised pvp". But reality and psychology of humans behevior - like shooting on sight- it's wonderfull ;].
We are like dogs in this game, someone run, we attack, it's that simple ;].
So my vote is BIG NO. Keep pvp like it is DEV's, i love Your job on that part ;].
I fully agree and rescind my previous statement.
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It's fallout, not quake or any other game. I really like this game becouse pvp/pk is sooo great. I don't need any changes there.
It's better to focus on lags and some more fallout mood things. Leave pvp areans for broderlands or any other of those kind of games, there are events from time to time which alows those "organised pvp". But reality and psychology of humans behevior - like shooting on sight- it's wonderfull ;].
We are like dogs in this game, someone run, we attack, it's that simple ;].
So my vote is BIG NO. Keep pvp like it is DEV's, i love Your job on that part ;].
Its not change, its addition. Also as someone mentioned it could be implemented like training camp for military factions so you would "train" this way.
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The worst idea ever made.
CTF, DM, TDM, WTF ?
... go play quake - you will luv this.
Some place to fighting like colloseum with weapon's inside and some rule's would be great, but not CFT lmao.
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The worst idea ever made.
CTF, DM, TDM, WTF ?
... go play quake - you will luv this.
Some place to fighting like colloseum with weapon's inside and some rule's would be great, but not CFT lmao.
Another allseeing hardcore rpg overlord ::). As I've stated at my 1st post implement such features ingame so they will feel natural but not only as "yay mmo battleground!" would be tough but not impossible. Tell me what is so bad about these ideas? Because they did not appeared in F1/2 it makes them not worthy of consideration? Or is is that you simply reserved notions such as CTF or Assault to "mindless" action shooters that are so much not Fallouty? This can be implemented in reasonable way but you just don't see that.
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The worst idea ever made.
CTF, DM, TDM, WTF ?
... go play quake - you will luv this.
Some place to fighting like colloseum with weapon's inside and some rule's would be great, but not CFT lmao.
Are you crazy ? With this argument all time ? "Go play Quake". Oh my god, we want play Fonline !!! Its not "craft game for people who like waiting" !!! Who said how must Fonline looks ?
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DM, TDM, CTF arenas in FOnline? At first it sounds quite ridiculous. IMO the only sensible types of competitions that would fit in FO world would be some single or team survival match with low tier weapons.
Are you crazy Huh With this argument all time ? "Go play Quake". Oh my god, we want play Fonline !!! Its not "craft game for people who like waiting" !!! Who said how must Fonline looks ?
I think that there have to be some limits if we want to stick to post-apocalyptic climate, or would you like to have some new maps like this (http://en.hellokittyonline.eu/assets/121-Farm-organized.png) ?
Some crazier things should appear only in events.
Or: you could implement everything, including CTF matches and kittenz, provided that your char took some high amount of jet or got hitten by a rock while mining.
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DM, TDM, CTF arenas in FOnline? At first it sounds quite ridiculous. IMO the only sensible types of competitions that would fit in FO world would be some single or team survival match with low tier weapons.
I think that there have to be some limits if we want to stick to post-apocalyptic climate, or would you like to have some new maps like this (http://en.hellokittyonline.eu/assets/121-Farm-organized.png) ?
Some crazier things should appear only in events.
Or: you could implement everything, including CTF matches and kittenz, provided that your char took some high amount of jet or got hitten by a rock while mining.
This can be implemented in reasonable way but you just don't see that.
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This can be implemented in reasonable way but you just don't see that.
Yes, I can't see it, maybe it's my poor imagination or we just have different view on what's reasonable in FOnline.
CTF, Assault, VIP matches - naah it's too much for me whatever it would look like, this vision just hurts my fallout feelings. ::)
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It look like couter strike , or FT online objective :) .
But idea is very nice. People should test other pvp . TC is boring now :)
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TC is boring now :)
have you even tryied play pvp for tc ?
im quite expirienced pvp player and i really like htis new system + some small changes and will be great :>
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have you even tryied play pvp for tc ?
im quite expirienced pvp player and i really like htis new system + some small changes and will be great :>
Some of you seems to not understand that PvP grounds should be there like addition to TC and imho TC was never intended to be PvP feature. Mainly PvP grounds should not follow regular world rules and thats why it has such a potential. Its should serve as a place for training and mostly random or premade team PvP. Current PvP equals to either get on 21 and play with the best or satisfy with killing bluesuits. Nothing like low lvl PvP exists (only from the very beginning of the wipe where there are no 21st lvl players yet). This could offer opportunity for low lvl PvP and even for people who normally don't have a chance to fight in TC.
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The reason why something like low lvl PvP does not exist is that low lvl PvP chars or pretty much any low lvl char is not killing machine. In fact they are dieing machines. Also level difference between players makes everything even more messy than it already is and when you PvP at mid level then you can always expect that higher or max lvl player will come around and you are pretty much screwed. But thats also shame because something like low PvP would be certainly fun with worse gear etc. But I can't imagine how to implement such thing when we can't see our opponents level. Anyway things like PvP grounds could represent some kind of an exp gain for PvP chars. You join few fights in such PvP arena and reward would depend on your level scale. Lets say that players from 6 to 11 lvl would be able to join only something like "training ground" with no real reward from winning but some nice exp. From 12 to 17 lvl they would be able to connect to certain PvP arenas. At these mid levels they could be rewarded only with caps and/or exp (maybe possibility to choose between these or combine them). At higher levels 18-21 they would get also items as reward or maybe something like title to their name (when it comes down to tournaments then maybe cars as reward etc). Anyway PvP statistics should be implemented to "Kills" tab in pipboy. Number of killed players, deaths (not from environment), "honorable" kills (kills of players at your or higher lvl) etc. So when number of you "kills" exceeds number of "honorable kills" like 8 times you will get something like "Chicken" or "Psychopath" as prefix to your name (or just like player flag meaning we get reward for killing such guy or something). Such features could make competing in PvP even more interesting.
Anyway leveling up PvP char in regular world using some "natural" means is tricky. Even when you find something that could work like source of exp its always hard to balance it and there is always abuse issue. But PvP/training grounds that stand apart from regular world could be easier to balance and abuse issues would be also not such threat there. Anyway if devs would just consider something like alternative means of exping for PvP chars or such training/PvP grounds then it will be more than appreciated.
Copy+paste from another topic. That idea about exping through PvP grounds was pretty much just a long shot but some particular arenas could certainly serve even this way but thats just like a really last thing I would expect from PvP grounds.
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PvP arenas with team deathmatch / CTF / assault modes? Nah. I voted no.
Easier to start playing Fallout Tactics in multiplayer.
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Terrible idea.
It totally breaks the immersion of a harsh wasteland and makes 2238 more mainstream mmorpg like.
totally a bad idea, this is no way personal don't get offenced.
This kind of pvp battlefield would make me stop playing 2238 and I think I'm not the only one here.
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Ok then tell me your suggestions how to implement PvP? TC is not supposed to be playground for gangs and even if devs would keep it that way its still only high lvl feature and only for some. This could bring fun from PvP to anyone beyond 6th lvl or so. Imho you see it way too much like WoW battlegrounds and you totally ignore possibilities that FOnline offers with this and how it could be implemented.
Anyway pool talks for itself: 40 positive against 17 negative atm.
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I say you'd have to enter the arena naked and bare-handed. Randomized equipment would be scattered around the battlefield for pickup after combat starts.
This might work best for the tournaments, where skill and not equipment should play the most important role in determining the victor.
All equipment would be removed from the player after the fight, and their winnings added to their inventory.
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I don't like the idea - it sounds too much like unreal tournament to me - it's just doesn't keep fallout atmosphere. But if it would be organized enklave or bos training simulation it would be ok. Right now best so called 'arena' are streets of New Reno and I think it should stay that way - but nothing like saving your inventory ( awfull! yackkkk! )