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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Gimper on September 12, 2012, 08:53:50 AM

Title: Moving Audio
Post by: Gimper on September 12, 2012, 08:53:50 AM
In combat I've noticed that all the critters and creatures make no sound when they are walking/running. Everything in the game is a ninja or what? Maybe make some walking and sounds, and bring some more life into the game. Its easy peesy to do.
Title: Re: Moving Audio
Post by: Johnnybravo on September 12, 2012, 05:34:39 PM
Some sounds are missing like for forever. Just go replay Fallout and you will be surprised what stuff you hear.
Title: Re: Moving Audio
Post by: Surf on September 13, 2012, 03:55:38 PM
Its easy peesy to do.

Please give a step by step guide how to implement the walking/running sound if it is so "easy peesy" to do for you. I am waiting.
Title: Re: Moving Audio
Post by: Gimper on September 13, 2012, 07:22:04 PM
Please give a step by step guide how to implement the walking/running sound if it is so "easy peesy" to do for you. I am waiting.
I will creat a walkthrought pdf and I will post it when finished.
Title: Re: Moving Audio
Post by: Mayck on September 13, 2012, 07:58:42 PM
More background sounds/noises, why not, but footsteps sounds? I am not sure it would bring more life to the game, I can imagine how it would sound if there were multiple things moving (horrible), also it would be wierd if there were same sounds for metal, sand and walkway floors. And I am not sure that with current engine those problems I mentioned could be solved without awfully much work.
Title: Re: Moving Audio
Post by: Surf on September 13, 2012, 08:06:45 PM
More background sounds/noises, why not, but footsteps sounds? I am not sure it would bring more life to the game, I can imagine how it would sound if there were multiple things moving (horrible), also it would be wierd if there were same sounds for metal, sand and walkway floors. And I am not sure that with current engine those problems I mentioned could be solved without awfully much work.

Exactly why I wrote my above statement. ;)
Title: Re: Moving Audio
Post by: Gimper on September 14, 2012, 03:49:31 AM
More background sounds/noises, why not, but footsteps sounds? I am not sure it would bring more life to the game, I can imagine how it would sound if there were multiple things moving (horrible), also it would be wierd if there were same sounds for metal, sand and walkway floors. And I am not sure that with current engine those problems I mentioned could be solved without awfully much work.
Yeah I suppose your right. Its not as easy as I expected. I do have a little bit put into my server, but not even close to enough to make a difference anyways....
Title: Re: Moving Audio
Post by: Mike Crosser on September 14, 2012, 04:03:24 PM
Just put some backround sounds into cities and encouters like: People talking/laughing,the wind blowing,stuf breaking,random sounds...