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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: dimko on September 08, 2012, 07:49:17 pm

Title: random pownage
Post by: dimko on September 08, 2012, 07:49:17 pm
Just got owned in the mine of Gecko.
Not upset about it. I am upset that i was owned without pretty much any warning or anything.

2 dudes, 50 slaves with guns.
its utter bullshit.

I again repeat, i don't mind people controlling mine. But appearing inside of 50 slaves - is just wrong.

Suggestions that will not break game play are actually simple.
In location where there is ambush certain things should be checked.
First of all, whenever attacker is hiden or not. Than there should be check for perception, intelligence and outdoors man and to lesser extend big/small/laser guns.

Logic behind it, if you are real person and you go to mine and you EXPECT, and you do EXPECT, visitors there, you stay sharp. You have high perception/outdoorsman - you can feel rotten bodies of ghouls/smell of urine of some other people. If they don't hide - its even easier to spot them. No crying of birds, no geckos running around, all that counts. the bigger the crowd the easier its to spot them. The smaller the crowd, the better their sneak skill - the harder its to notice them.

So you see my logic. i did come across negative opinion of others in IRC. But before you say anything please use arguments like I do.

so technical suggestions:
1) make check, give warning. Similar stuff to random encounters.
2) give option of appearing in random spawn on the map in case check has succeeded and player decided to go into location. Simply having 50 zombies shouldnt be enough for 3-4 heavelly armored/gunned pvp chars.

It would make game much more fair.
Title: Re: randome pownage
Post by: falloutdude on September 08, 2012, 07:52:44 pm
i smell butthurt.
they camp mine because they know noobs like you will cry and call apk to kill them. then people who want pvp go to kill them. go to a different mine and get over it. all that miners lose is a hammer its not a big deal the people camping the mine just want pvp and this is how they get it.
Title: Re: random pownage
Post by: T-888 on September 08, 2012, 08:17:28 pm
(http://img844.imageshack.us/img844/3767/slavekill.png) (http://imageshack.us/photo/my-images/844/slavekill.png/)

We owned even jovanka.

i smell butthurt.

Indeed.
Title: Re: random pownage
Post by: Tomowolf on September 08, 2012, 08:19:39 pm
(http://img844.imageshack.us/img844/3767/slavekill.png) (http://imageshack.us/photo/my-images/844/slavekill.png/)

We owned even jovanka.
She used fastrelog for sure (teh off lulz)
I see SoT is becoming apk faction, keep up good work!

To teh suggestion: We need just previews, nothing more.
Title: Re: random pownage
Post by: JovankaB on September 08, 2012, 08:35:47 pm
Good work SoT :)
Title: Re: random pownage
Post by: falloutdude on September 08, 2012, 08:37:08 pm
mines are supposed to be dangerous, no need for preveiw. all miners take is a hammer anyway if they bitch that they lose that then they really should just leave this game.
Title: Re: random pownage
Post by: JovankaB on September 08, 2012, 08:39:10 pm
mines are supposed to be dangerous, no need for preveiw

Adding preview wouldn't make the mines safe, I don't know what are you talking about.
Unguarded towns have preview and they are dangerous.

It would just prevent you from dying in one second shot by 20 ghouls without seeing anything.
If anything it would make location more equally dangerous for campers and incomers.

They could have preview and 2 entrances to choose.
Title: Re: random pownage
Post by: falloutdude on September 08, 2012, 08:45:11 pm
Adding preview wouldn't make the mines safe, I don't know what are you talking about.
Unguarded towns have preview and they are dangerous.
yes it would make the mine safe, think about it if I can see all the slaves/ players from the world map. why would I enter? I would go to other mine. also again sense gms can see all the map (players can't huurrr durrr) we can't see a whole unguarded town and can only see a max of 54 hexs in it. 54 hexs is not alot and most of times pks are  in a unguarded town camping inside a building waiting for traders or sneakers so can't see them anyway. with 54 hex veiw i could see allmost all of gecko mine and see all of the slaves/players. mind you I cant see inside the actual mine but rarely do pks really camp inside a mine.
Title: Re: random pownage
Post by: dimko on September 08, 2012, 08:46:28 pm
People, are you retarded?
Can you read?
I don't want your opinion on me been noob or me having butthurt.

I gave u solution to unfair situation, I EXPLICITLY TOLD, TO MENTALLY CHALLENGED PEOPLE, TO USE ARGUMENTS.

http://www.youtube.com/watch?v=m_mDTLphIVY

get over it attitude brings to nothing. lemme guess u employ this technique. u don't want it changed. say so, i am not retard like you, i can see lies of people like you through several walls and a little paper box.
Title: Re: random pownage
Post by: JovankaB on September 08, 2012, 08:50:47 pm
yes it would make the mine safe, think about it if I can see all the slaves/ players from the world map. why would I enter?
You would be right if preview would include whole map and inside of the mine and sneakers.
But it doesn't and you are wrong.

Quote
with 54 hex veiw i could see allmost all of gecko mine
It's enough that you can't see all. You also can't see what's inside.
Also spawns can be always moved a bit. But location is dangerous anyway.


Title: Re: random pownage
Post by: Tomowolf on September 08, 2012, 08:52:02 pm
People, are you retarded?
Can you read?
I don't want your opinion on me been noob or me having butthurt.

I gave u solution to unfair situation, I EXPLICITLY TOLD, TO MENTALLY CHALLENGED PEOPLE, TO USE ARGUMENTS.

Welcome to the FOnline:2238 forum.

Title: Re: random pownage
Post by: dimko on September 08, 2012, 09:03:33 pm
We don't need preview, simple check i proposed will suffice.
Will be super awesome if the check for enemy is positive leader could make whole team who stepps on soil sneak and appear randomly on map.

If there are 5 people with no slaves and very high sneak and outdoors man - they should pwn noobs like me. I have no problem with ownage. Just how its implemented. No one of you commented on what I have proposed, given REASONABLE criticism.
Title: Re: random pownage
Post by: JovankaB on September 08, 2012, 09:09:59 pm
I like that dogs barking, no crying birds, all this sounds fancy. But if you will require perception,
intelligence and outdoors tests to be notified what is inside, people will be making "preview alts".

It's also easier to simply add previews and entrances, which are in other locations already than
code a completely new solution. You have to think when check would be made, where warning
would appear etc. A message like this could look a bit weird, in the end it's not text-adventure.
Title: Re: random pownage
Post by: dimko on September 08, 2012, 09:26:46 pm
I am no developer but i understand how programming works. I work with computers on daily basis, as IT personnel.

check must be done on EVERY location(perhaps cities can be exception, but than warning should possibly be there), on every mine every time someone enters.
If there is access to source  code of application - its not a problem to add function of outdorsman check. It's already there! Modifying perception and sneak checks could be more difficult, but I am guessing can be done.

I did not mean literal bird singing or gecko running around. I just gave example from real life which would justify outdorsman skill here. And in most cases simple warning would be enough:  smth like: a few ghouls are inside the area, u sure wanna go? or: 50 ghouls and people with guns and bazoooka are in location, walk into them?

about scouts, that Joana said chars wil be done. Well, that is certainly a possibility, but than, lets restrict all other chars, like healers, lockpickers, people will create those for those purposes!!! I mean, i can imagine, PvP gang, all have some offensive skill, 1 has medicine, 1 has scouting, one has something else, what is bad about it??? People already abuse 1 time healers to fix limbs etc with freshly created char. So now what you gonan do about it?

IMHO abuse of healing is smaller sin than stupid pownage of new chars. I told before a few more fsck.ups like that in game when i feel abused i will leave. And go on flame, that no one needs me here. I DON'T care about flamers, I know how Ignore button works. If PvP player abuse exists, IT WILL BE ABUSED. Use common sense here. I am not saying anything new. Noobs will be abused, and project will not become popular. I don't need to tell what will happen with this project than. And for god sake, use examples and arguments.
Title: Re: random pownage
Post by: Gimper on September 08, 2012, 09:56:49 pm
*yawn*
yet another rage thread.
Title: Re: random pownage
Post by: dimko on September 08, 2012, 10:22:05 pm
I seriously don't care about random people opinion, especially those who can't read, someone like Gimper. Please a few of my messages above.

And just for you, Gimper, you said, ANOTHER rage thread. Its good indicator that something might be wrong in game.

I am enraged. I have reasons. I have good reasons. I have exampled them. I gave arguments. I asked you to provide arguments too. I EXPLICITLY asked MENTALLY CHALLENGED people to do that. And still they fail...
Title: Re: random pownage
Post by: scarletdevilist on September 08, 2012, 11:37:22 pm
*yawn*

More rage.

Personally if that happened to me, I would learn something. Get more artillery, and be really geared up when I go to a mine.
Title: Re: random pownage
Post by: S.T.A.L.K.E.R on September 09, 2012, 12:00:36 am
nooob, Noob I say!

but I do like the idea of previewing in Mines
Title: Re: random pownage
Post by: dimko on September 09, 2012, 12:30:01 am
*yawn*

More rage.

Personally if that happened to me, I would learn something. Get more artillery, and be really geared up when I go to a mine.
Wao, nice insult, i will rephrase you, 'you are stupid, cause u didn't' " Get more artillery, and be really geared up".
1) You did not read my several messages.
2) You did not provide any arguments for or against what I have proposed.
Title: Re: random pownage
Post by: avv on September 09, 2012, 01:45:40 am
Allow preview in mines. Move spawns next to exit grids. Make it so that you spawn where your preview shows.
Title: Re: random pownage
Post by: Giftless on September 09, 2012, 04:22:05 am
An easier solution might be to put some kind of infinitely re-spawning critter in gecko mine; so that slaves can't live there forever or would run out of ammo. I for one like the idea of critters in unprotected mines, since it creates a natural hazard which affects miners and pkers alike.
Title: Re: random pownage
Post by: Gimper on September 09, 2012, 05:11:22 am
Wao, nice insult, i will rephrase you, 'you are stupid, cause u didn't' " Get more artillery, and be really geared up".
1) You did not read my several messages.
2) You did not provide any arguments for or against what I have proposed.
Dude, if you don't quit being such a d***, you will probably get banned from forum. Take a chill pill bro. People just don't shouldn't make a thread about everything that goes wrong in game for them. This ain't Facebook broseph. People do not care if you got pk'd. Its part of the game. If you would have went to a different mine, all this whining and fussing could have been prevented. Just be more careful, and SHUT UP.
Title: Re: random pownage
Post by: falloutdude on September 09, 2012, 05:12:57 am
An easier solution might be to put some kind of infinitely re-spawning critter in gecko mine; so that slaves can't live there forever or would run out of ammo. I for one like the idea of critters in unprotected mines, since it creates a natural hazard which affects miners and pkers alike.
i personally don't like that because it just makes me have to send in a alt to kill all the critter before i go in with miner. making mining take even longer.
Title: Re: random pownage
Post by: Swinglinered on September 09, 2012, 09:27:54 am
regenerating critters could be a good way to level melee mercs/dogs.
Title: Re: random pownage
Post by: dimko on September 09, 2012, 10:13:09 am
Dude, if you don't quit being such a d***, you will probably get banned from forum. Take a chill pill bro. People just don't shouldn't make a thread about everything that goes wrong in game for them. This ain't Facebook broseph. People do not care if you got pk'd. Its part of the game. If you would have went to a different mine, all this whining and fussing could have been prevented. Just be more careful, and SHUT UP.

Learn to read. I several times explained, i don't care what retards think and care about. Very first message was for tards like you. Got nothing on matter proposed? - Than don't say anything, your opinion in here did not in any way contribute to thread or game. Ignored.

i personally don't like that because it just makes me have to send in a alt to kill all the critter before i go in with miner. making mining take even longer.

Definitely agreed, imagine lvl 1 chars who need to craft first gun and ammo, who have around 50% in any guns. Even small gecko would be problem there.

regenerating critters could be a good way to level melee mercs/dogs.
Could be the case, but it doesn't solve problem at hand. Problem is not exp of melee chars or their dogs. It's about sudden pownage. I don't believe its fair and it brings any fun into game to anyone else but powners. People have PvP events and PvP arenas, let them have fun there. Again, I am not against PvP ownage of noobs, but than, make it reasonable. In other games spawn killings are simply restricted, many players get banned for that automatically. This is classical spawn killing. I got killed before game even loaded the map. And than again, its not fair that I got killed, before my char even made any check in game. In real life i don't go into lift with strangers who look dangerous, why this sort of situation should be any different?
Title: Re: random pownage
Post by: JovankaB on September 09, 2012, 10:31:12 am
Definitely agreed, imagine lvl 1 chars who need to craft first gun and ammo, who have around 50% in any guns. Even small gecko would be problem there.

And who said level 1 characters should have easy access to high tier mine?
Title: Re: random pownage
Post by: dimko on September 09, 2012, 10:48:51 am
Fair play. I didn't know mine by gecko is higher tire mine. Still problem remains. Higher lvl chars get pwned as well, no difference in levels what so ever. My instance was char lvl 8 with 6 perception and 10 intellect, but i imagine lvl 24 with 10 perception and 150 outdorsman would get pwned in very same way as lvl 2 with 20 outdorsman and 5 perception and 10 intellect. It's not even fact that chars get owned, it;s the fact you get owned without even seing what kilsl you. It kills you before game loads, you have virtually 0 chance to change anything there. In real life even with 50 people hunting you - you have reasonably high chance not to be trapped or simply escape.
Title: Re: random pownage
Post by: Swinglinered on September 09, 2012, 12:24:44 pm
Spawn killing with slaves/mercs is based on AI being able to "see" while player is still loading the map.

This is an exploit.

OTOH mine previewing is clairvoyance; town previewing is based on being able to look at a place from a distance because you are outdoors.