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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Vito on August 31, 2012, 08:23:32 am

Title: Stable PvP system!
Post by: Vito on August 31, 2012, 08:23:32 am
You know this age is all about the fast relog. People hate waiting on the world map, so its the reason why some of them support it (not so many). But on the other hand exist more people which hate him for PvP (for crafting, barter, taxi, farming could be useful).

Why people hate waiting on the world map?
- because there is a sneak and you can carefully check enemies number and equipment
- because there are fast relogs and you can died easily inside on more characters, if you have only one
(you can still use proxy to check amount of people and composition of your enemies, but hardly without sneak! Because your enemies will be know about you from the first moment when you're at a visible distance. And this is fair for me.)
- because there is the world preview and you as well could check enemies inside.
- For strategy are different placies to spawn are good, but checking enemies over preview causes that enemies are feard to be inside city -> waiting hours on the world map

Why people like fast relog?
- because you can easily craft, farm, steal, use taxi,...
- just a little group like him because could over swarmed their enemies by a lot of waves and only they have fun

Why people hate fast relog?
- the others massive people hate him, because they dont use fast relog and dont want to use him and dont want to spend a lot time by craft, getting stuff, new characters. So they leaving.
- In this game is just only one kind of fun and its PvP.

My proposal:
1. Cancel fast relog:
- people still can use proxies, but 2 waves of enemies (not all use it) isnt so much like 8 with fast relog
2. Cancel sneak - sneak ruined this game from the beggining, started waiting on the world map
3. Same as snak cancel World Map preview, not inputs. they are great for strategy (just preview whats going on inside)
4. Reduce the number of merks and slaves to their leader:
- it will bring stabile system even if you have a lot of proxies.

You will get a new kind strategy without stupid sneakers and controllable entrances.

I hope that PvP system after these changes could be a little bit stabile and fun.
Title: Re: Stable PvP system!
Post by: Swinglinered on August 31, 2012, 09:26:22 am
Reducing slaves/mercs would require compensation to people who went through the effort of building up speech skill, getting support perks- and spending the Charisma points at the beginning.

Everyone should be CHA 1 and have free supply of advanced gear to TC with.
Title: Re: Stable PvP system!
Post by: avv on August 31, 2012, 10:34:11 am
Better would be to make sneak require gear or else you couldn't sneak at all.
Title: Re: Stable PvP system!
Post by: Vito on August 31, 2012, 10:37:35 am
Reducing slaves/mercs would require compensation to people who went through the effort of building up speech skill, getting support perks- and spending the Charisma points at the beginning.
Thats not an issue, it actually saves time by leveling eight combat characters.

Better would be to make sneak require gear or else you couldn't sneak at all.
From my point of view, sneak will be always a problem and reason why people rather stay on the world map.
Title: Re: Stable PvP system!
Post by: naossano on August 31, 2012, 11:09:03 am
All your proposal are insane, Vito...
Without all these feature, Fonline would a lot less taste...
Title: Re: Stable PvP system!
Post by: Vito on August 31, 2012, 11:34:00 am
No, think about it, people hate fast relogs, people hate waiting, people hate each other because they are cheating. Sneak is bad feature that never should be included in the game.

Title: Re: Stable PvP system!
Post by: naossano on August 31, 2012, 11:38:33 am
People hate that the ennemy has ten alts on worldmap, not being able to log a char without having to wait 10 damn minutes, doing nothing.
People hate uber silent death and immortal AC troll, not having a feature that allow them a quiet a sneaky gameplay. (some players may have sneak has main char for ages)
Preview should work on TC too. There is no reason to be blind before entering a town, especially if you have a screen loading when you enters.

You shouldn't remove content for the sake of it. You should propose new content instead.

Title: Re: Stable PvP system!
Post by: T-888 on August 31, 2012, 11:42:40 am
No, think about it, people hate fast relogs, people hate waiting, people hate each other because they are cheating. Sneak is bad feature that never should be included in the game.

Not everything is so black and white and general. People hate waiting? Players stay on WM because it is easier to organize, players use sneakers, because it is fun to play with them and they are excellent scouts, not everyone hate FR though even that "feature" isn't reasonable.

3. Same as snak cancel World Map preview, not inputs. they are great for strategy (just preview whats going on inside)

Preview doesn't work in a town for the period of time while TC happens, in practice that doesn't allow great strategy like you are saying.
Title: Re: Stable PvP system!
Post by: manero on August 31, 2012, 11:52:05 am
I hope that PvP system after these changes could be a little bit stabile and fun.

I don't know what is wrong with current PvP system:
 
1. The best TC system ever(no influence, no militia just pure pvp)
2. No alts limitation(no need for proxy or fast relog tricks)

My proposal:

Stop crying and whining about everything everywhere bitches. If you can't win - you suck, not system.

Title: Re: Stable PvP system!
Post by: Vito on August 31, 2012, 12:13:45 pm
Dont be so retarded, I am not only one who dislike this system, just a little group of similar like you "no brain", i have a time 16h/24h each day, protects this nonsence.
Title: Re: Stable PvP system!
Post by: manero on August 31, 2012, 12:18:25 pm
Dont be so retarded, I am not only one who dislike this system, just a little group of similar like you "no brain", i have a time 16h/24h each day, protects this nonsence.

Cry... cry baby cry. Is that you gr1m? ;D I love that 'just created' whine forum alts  ;D
Title: Re: Stable PvP system!
Post by: Wichura on August 31, 2012, 12:21:50 pm
Stable + PvP? Like this one?

(http://gfx.mmka.pl/newsph/411712/1049579.3.jpg)

Weird.
Title: Re: Stable PvP system!
Post by: Vito on August 31, 2012, 12:43:21 pm
Cry... cry baby cry. Is that you gr1m? ;D I love that 'just created' whine forum alts  ;D

You are paranoic same as you are stupid.
Title: Re: Stable PvP system!
Post by: naossano on August 31, 2012, 12:46:59 pm
I don't know what is wrong with current PvP system:
 
1. The best TC system ever(no influence, no militia just pure pvp)



IMO, the militia should have been nerfed, not removed.
It was a substancial help, to invite the controlling faction to stay in it, and maybe, do stuff inside. (greetings, pvp, rp, trade, whatever...)
Title: Re: Stable PvP system!
Post by: manero on August 31, 2012, 01:06:30 pm
It was a substancial help, to invite the controlling faction to stay in it, and maybe, do stuff inside. (greetings, pvp, rp, trade, whatever...)

Maybe it was but things you mentioned(rp, trade, greetings) are not connected with pvp.
R.I.P
Title: Re: Stable PvP system!
Post by: falloutdude on August 31, 2012, 04:38:16 pm
Maybe it was but things you mentioned(rp, trade, greetings) are not connected with pvp.
yes manero all of thoses things are connected to pvp. look at redding project, we rped you guys came and fought us when you wanted some action. tradeing leads to pvp because say someone wants to trade somewhere and he has good stuff, well we are going to kill him and take his stuff, if he has friends owm or even some covering him inside as he is trade then we have pvp.