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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: racoon on August 03, 2012, 02:20:47 pm

Title: Burst mode improvements
Post by: racoon on August 03, 2012, 02:20:47 pm
Add possibility to shot whole clip in cost of ap's. for example:

minigun shots 30 bullets for 7 ap.
add posibility to shot
60 bullets for 10 ap and 120 bullets for 12 ap

that would be not only for miniguns, but for every burst mode weapon. sorry if was suggested earlier
Title: Re: Burst mode improvements
Post by: Kelin on August 03, 2012, 02:27:35 pm
Instakill avenger? Really?
Title: Re: Burst mode improvements
Post by: Uftak on August 03, 2012, 02:33:30 pm
Wat 'bout addin' burst mode to melee/unarmed by takin' fast shoot trait ;p
Title: Re: Burst mode improvements
Post by: jossi on August 03, 2012, 02:35:10 pm
Good idea, but more AP need. For example you shoot 60 ammo for 10 AP, but your AP dont increase (3-4 AP time), like crit missed. And need more ST...
Title: Re: Burst mode improvements
Post by: racoon on August 03, 2012, 02:45:31 pm
yeah the whole idea is to add posibility, ap's req for bursts were only example. its all about possibility to shot 60, 90 or 120 rounds per 1 burst. more ST required is good idea for that, like 10 st required for 120 rounds and 12 ap to do that
Title: Re: Burst mode improvements
Post by: Johnnybravo on August 03, 2012, 02:56:08 pm
Instakill avenger? Really?
Title: Re: Burst mode improvements
Post by: Uftak on August 03, 2012, 03:39:53 pm
Even new players know that bg weapons are most up in the game, so dunno what you want from this idea.
The thing that burst crits can reach 1000+ damage does not make them powerful at all.
Title: Re: Burst mode improvements
Post by: Sarakin on August 03, 2012, 04:15:24 pm
What is this suggestion good about ? What new it brings besides needless instakills ?
Title: Re: Burst mode improvements
Post by: T-888 on August 03, 2012, 04:31:34 pm
Bad idea, very bad ... bad.

There's nothing good about it, only something that can go wrong, needless change.

its all about possibility to shot 60, 90 or 120 rounds per 1 burst

Why? Now humor me.
Title: Re: Burst mode improvements
Post by: Perteks on August 03, 2012, 04:48:45 pm
M60 max clip shot fuck yea xD

Actually for gameplay its shittest thing ever ;p
Title: Re: Burst mode improvements
Post by: avv on August 03, 2012, 06:24:08 pm
It wouldn't be that bad if the spread was added too. So if you shoot 3 times more ammo, you shoot 9 cones instead of normal 3.
Title: Re: Burst mode improvements
Post by: T-888 on August 03, 2012, 06:56:52 pm
Show me how the cone would look like then ;D
Title: Re: Burst mode improvements
Post by: avv on August 03, 2012, 07:15:22 pm
Show me how the cone would look like then ;D

It means you could hit nine targets instead of 3. Might be still too op with onehexing.
Title: Re: Burst mode improvements
Post by: Mike Crosser on August 04, 2012, 01:34:13 am
Like BGs weren't powerfull enough.
Title: Re: Burst mode improvements
Post by: Enguzrad on August 04, 2012, 10:27:00 am
More bullets for less ap? Looks like suddenly weapon shoots faster then before... it makes sense with minigun which has to spin up but with other weapons it would mean that player doesn't spend ap for aiming so spread would be massive. Still onehexing with this option is instant kill.
Title: Re: Burst mode improvements
Post by: racoon on August 04, 2012, 06:17:49 pm
More bullets for less ap?

no, more bullets for more aps
Title: Re: Burst mode improvements
Post by: chocolate_chip_cookies on August 04, 2012, 06:22:48 pm
Still onehexing with this option is instant kill.
For the record I don't like this idea but one hexing right now is pretty much instant kill anyway
Title: Re: Burst mode improvements
Post by: Sarakin on August 04, 2012, 08:14:42 pm
A bit offtopic, but its silly that from one hex, you do full damage while from 2+, you do exactly one third of damage. Why cant it be linear ?
Title: Re: Burst mode improvements
Post by: Kilgore on August 04, 2012, 10:37:01 pm
It's difficult to balance bursts dealing linear dmg depending on the distance, especially that weapons have different numbers of rounds used in each burst. It would make them overpowered or underpowered easily. Still, if anyone was willing to create a complete design doc for such bursts, I'd be particularly interested.
Title: Re: Burst mode improvements
Post by: Enguzrad on August 05, 2012, 12:27:10 am
no, more bullets for more aps
Normally 2 bursts from minigun = 14 ap, with this possibility 2 bursts from minigun = 10 ap. I see more bullets for less aps.
So to balance this burst option it would have greater spread. It would be like normal burst but more deadly from close range and even more useless on distant targets. So I think it's purposeless.
Title: Re: Burst mode improvements
Post by: racoon on August 05, 2012, 02:12:21 am
Normally 2 bursts from minigun = 14 ap, with this possibility 2 bursts from minigun = 10 ap. I see more bullets for less aps.
So to balance this burst option it would have greater spread. It would be like normal burst but more deadly from close range and even more useless on distant targets. So I think it's purposeless.

it was just example
Title: Re: Burst mode improvements
Post by: Roachor on August 05, 2012, 02:13:23 am
How about each shot takes 1 ap and only fires one bullet at a time
Title: Re: Burst mode improvements
Post by: naossano on August 05, 2012, 02:13:28 pm
This thread idea would be great if bursting was deeply nerfed before.