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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on August 03, 2012, 11:00:29 am

Title: Less alts, more RP, less fast relogs - IDEA
Post by: DocAN. on August 03, 2012, 11:00:29 am
Remove lvl cap, add 3CH requirement to get normal perks, bring back "BAN" , "prison" etc. option - players will have enough SP to get all proffessions - no alts needed, players will be able to trade with Vendors - no more trade alts needed, no more problem with looter alts when players will have enough CW (Pack Rat and Stong back wont be a waste of perk if there wont be lvl cap) and so on. The HP would increase +1 HP or +2 HP after lvl 24. It would bring more RP coz You will have the chance to learn the nicks of your mates and enemies, b4 they make new. It so simple, I dont know why it wasnt implemented yet.
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: avv on August 03, 2012, 12:38:33 pm
I agree that every single char should be able to talk to all vendors, get all profesions and carry as much as the char with highest cw. All of these tasks are otherwise given to one-purpose-only alts so there's no tradeoff involved.

600 hp is a bit too much, current max is okay but current minimum health is a bit too low. You can't do anything with 58 hp character in combat.
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Uftak on August 03, 2012, 12:49:27 pm
And the best thing of all is fact that typical heavy handed troll on lvl 18 will be able to kill these 99lvl ubermen.
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Kelin on August 03, 2012, 12:51:49 pm
Haha good one Uftak  ;D
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: racoon on August 03, 2012, 01:07:51 pm
who would lvl up to 99?
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Uftak on August 03, 2012, 01:08:31 pm
who would lvl up to 99?
Russians (these mouthless ofc) I guess. If it comes to grind they are incredible
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: DocAN. on August 03, 2012, 04:35:29 pm
And the best thing of all is fact that typical heavy handed troll on lvl 18 will be able to kill these 99lvl ubermen.

Dont think so since you need only 125% unarmed skill to get in Your face perk which gives 50% chance to run out from troll
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Uftak on August 03, 2012, 04:51:16 pm
Dont think so since you need only 125% unarmed skill to get in Your face perk which gives 50% chance to run out from troll
If the victim of hh troll lays on the ground he has no possibility to change weapon, which means he will lay there until he's dead.
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: DocAN. on August 03, 2012, 05:26:27 pm
If the victim of hh troll lays on the ground he has no possibility to change weapon, which means he will lay there until he's dead.
even in this situation there is 5% chance to mis the hit, so i dont think that "uber" build will have the problem to run out. On the other side there was some info about incoming hh nerf.
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Wiktor_pl on August 03, 2012, 05:28:23 pm
Idea is good, but i would rather go for leave HP as it is, then, after 24lvl, you get, for ex. ~2HP (or even 1HP) bonus per lvl. Small, but after some time useful bonus so people can participate in fights on 24lvl, but will have some advantage if they stick to their characters longer.

Personally, as it was proposed some time ago, i liked idea of making fight/craft perks, one after one, for ex. after each 2lvl (2nd lvl crafter perk, 4th lvl fight perk and so on), but its what i would rather do, not nessesary imho.

Stop saying about troll builds - its completely different case. Stick to the subject since its good idea to prevent alting, which is pain in ass for everybody and ruining the game climate since everyone is obligated to do it to prevail.

I personally believe that all features allowing troll builds will be eventually fixed, its a matter of time.

Also: to reach 24lvl you need 276k exp, to reach lvl higher, for ex. 99, you need 4851k exp - its really hard to achieve in the way it is now. Someone will have to calculate which lvl is most optimal (when you got all useful perks/all skills spent), its not said it must be 99, it can be 50, or just make it infinite (which is worse in my opinion)
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: chocolate_chip_cookies on August 03, 2012, 05:39:36 pm
Bad idea. We'd have BG/crippler/sniper/medic/laser/AC/unarmed/melee builds
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Wiktor_pl on August 03, 2012, 05:47:41 pm
Lets be honest - what the difference to have so many alts or to have it in one char? In battle, if you're BG, you need, lets say, BG, Doctor, First Aid which you can have it now as well. You cant be a sneaker in armor with BG and stay efficient. Sniper/BG? ok, thats weird, but there can be some limitations like weapons that needs two hands takes two slots. It takes time for switch which is (time) valuabe in fight.

Now, if you die, you just relog to BG/Crippler/sniper/medic/laser/AC/unarmed/melee alt. Of course there should be some balancing and adjustements.
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: DocAN. on August 04, 2012, 02:06:49 pm
+1 or 2 HP after lvl 24 is a good idea, ill add it to 1st post.
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: T-888 on August 04, 2012, 02:28:14 pm
who would lvl up to 99?
for ex. 99, you need 4851k exp


Doable if skill points granted for it, i would start off with energy weapons and gatling gun witch is the fastest way how to level up, leveling itself with two extra windows finding encounters like with a 10 man group for my character to clear out, that's an old trick and there's nothing special about that. High FA would follow up, bots set to level up on mutants witch would be set to be injured periodically just to FA them automatically and that is nothing new either.

Yes, yes hardcore ape T-888 bla bla bla, but i would actually do that because it's already been done at some point in this game. I'm sure i wouldn't be the only one.

to reach 24lvl you need 276k exp

Can be done in 1 hour and 30 minutes, need approximately 4.5k( or was it 3.5k don't remember) MFC for gatling gun, longer if you don't get lucky with juicy encounters.
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Elmehdi on August 04, 2012, 03:52:14 pm
Remove lvl cap, add 3CH requirement to get normal perks, bring back "BAN" , "prison" etc. option - players will have enough SP to get all proffessions - no alts needed, players will be able to trade with Vendors - no more trade alts needed, no more problem with looter alts when players will have enough CW (Pack Rat and Stong back wont be a waste of perk if there wont be lvl cap) and so on. The HP would increase +1 HP or +2 HP after lvl 24. It would bring more RP coz You will have the chance to learn the nicks of your mates and enemies, b4 they make new. It so simple, I dont know why it wasnt implemented yet.

It was already suggested hundrets of times and will definitely never happen on 2238.

Will be implemented in other projects  (http://www.newfmc.pl/wasteland2155/board/index.php) though.
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Roachor on August 04, 2012, 07:38:46 pm
You do realize bots are cheating right? No surprise you need to take the easy route.
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Wiktor_pl on August 04, 2012, 08:17:38 pm
I dont doubt you can lvl to 99lvl easily, but not everybody will do power lvling.
Anyway, that doesnt matter - its about need for alts. Now we make alts because we can't manage without them,
but the subject is about how to avoid alting - if you can do everything by one char, you wont be doing alts (well, if crafting system will come back to no-cooldown).

You may say that - "come on, fallout is about rarity, fu, chars cant do everything, they're not superheroes". But, lets be honest, if you dont have one char that can do many things, you get many chars that can do one specific thing. Simple truth, and thats exactly what is everybody doing. Whats the difference overall except you got much more effort in lvling army of alts, then relogin to Crafter5? :P

If you will have universal character you can do much things by one char which means you will be more recognizable by other players, allows you to identify with one nick ingame which is called Role Play.
If you will do something bad - someone will tag you red and then, lets say, dont trade with you in future. If you help somebody, you will be tagged green and it may be useful for you if you will be in troubles and so on and so on.
You're begin to start some kind of "mark", good or bad, serial murderer or savior, not only to your forum/gang friends, but also for players who dont use IRC/forum or just dont recognize you ingame.

And, if we get for ex. +1HP after 24lvl for lvl, you're not overpowered in compare to other players - you get 75extra hp, which is significant amount, but dont give you super-uber powers. That will prevent people from abusing that feature and focusing only on getting 99lvl first, and then playing. There will be actually no need for fast lvling to go into PvP and win the battle.

Also, there could be some perk called "re-roll" to allows you to change some part of your build(one perk, SPECIALS, tag?), since if you realize on 43rd lvl (or 88th) you've made wrong build and you're going wrong way.. well. :D (but thats just my idea, got pissed off in every session by making build before i know whats going on game mechanics in actual session and being obligate to make another one :DD)
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Tomowolf on August 04, 2012, 08:47:03 pm
Not gonna happen.
(After reading this I realise we are in big need of new SDK based servers).
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Billy Carter on August 05, 2012, 12:16:54 am
Bad idea. We'd have BG/crippler/sniper/medic/laser/AC/unarmed/melee builds

Well... i always liked Arcanum: Of Steamworks and Magic Obscura leveling system.
One point. That's it. One point. Go and make tesla coil. And stay tuned!
(http://upload.wikimedia.org/wikipedia/en/thumb/7/78/Trollface.svg/200px-Trollface.svg.png)

So... Lets make them count. And yes, i like that no cap-50lvl cap idea. A lot. Playing right now its like - run to 24 lvl an go home. Nothig else to do here. Stay tuned.

I am... :)
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: likeyoucare on August 05, 2012, 11:11:28 am
Great idea DocAN.


Bad idea. We'd have BG/crippler/sniper/medic/laser/AC/unarmed/melee builds
Why so dumb? Can you see the difference between BG,crippler,sniper,medic,laser,AC unarmed,melee builds
AND
 BG/crippler/sniper/medic/laser/AC unarmed/melee builds?
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Perteks on August 05, 2012, 11:46:20 am
Im sure if there was option to do what Docan suggest then for sure half of people will focus on less alts ;)
Title: Re: Less alts, more RP, less fast relogs - IDEA
Post by: Enguzrad on August 05, 2012, 06:52:14 pm
Personally, I like one 99lvl character more then four 24lvl alts... maybe I should check out that other projects.