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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Brujah on September 03, 2012, 04:49:24 am

Title: Balance companions.
Post by: Brujah on September 03, 2012, 04:49:24 am
Pretty much you sit at a bar and wait for a companion to show up, and when he does it's a BG with 2 PE and 3 ST or an EW with 5 AP and 3 PE.


Either make their stats fixed depending on their combat specialties or increase their spawn, waiting hours for a companion that I will throw away right after testing is fucking pathetic.
Title: Re: Balance companions.
Post by: DocAN. on September 03, 2012, 10:12:51 am
they are companions not mercenaries
Title: Re: Balance companions.
Post by: Pandaeb on September 03, 2012, 10:15:25 am
That does not mean they have to be pieces of shit. You wouldn't "recruit" any noob in NCR with such messed up stats, so why should we take fucked up companion?
Title: Re: Balance companions.
Post by: DocAN. on September 03, 2012, 10:52:05 am
Nobody force You to take them,
Title: Re: Balance companions.
Post by: Malice Song on September 03, 2012, 02:00:27 pm
You wouldn't "recruit" any noob in NCR with such messed up stats.

If he's cool and we have a good time, why not?

Title: Re: Balance companions.
Post by: Johnnybravo on September 03, 2012, 02:36:05 pm
Well, I wouldn't expect half-blind guy train into firearms. Same for weak guy using big guns, just does not make any sense.
I think the whole code should generate some stats, that's ok, but chose perks and skills from those results, not making another bunch of random choices that does not make much sense.
Title: Re: Balance companions.
Post by: DocAN. on September 03, 2012, 05:30:42 pm
Perhaps some of companions are veterans and they have the best days behind them.
Title: Re: Balance companions.
Post by: falloutdude on September 03, 2012, 07:00:40 pm
Perhaps some of companions are veterans and they have the best days behind them.
a very rp way to look at it.  ;).
but yes i like that their stats are random, allows for more variety which makes hunting for followers fun.
Title: Re: Balance companions.
Post by: S.T.A.L.K.E.R on September 03, 2012, 08:58:56 pm
yea, some companions are worthless, like 87 HP that is melee, I mean really?

but some are just perfect, good ST, good PE, 5 HP per lvl. but others just suck, one hex a weak raider with M60 and misses the shot

or they just have like 5 AP :P
Title: Re: Balance companions.
Post by: Roachor on September 03, 2012, 09:18:39 pm
Maybe have set builds and randomize minor increase/decrease in stats for variation
Title: Re: Balance companions.
Post by: Brujah on September 14, 2012, 05:14:04 am
Perhaps some of companions are veterans and they have the best days behind them.

Roleplay has nothing to do with this suggestion.