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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: avv on March 20, 2010, 03:27:23 pm
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There's too many skills with too high cap. It encourages alt usage and makes too one-sided characters. It also makes the wasteland pretty irrational place when people run around with super high tech miniguns and energy weapons just because big guns and energ. weapon users need to have their guns. In addition the current skills are from very old singleplayer game, where level cap was 99. Even Chris Avellone stated that the fallout 1 and 2 skills weren't that balanced but were better in fallout 3. Source (http://www.eurogamer.net/articles/obsidians-chris-avellone-interview?page=1).
Therefore we could take an example from Van Buren and fallout 3 skills.
It could be something like this:
FA&doctor -> medicine
energy, big and small guns -> firearms
Melee weapons&unarmed -> Melee
sneak&steal&lockpicks -> Thievery
Throwing&traps -> explosives
Barter&speech -> Diplomacy
Outdoorsman
Repair
Science
Gambling
In addition reducing the cap of skills to perhaps 200 would be sufficient. Players would not become jacks of all trades because you still can have only certain ammount of profesions and perks.
The bonuses would be various:
+ Less reasons to create alts
+ Players could take part on much more activities without being completely self sufficient
+ High tech guns could be made rarer and their roles could be changed
The downsides would be
- It would require lots of re-thinking and balancing
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no i do not agree, i like the fact that you cant be all around master, you have to chose your strong sides and weaker ones, thats why this game is roleplaying, if everyone could do everything it would suck very hard.
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Even Chris Avellone stated that the fallout 1 and 2 skills weren't that balanced but were better in fallout 3. Source.
He disagreed on how it worked in the original games, because you could simply wait on worldmap, after the time limit in Fallout 1 or all the time in Fallout 2. In FOnline, this is not the case and therefore it's a totally different scenario. In fact, first aid (and doctor after wipe) are pretty useful skills, as you can use them often, without the need of additional stuff or stimpaks, etc. pp.
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no i do not agree, i like the fact that you cant be all around master, you have to chose your strong sides and weaker ones, thats why this game is roleplaying, if everyone could do everything it would suck very hard.
What do you mean everyone could do everything? Let's say you choose to be a lvl3 doctor. How exactly are you going to craft small guns if the prof cap is 3? Neither you could beat those in melee fight who have tagged melee and chosen all the melee related perks. Right now you can do everything. Many players have their pickpocket, steal, crafting, big guns, smallguns, barter, gather, suicide bomber alts at their disposal. So they already have access to everything and characters only act as tools to reach those activities.
I can't think of it being anything else but fun that you could use a knife or fists sometimes without being completely inept with them. Or use various firearms without being stuck in one type.
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What do you mean everyone could do everything? Let's say you choose to be a lvl3 doctor. How exactly are you going to craft small guns if the prof cap is 3? Neither you could beat those in melee fight who have tagged melee and chosen all the melee related perks. Right now you can do everything. Many players have their pickpocket, steal, crafting, big guns, smallguns, barter, gather, suicide bomber alts at their disposal. So they already have access to everything and characters only act as tools to reach those activities.
I can't think of it being anything else but fun that you could use a knife or fists sometimes without being completely inept with them. Or use various firearms without being stuck in one type.
its not about having profession. In your idea, everyone could be taxi, could be healeer, could be fighter, could be everything that its possible, it would totally suck. If you want to do everything more or less, just take 10 intelligence and skilled.
And if you raise strenght to fight better with unarmed, your melee will rise also, so your statement is wrong, you can do similar in similar skills in beginning, they just seperate when you are raising one skill or another when leveling up, and you are free to chose what skills to raise that is what we call roleplaying:>
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its not about having profession. In your idea, everyone could be taxi, could be healeer, could be fighter, could be everything that its possible, it would totally suck. If you want to do everything more or less, just take 10 intelligence and skilled.
And if you raise strenght to fight better with unarmed, your melee will rise also, so your statement is wrong, you can do similar in similar skills in beginning, they just seperate when you are raising one skill or another when leveling up, and you are free to chose what skills to raise that is what we call roleplaying:>
Being a taxi you need charisma, speech or barter has nothing to do with it. You could be healer, but not the best healer and the skills invested in medicine would still be away from something else. Of course you need to be able to fight in the wasteland, who the hell wants to play a dude that doesn't fight? Fighting is a major aspect in this game. Besides, stats would still have a big impact on you. You couldn't get certain good perks without certain sets of stats.
I'm not even talking about being master at everything, never said that. If I did, show where. I'm talking about having the characters be able to attend on other activities without completely sucking in them.
Strength isn't the only factor in melee. Chance to hit, hit points, critical chance, knockdown chance and unlocked attacks all serve a purpose there. Some random dude who decides to invest some points in melee and buffing strength with buffout would still obviously lose to a guy with high endurance, capped melee and all unarmed related perks. Or do you have some proof that it wouldn't? I just find it strange that you can disagree on this matter.
I don't quite know what you meant in the last sentence, but people aren't role playing that much. They just make characters that can do something and use them as tools to achieve certain goals. Role playing is when you grow attached to the one and only character and wish only that character to succeed.
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Firearms must NOT be made. I dont care about the rest, but yeah, it would D E S T R O Y this game if they would unify SG EW and BG.
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Firearms must NOT be made. I dont care about the rest, but yeah, it would D E S T R O Y this game if they would unify SG EW and BG.
Alot of players would destroy the game, and that would then make this game PURE PVP. Maybe work with Conventional Weapons and Specialist Weapons?
Conventional - Pretty much small arms, but doesn't include energy weapons or the heavy duty heavy weapons.
Specialist - Energy Weapons, Extreme heavy Weapons, one-ammo type of small guns those sorts of things.
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Alot of players would destroy the game, and that would then make this game PURE PVP. Maybe work with Conventional Weapons and Specialist Weapons?
Conventional - Pretty much small arms, but doesn't include energy weapons or the heavy duty heavy weapons.
Specialist - Energy Weapons, Extreme heavy Weapons, one-ammo type of small guns those sorts of things.
I don't even understand how exactly the game would be destroyed if firearms skill included all guns.
It could be a perk aswell, or stat related. Only smart dudes can use energy weapons, only the strong can use big guns. The reason behind including all guns in firearms is that then powerful and high tech guns could actually be rare or limited. Most fights would be fought with normal firearms like it should be in the wasteland. Craftable ammo numbers could be toggled now that big gunners don't eat it so much.
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Being a taxi you need charisma, speech or barter has nothing to do with it. You could be healer, but not the best healer and the skills invested in medicine would still be away from something else. Of course you need to be able to fight in the wasteland, who the hell wants to play a dude that doesn't fight? Fighting is a major aspect in this game. Besides, stats would still have a big impact on you. You couldn't get certain good perks without certain sets of stats.
I don't quite know what you meant in the last sentence, but people aren't role playing that much. They just make characters that can do something and use them as tools to achieve certain goals. Role playing is when you grow attached to the one and only character and wish only that character to succeed.
i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?
I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one. Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.
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i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?
I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one. Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.
He has a point there.
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i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?
Who wants to play a taxi driver? He just helps people to travel from place to place and that's that. Pretty limited gaming experience.
Players would have more freedom of choice in terms of battle. Instead of switching character, they could just switch equipment. One dude could be armed with shotgun, grenades and a knife and use them all when the situation favours it most. It would add more diversity in combat, instead of having people stuck with their main weapon type. Isn't it realistic that a soldier is able to toss grenades, give first aid, shoot and use a knife at least decently?
But still, snipers would be snipers because they would take sniping related perks, big gunners would be mainly big gunners because of their stats and perks.
I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one.
I call that powergaming. You create yourself an army of alts so that you can get everything as efficiently as possible for yourself/your faction.
Like I said: fusing skills wouldn't mean that all roles would be fused. Melee fighters would still use mainly melee, diplomats would still use mainly mercs, snipers would snipe and big gunners blast things to pieces. Skills don't mean everything, perks, traits and stats do.
Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.
No they wouldn't. Like I said, profesions would be still limited, being really efficient at something would still require investment in perks and stats. Having high levels of many skills would require higher than average intelligence. Besides what's wrong at getting to do everything? You get to do them anyway because you create alts. It would be just that a char could get to do pretty much everything, but master only a few things. Currently a single char can master few things but he sucks at the rest. It's unrealistic and strongly forces using alts.
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avv have the point. Current system only force people to create alts.
Also isn't it more logical that if you can use m60 then u can use also smaller bursting weapons?
I think that this could work little different - not fussing but connecting skills. When you rise one of firearms skills, you also learn how to use other weapons, lets say that you add 3-5 points to big guns then you automatically get 1 point in small guns and energy weapons. Other skills might be linked in the same way (medic and first aid, meele and unarmed and so on...).
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I think that this could work little different - not fussing but connecting skills. When you rise one of firearms skills, you also learn how to use other weapons, lets say that you add 3-5 points to big guns then you automatically get 1 point in small guns and energy weapons. Other skills might be linked in the same way (medic and first aid, meele and unarmed and so on...).
no that isnt logical at all. Level up is simple what you learn in wasteland, and if you used sniper rifles and p90 all the time how could you learn to use plasma rifle for example? When you take skillpoints, you decide what your character has learned, and no chosen ones playing in fonline, so no abilities to get something like "book of fallout" for everyone by fusing these skills.
And avv. i give up since who want to be taxi drivers anyway..
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there would be no practical difference between firing a rifle or pistol and firing its energy based equivalent, if anything the energy weapon would be easier, no recoil.
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its not about pulling trigger of gun, its about aiming right with it, and dont try to say, that you aim same in:
10mm http://www.fallout3.phx.pl/obrazki/f2_ekwipunek/10mm_pistol.gif
and in pulse rifle: http://www.fallout3.phx.pl/obrazki/f2_ekwipunek/yk42b_pulse_rifle.gif
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Having energy weapons included in common weapon skill doesn't need to have anything to do with realism and wondering what kind of sights each gun has. But if it's so important, then let it be stated that once you're good at shooting, you don't always even have to look through the sight to aim properly. And once you understand the mechanics of guns in common, it's much easier to shoot and maintain new weapons.
The actual point was if firearms skill consisted of energy weapons, then those guns could be rare or mostly provided to the members of certain faction like enclave or Salvatores. It would also balance the pvp requirements because right now being a big gunner or energy weapons user, you get less "pvp rounds" because it's harder to craft those weapons.
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What about this combinations vedaras?
http://www.fo2238.fodev.net/wiki/10mm_Pistol and http://www.fo2238.fodev.net/wiki/Laser_Pistol
http://www.fo2238.fodev.net/wiki/Laser_Rifle and http://www.fo2238.fodev.net/wiki/Hunting_Rifle
http://www.fo2238.fodev.net/wiki/Gatling_Laser and http://www.fo2238.fodev.net/wiki/Minigun
Theres many other like this.
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anyone who works with firearms will tell you a different sight is no big deal, they all work on similar principles on ANY weapon because those principles are the easiest ways to aim things
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anyone who works with firearms will tell you a different sight is no big deal, they all work on similar principles on ANY weapon because those principles are the easiest ways to aim things
I agree, The firearms will be good Idea, PK can put all his or her skill points into one or two combat skills, too (Small Guns/Energy Weapons, for instance). Unarmed and Melee were only useful are amusing alternatives. Big guns eats ton of ammo, and Micro fusion cell is hard to make becouse PK's in mariposa, so i think it will be balanced.
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Firearms must NOT be made. I dont care about the rest, but yeah, it would D E S T R O Y this game if they would unify SG EW and BG.
Agree.
That would kill specializations
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Agree.
That would kill specializations
But how? Snipers would still take sniping related perks, big gunners would still take fast shot and use smg and burst weapons when they can't get their hands on big guns. Energy weapons would be top tier artefacts from pre-war era.
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Agree.
That would kill specializations
+1 to this, I don't think its good one player can take firearms and wield any weapon, its nice people have to use only one type of weapon per character
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Fusioning skills is a good idea but it should be treat with a very good care, it is very easy to make something totally overpowered
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+1 to this, I don't think its good one player can take firearms and wield any weapon, its nice people have to use only one type of weapon per character
Probally in real Harsh Wasteland only one type weapon will be a dead wish, THIS IS WASTELAND!