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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on July 31, 2012, 09:33:09 am

Title: Losing EXP after death
Post by: DocAN. on July 31, 2012, 09:33:09 am
I don`t remebre if it was suggested or not but it is another idea how to make FOnline even harsher.
Let`s say -5% current XP when You die.
What do You think about it ?
Title: Re: Losing EXP after death
Post by: Cyber Jesus on July 31, 2012, 10:18:29 am
that would make new players ragequit even faster
Title: Re: Losing EXP after death
Post by: Stration on July 31, 2012, 10:38:15 am
The level cap is too low for -5% exp. to make any real difference.
Title: Re: Losing EXP after death
Post by: DeputyDope on July 31, 2012, 11:46:19 am
and the point of this suggestion is... ? make players grind even more, especially PvP characters? what about deaths in hinkley?

bad suggestion.
Title: Re: Losing EXP after death
Post by: T-888 on July 31, 2012, 12:46:56 pm
I think this is a horrible idea.
Title: Re: Losing EXP after death
Post by: ronillon on July 31, 2012, 12:47:56 pm
NO
Title: Re: Losing EXP after death
Post by: Tomowolf on July 31, 2012, 12:48:43 pm
It's a great idea!

























Wait, its not Tibia.
Title: Re: Losing EXP after death
Post by: Malice Song on July 31, 2012, 01:49:48 pm
Well, what's your intended goal with that change?

Players with a very limited number of builds probably won't care anyways. I assume PvP players get shredded to bits regularly, now they'd have to grind XP in addition to gear and from what i read the latter isn't exactly fun for them to begin with. Since 1h cooldown seems to be such a big deal, crafters are probably going to hang themselves irl as soon they drop below the profession requirement for the bps they ate. Noobs ragequitting left and right. NCR idling becomes a massive liability, which the social part of an mmo really shouldn't be imo.

That's the downsides that come to mind right away. I assume there's an upside you intended with the suggestion, but I just don't see it.
Title: Re: Losing EXP after death
Post by: Sarakin on July 31, 2012, 01:59:44 pm
I guess, upside of this suggestion is for noobs & pvp players to SUFFER !!!111

Not support, of course.
Title: Re: Losing EXP after death
Post by: DocAN. on July 31, 2012, 05:02:51 pm
think about hth trolls or suicde ncr citizens. crits get nerfed - no problem, you can take brd instead and much more.
-5% is just an example, it can be -15% this is something what can be discussed.
Title: Re: Losing EXP after death
Post by: DeputyDope on July 31, 2012, 05:11:37 pm
think about hth trolls or suicde ncr citizens. crits get nerfed - no problem, you can take brd instead and much more.
-5% is just an example, it can be -15% this is something what can be discussed.

how about -0%?
Title: Re: Losing EXP after death
Post by: DocAN. on July 31, 2012, 06:12:49 pm
how about -0%?

Why not +0%?
Title: Re: Losing EXP after death
Post by: falloutdude on July 31, 2012, 06:21:49 pm
this has allready been suggested awhile back. most said no because its just a another annoying way to make us have to grind all the time and makes new players quit.
Title: Re: Losing EXP after death
Post by: avv on July 31, 2012, 06:22:02 pm
The goal is good but method is wrong. Better would be that if you kill someone, he has to pay 100 caps to the killer from his bank account. If he doesn't have the money, he has to shovel shit in the spawn until he can pay.

No more trolls.
Title: Re: Losing EXP after death
Post by: falloutdude on July 31, 2012, 06:24:43 pm
The goal is good but method is wrong. Better would be that if you kill someone, he has to pay 100 caps to the killer from his bank account. If he doesn't have the money, he has to shovel shit in the spawn until he can pay.

No more trolls.
i like this but it should only apply to people lvl 18 and up to save some newbies trouble. also not the bank some other thing like the bank. no one wants to put money in the bank because we will never be able to take the money out.
Title: Re: Losing EXP after death
Post by: avv on July 31, 2012, 06:38:35 pm
i like this but it should only apply to people lvl 18 and up to save some newbies trouble. also not the bank some other thing like the bank. no one wants to put money in the bank because we will never be able to take the money out.

Well make the banks work. I was thinking about some level requirement but best is to make time requirement instead. Otherwise the trolls will be low levels. Once the char is like one week old, it has to pay. Town checking bluesuits would become rather costly quick.
Title: Re: Losing EXP after death
Post by: naossano on July 31, 2012, 06:47:27 pm
I personnally don't want a new downside of dying.
You already lose your stuff, be sent very far with 10 hp and 10 minutes of weak, which is far more than one could sustain, (not to mention the trollers and chainkillers) considering that 80% of the server want to kill you, players and npc included, not counting radiation and environnement.

But the loss of experience could be interesting if extended to everyone.
Let's say every charater of the wasteland lose 1000 XP per IRL day.
You'll have to wait a few days before losing a level, only if you don't gain xp in the meantime.
On the other hand, you wouldn't want to make 24 characters. It would mean 24 times more XP.
It would decrease alting a little, without punishing those who do it;
Title: Re: Losing EXP after death
Post by: Sarakin on July 31, 2012, 06:51:33 pm
Somewhere someone mentioned a death timer, that is, when you die repeatedly over short course of time, your next respawn will take longer.
So in practice, regular pvp characters will have nothing to worry about, because they die once and it takes time to resupply, while naked annoying bs trolls will suffer :>
Title: Re: Losing EXP after death
Post by: T-888 on July 31, 2012, 06:57:24 pm
No more trolls.

Until there is actually something to do in this game, expect trolls, those are players who have ran out of ideas what to do, ran out of activities they once considered fun. Such brute restrictions will not make this game more interesting, let's be honest, if you would eliminate all possible ways how troll with unequipped characters that wouldn't make this game more appealing in what you can actually do in it. Okay, they will put AC cap on characters, make heavy handed unreliable to do knockdowns, so what? Does that add more content to the game? No it doesn't, it's still the same old story, the human brain will find more ridiculous ways how to entertain, and that's because the grey matter has nothing to occupy itself with.

Countering trolls with features, restrictions is like repairing mechanical devices with duck tape, makes it work again for a while, but doesn't solve the real problem, the lack of possible activities.

I'll be damned, it's actually more interesting to check the forum than to be in game most of the time.
Title: Re: Losing EXP after death
Post by: Malice Song on July 31, 2012, 08:14:06 pm
Until there is actually something to do in this game, expect trolls, those are players who have ran out of ideas what to do, ran out of activities they once considered fun.

That begs the question, however, what activities you are thinking of here. I think we can all agree that more content equals more variety equals more fun, but the game is based on a finite single player experience and systems/content that were designed to accomodate that. Every change in systems or content seems to have to be made by the devs specifically while most of the playerbase (including you in an earlier post, and I think rightly so) would place priorities on fixing some of the existing mechanics that are either bugged, unbalanced or simply not well thought out at the moment.

To a certain extent the responsibility is actually with the playerbase and from what I can tell, interesting projcets have already been done in the past, although unfortunately they tend not to last incredibly long. Apparently when running out of ideas what to do, some players get creative, others disruptive. That is not a problem with development, but with maturity.
Title: Re: Losing EXP after death
Post by: TKs-KaBoom on July 31, 2012, 08:25:38 pm
this has allready been suggested awhile back. most said no because its just a another annoying way to make us have to grind all the time and makes new players quit.

Seriously is this not the objective of this game?  I always thought it was and am more than glad to do my job one rage quiting nooby at a time.  I think it's actually the goal of the dev team by the direction they have taken with the game as well.  Embrace the philosophy "wasteland is harsh". 

P.S. Permadeath would be best.
Title: Re: Losing EXP after death
Post by: T-888 on July 31, 2012, 08:47:17 pm
That begs the question, however, what activities you are thinking of here.

http://fodev.net/forum/index.php/topic,193.0.html
http://fodev.net/forum/index.php/topic,23033.15.html

Hell even this i would call activity related, player interaction. http://fodev.net/forum/index.php/topic,25119.0.html

There are good ideas out there already, no need to invent a new wheel, but as some other members of this forum has pointed out and developers have confirmed it, we could see something like that in the next few years, maybe.
Title: Re: Losing EXP after death
Post by: Alexandrite on July 31, 2012, 08:48:10 pm
I don`t remebre if it was suggested or not but it is another idea how to make FOnline even harsher.
Let`s say -5% current XP when You die.
What do You think about it ?

How about NO?
Title: Re: Losing EXP after death
Post by: Malice Song on July 31, 2012, 09:18:04 pm
http://fodev.net/forum/index.php/topic,193.0.html
http://fodev.net/forum/index.php/topic,23033.15.html

Hell even this i would call activity related, player interaction. http://fodev.net/forum/index.php/topic,25119.0.html

To conclude my part in the OT: I was basically asking to see, if you had persistent activities or more one-off quests in mind. I'd agree on the examples, seem really good and interesting at first glance (even though it looks like purely TC or at the very least faction oriented content). I'm not sure how hard that is to implement on top of the fixes that need to be done right now and thus how much meantime there is to fill from the playerbase. Then again, I don't have to be.
Title: Re: Losing EXP after death
Post by: T-888 on July 31, 2012, 09:23:06 pm
I'm not sure how hard that is to implement on top of the fixes that need to be done right now
and thus how much meantime there is to fill from the playerbase.

From what developers said, hard. Such activities keep and hold the player base, because if a player isn't a troll and as you said mature enough, he will just quit the game if there's nothing to do. For me personally there is one thing to do in game and even that is getting old, because there are no goals or purpose behind it - PvP, goal could be fighting for resources of what the town provides, but that too has become obsolete because of the amounts of resources distributed in the past.

Sorry for this offtopic. :)
Title: Re: Losing EXP after death
Post by: Roachor on August 03, 2012, 02:48:10 am
Ah another "make the game shittier so something something profit" thread. Why does shit like this and perma death always pop up like somehow the game being annoying makes it more badass.
Title: Re: Losing EXP after death
Post by: ronillon on August 04, 2012, 03:20:07 am
Ah another "make the game shittier so something something profit" thread. Why does shit like this and perma death always pop up like somehow the game being annoying makes it more badass.

I just hope those are just sarcasms. Or the people who hate the game for some reason.
Title: Re: Losing EXP after death
Post by: Brujah on August 04, 2012, 04:26:57 am
Nope, I don't give a **** about levelling.


I just want to level my alts to 24 as fast as possible so I can have genuine fun.
Title: Re: Losing EXP after death
Post by: Haraldx on August 04, 2012, 10:03:24 am
I've always wondered, why does 2238 even have levelling if it's all about PvP? The quests and whatnot are just there so the devs can be proud of it (not like I blame them).
Title: Re: Losing EXP after death
Post by: avv on August 04, 2012, 10:37:27 am
I've always wondered, why does 2238 even have levelling if it's all about PvP? The quests and whatnot are just there so the devs can be proud of it (not like I blame them).

Characters are tools same as items. Levelling is just farming for characters the same way you farm for items.
Title: Re: Losing EXP after death
Post by: Roachor on August 04, 2012, 07:35:47 pm
As I said 3 seasons ago, if you could just make a max lvl char off the bat we could have extensively tested what perks work in a much smaller time frame. Not like grinding is fun or useful, this is supposed to be a beta test not just a half baked mmo. Then again I would have never imagined the progress would be so slow, there have been easily fixed bugs that stay in game for years.
Title: Re: Losing EXP after death
Post by: Haraldx on August 04, 2012, 09:37:01 pm
And people still don't seem to understand the difference between open beta test and closed beta test.