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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Stration on July 27, 2012, 05:02:53 pm

Title: Improved suicide command
Post by: Stration on July 27, 2012, 05:02:53 pm
As it is now, you can only commit suicide if you are unconscious.

I propose that the suicide command should allow players to kill themselves regardless of how many current hit points they have.

Why would this be useful?

Consider the following situations:

- you are stuck in a hotel room that you cannot leave
- your limbs are crippled and there is nobody around to heal you
- you want to quickly drop a huge amount of loot on the floor
- you are trapped in a glitched object and no GM is online (and let's face it, they are only online when their buddies need some items spawned; you can forget about getting any help)
- you want to get to the respawn point quickly for whatever reason
- you did something stupid and want to punish yourself

Wouldn't it be good to have the ability to end your life whenever you please? I certainly think so.
Title: Re: Improved suicide command
Post by: Tomowolf on July 27, 2012, 05:07:25 pm
Would be too abusive, hurr should be nerfed.
Quote
(and let's face it, they are only online when their buddies need some items spawned; you can forget about getting any help)
Damn I need to admit those endless fruit trees werent from air.... :-)
Title: Re: Improved suicide command
Post by: Sarakin on July 27, 2012, 06:46:30 pm
Apart from first one, all reasons are just plain stupid.
Title: Re: Improved suicide command
Post by: falloutdude on July 27, 2012, 06:51:26 pm
Apart from first one, all reasons are just plain stupid.
no all of them are good. what you want to wait for gm to come save you? have fun buddy.
Title: Re: Improved suicide command
Post by: Stration on July 27, 2012, 07:07:05 pm
Apart from first one, all reasons are just plain stupid.
All right, so there is one fairly good reason to vote "yes" and not a single reason to vote "no."

Yet you decided to vote "no."

Congratulations.
Title: Re: Improved suicide command
Post by: naossano on July 27, 2012, 07:58:38 pm
They all sucks except the one about punishing himself.

+1
Title: Re: Improved suicide command
Post by: DeputyDope on July 27, 2012, 09:55:11 pm
good suggestion. although for #3 maybe a drop all button would be more useful.
Title: Re: Improved suicide command
Post by: avv on July 27, 2012, 10:07:59 pm
- you want to quickly drop a huge amount of loot on the floor

Supported because of this. Now we need dual log to shoot our haulers.
Title: Re: Improved suicide command
Post by: Sarakin on July 27, 2012, 10:11:24 pm
no all of them are good. what you want to wait for gm to come save you? have fun buddy.
Save from crippled limbs ? I have doctor for that

All right, so there is one fairly good reason to vote "yes" and not a single reason to vote "no."

Yet you decided to vote "no."

Congratulations.
What are you talking about ? All except first is reason to vote no, aint going to promote metagaming.
Title: Re: Improved suicide command
Post by: T-888 on July 27, 2012, 10:19:06 pm
Supported because of this. Now we need dual log to shoot our haulers.

Nah, you just FR. Keep a dog for haulers, very convenient. :)

Voted no, some reasons are okay like getting stuck, but bypassing any kind of travel system with ~suicide is kinda stupid. Players can still do it, and that is stupid too, random spawns anyone ? Just like before. ;D
Title: Re: Improved suicide command
Post by: Michaelh139 on July 28, 2012, 01:00:34 am
random spawns anyone ? Just like before. ;D
Actually this is a really good idea, it stops a lot of bull-shitting during TC especially.

you know what I'm talking about.  Putting 300% outdoorsman 10 ch alt and killing it to be at spawn to pick up every character there and bring them back into the fight in less than 2 minutes.

Always hated that shit.  Would make killing the enemy actually... you know... matter.

OT:  I voted yes.  There is no reason not to, and there is reason to do so. 
Title: Re: Improved suicide command
Post by: avv on July 28, 2012, 01:43:51 am
Actually this is a really good idea, it stops a lot of bull-shitting during TC especially.

you know what I'm talking about.  Putting 300% outdoorsman 10 ch alt and killing it to be at spawn to pick up every character there and bring them back into the fight in less than 2 minutes.

Always hated that shit.  Would make killing the enemy actually... you know... matter.

Better is to build a base right on top of spawn, fill it with cars and there you go. But fastrelog is better.
Title: Re: Improved suicide command
Post by: T-888 on July 28, 2012, 01:51:49 am
Kill random troll who has came back the #9459 time in new reno => suddenly, klamath spawn => win

Certainly some good pros with such a feature, but also a lot of cons. New players dying and appearing too far from their first tent or whatever, well you can imagine, though that could be solved with some timer that would exist for newly created characters who would spawn normally, temporarily. Never bad to dream, i wouldn't mind random spawns. Maybe a new suggestion worthwhile, involving a lot die hard discussion just for fun.

Better is to build a base right on top of spawn, fill it with cars and there you go. But fastrelog is better.

That's practiced by us already, at least was. FR is good until you run out of characters who are geared, random spawns would complicate re-gearing a lot of alts, thus encouraging less alts used in battle, though i don't think that would be very effective.
Title: Re: Improved suicide command
Post by: RavenousRat on July 28, 2012, 01:55:36 am
Kill random troll who has came back the #9459 time => suddenly, klamath spawn => win

Certainly some good pros with such a feature, but also a lot of cons. New players dying and appearing too far from their first tent or whatever, well you can imagine, though that could be solved with some timer that would exist for newly created characters who would spawn normally, temporarily. Never bad to dream, i wouldn't mind random spawns. Maybe a new suggestion worthwhile, involving a lot die hard discussion just for fun.

That's practiced by us already, at least was. FR is good until you have characters who are geared.
Or just cumulative Death cooldown, if it's active -> random respawn or longer death. If your last death was long time ago, you'll respawn near, if you just died and died again, you'll be respawn in random place or you'll lie dead for longer time.

Also improved suicide, as suggested here, may work like suicidal explosion but without explosion, so you'll wait for a long time till respawn, so people won't use it for teleportation, but use only if they have no more choice (stuck).
Title: Re: Improved suicide command
Post by: T-888 on July 28, 2012, 02:00:02 am
Or just cumulative Death cooldown, if it's active -> random respawn or longer death. If your last death was long time ago, you'll respawn near, if you just died and died again, you'll be respawn in random place or you'll lie dead for longer time.

So it is worthwhile to do a new suggestion. Good ideas i have to say, need to think about them first, then maybe make a suggestion.

Nahh, maybe after a long time, other more pressing suggestions required. Like someone needs to make a suggestion about nerfing Troll Box, witch is going to be painful to discuss with players if i do it "oh no, sot abuser abused box now wants it to disappear bla bla bla bla"

;D
Title: Re: Improved suicide command
Post by: Stration on July 28, 2012, 10:33:31 am

good suggestion. although for #3 maybe a drop all button would be more useful.
I agree, but let's take it one step at a time, shall we?

Nah, you just FR. Keep a dog for haulers, very convenient. :)

Voted no, some reasons are okay like getting stuck, but bypassing any kind of travel system with ~suicide is kinda stupid. Players can still do it, and that is stupid too, random spawns anyone ? Just like before. ;D
"I don't really need it so don't let anyone have it." 

It's because of people with attitude like this that the game keeps getting worse.

aint going to promote metagaming.
But... you just did exactly that.


Title: Re: Improved suicide command
Post by: T-888 on July 28, 2012, 12:12:21 pm
"I don't really need it so don't let anyone have it." 

More like i don't care very much, make dying with ~suicide longer than normal and there's no problem, really.
Title: Re: Improved suicide command
Post by: jan0s1k on July 28, 2012, 02:28:40 pm
Nice feature suggestion, but it should be possible ONLY if you have knife, rope or any other "suicide tool", or just any sharp tool :>
Title: Re: Improved suicide command
Post by: ronillon on July 28, 2012, 06:54:31 pm
Nice feature suggestion, but it should be possible ONLY if you have knife, rope or any other "suicide tool", or just any sharp tool :>

That would make the command useless in many situations.

The only limitation should be, that you get longer replication cooldown, like when suicidebombing.
Title: Re: Improved suicide command
Post by: Kilgore on July 28, 2012, 08:24:12 pm
Putting limits on suicide command. Oh gosh, how retarded can you actually get.

Voted yes, of course, though I don't remember when I used such command anyway.
Title: Re: Improved suicide command
Post by: Sarakin on July 28, 2012, 11:40:08 pm
But... you just did exactly that.
I meant friends or skill, but yes, pick what suits you.


Just dont introduce random respawns, it cost us considerable amount whining to have them fixed again.
Title: Re: Improved suicide command
Post by: T-888 on July 29, 2012, 12:23:01 pm
Putting limits on suicide command. Oh gosh, how retarded can you actually get.

Thinking is not your strong point i guess, example, town control in gecko and my character is in broken hills and taxi is not present, drop gear and ~suicide to rearm in gecko base and be there faster. That's nothing major, but i don't expect you to understand, not you.
Title: Re: Improved suicide command
Post by: Kilgore on July 29, 2012, 12:53:37 pm
Yeah, I think that it makes ~suicide a totally overpowered feature, especially for such smart kids like you, kid.
Title: Re: Improved suicide command
Post by: likeyoucare on July 29, 2012, 09:34:06 pm
I just voted "NO"  ;D
Title: Re: Improved suicide command
Post by: JovankaB on July 30, 2012, 03:27:39 am
Personally I would like suicide but with longer respawn time, sending you to a random respawn (even if you have a hotel room) and maybe not possible when you are in combat (TB or RT cooldown).
Title: Re: Improved suicide command
Post by: TKs-KaBoom on July 30, 2012, 03:51:02 am
Personally I would like suicide but with longer respawn time, sending you to a random respawn (even if you have a hotel room) and maybe not possible when you are in combat (TB or RT cooldown).

Awesome idea!  I would love to catch you out in a TB battle incap and then idle till you cry :)  Pure joy and fun!
Title: Re: Improved suicide command
Post by: Eternauta on July 30, 2012, 03:54:58 am
Sounds like we'd have a new experimental (read, bugged) feature that could be abusable as fuck. Better is to hire a few more GMs so players can get help ideally at all times.
Title: Re: Improved suicide command
Post by: JovankaB on July 30, 2012, 04:00:58 am
Better is to fix bugs so players don't need help  :)
Title: Re: Improved suicide command
Post by: Stration on July 30, 2012, 10:26:06 am
Sounds like we'd have a new experimental (read, bugged) feature that could be abusable as fuck. Better is to hire a few more GMs so players can get help ideally at all times.
It will not be a new feature, it will be a slightly improved version of a feature that we already have, and there is absolutely no way of abusing it.

And as for GMs... try and summon a GM to fix your broken limbs, quickly teleport you to the respawn point, or help you drop your loot on the floor, and see what happens. Plus, more GMs means nothing other than even more GM abuse; if anything, we should reduce the number of game masters, but that's a subject for another discussion.
Title: Re: Improved suicide command
Post by: Eternauta on July 30, 2012, 05:19:38 pm
try and summon a GM to fix your broken limbs, quickly teleport you to the respawn point, or help you drop your loot on the floor, and see what happens. Plus, more GMs means nothing other than even more GM abuse; if anything, we should reduce the number of game masters, but that's a subject for another discussion.

Are you serious? Man I didn't know GMs were supposed to heal your crippled limbs or help you drop loot. The moar you know...
Title: Re: Improved suicide command
Post by: Stration on July 31, 2012, 03:10:22 pm
I didn't know GMs were supposed to heal your crippled limbs or help you drop loot.

They're not. That's why we need the improved suicide command rather than more GMs.
Title: Re: Improved suicide command
Post by: Stration on August 10, 2012, 11:39:57 am
(http://i46.tinypic.com/1iz9zq.png)

Well-known problems with leaving Hinkley are one more reason why the thing suggested in this thread is needed.
Title: Re: Improved suicide command
Post by: JovankaB on August 10, 2012, 11:43:09 am
(http://i46.tinypic.com/1iz9zq.png)

Well-known problems with leaving Hinkley are one more reason why the thing suggested in this thread is needed.

It's very likely that suicide wouldn't help him anyway. Usually killing is not enough in Hinkley, because script waits for other people to die and they aren't in game. Or there is other reason, I'm not sure but it does require to grab player to lobby room and respawn with command most of the time.
Title: Re: Improved suicide command
Post by: Simon on August 10, 2012, 12:05:33 pm
He was screaming for help while I was in lobby, he said he was in the pit so I dual logged and made a match in the pit and killed him to get him out but some more simple process to get yourself unstuck from hinkley would be nice.
Title: Re: Improved suicide command
Post by: Stration on August 10, 2012, 12:06:00 pm
It's very likely that suicide wouldn't help him anyway. Usually killing is not enough in Hinkley, because script waits for other people to die and they aren't in game. Or there is other reason, I'm not sure but it does require to grab player to lobby room and respawn with command most of the time.
You can make ~suicide force players to respawn in one of the respawn camps though, am I right?
Title: Re: Improved suicide command
Post by: Simon on August 10, 2012, 12:19:24 pm
Better is to hire a few more GMs so players can get help ideally at all times.
Also this, I know Jovanka wants to be the one and only online and active 24/7 to help people but even she can't do that.
Title: Re: Improved suicide command
Post by: Stration on August 10, 2012, 12:28:30 pm
Also this, I know Jovanka wants to be the one and only online and active 24/7 to help people but even she can't do that.
If you want to discuss whether we need more GMs or not (and believe me, we don't), start another thread, thanks.
Title: Re: Improved suicide command
Post by: JovankaB on August 10, 2012, 12:32:03 pm
Also this, I know Jovanka wants to be the one and only online and active 24/7 to help people but even she can't do that.

No, I'm not GM anymore and I don't want to do any GM tasks anymore. I did enough as GM.
Title: Re: Improved suicide command
Post by: Simon on August 10, 2012, 12:54:43 pm
To make people understand more cleary and to make Stration happy:

Better is to fix bugs so players don't need help  :)

bugs and things such as:
- you are stuck in a hotel room that you cannot leave
- you want to quickly drop a huge amount of loot on the floor
- you are trapped in a glitched object and no GM is online (and let's face it, they are only online when their buddies need some items spawned; you can forget about getting any help)
- you did something stupid and want to punish yourself
- hinkley related stuck bugs

So making a improved suicide command for specific purposes or doing this
Better is to hire a few more GMs so players can get help ideally at all times.

UNTIL there is a way for players to avoid such issues has been implemented would help greatly.
Now since the last active gm has resigned
No, I'm not GM anymore and I don't want to do any GM tasks anymore. I did enough as GM.
And there is no improved suicide command for certain situations, players are f*****.
Until a workaround is introduced, new gms would help and then when the workarounds have been implemented you can get rid of the old and inactive gms (or the new ones, your choice).

@Stration
and believe me, we don't

and let's face it, they are only online when their buddies need some items spawned; you can forget about getting any help

The end.
Title: Re: Improved suicide command
Post by: Eternauta on August 10, 2012, 02:40:37 pm
I think Stration exaggerated a bit about GMs (they're only online when their buddies need items, etc.) - It is true however that GMs are not always logged into their GM characters, which is not bad in itself because they have the right to enjoy the game too, but it also means requesthelp is useless. Alternatively, one could join #2238 and see if there is any GM there, and now I have to say I've noticed that some GMs were online but didn't answer.

We have recently seen how some people got promoted to devs, maybe a few new GMs could be chosen.

I think the most important thing here is talking about how to avoid unconfortable situations that should never happen. There are different ways to do this (bug fixing, hiring GMs, implementing Stration's suggestion or something similar) and there is no reason to rely on just one of them.
Title: Re: Improved suicide command
Post by: Mariposa_Girl on August 16, 2012, 07:42:56 pm
this useless on me but maybe useful if I stick on bug and need quick escape
Title: Re: Improved suicide command
Post by: Roachor on August 16, 2012, 11:43:03 pm
It's a good solution, this way people can ragequit faster. "HH? FUG DIS GAME" *suicides*
Title: Re: Improved suicide command
Post by: Stration on April 04, 2013, 11:32:10 am
BUMP!
Title: Re: Improved suicide command
Post by: Mike Crosser on April 04, 2013, 11:34:38 am
(http://t0.gstatic.com/images?q=tbn:ANd9GcQseIesggbtmt8bxpGfuGR2QIl7kT8Jz_ZhcTvBf_ysODR-COym0w)
But yeah the suggestion is good(I can already see the mass suicides in NCR)
Title: Re: Improved suicide command
Post by: Stration on April 04, 2013, 11:49:01 am
Do you really need to use a picture nine times the size of the rest of your post to point out something completely irrelevant to the matter at hand, and not even accurate as the term "necrobumping" used properly only applies to trolls reviving old threads for their personal amusement?

I guess you do. Oh, well.

Thank you for supporting Improved Suicide Command.
Title: Re: Improved suicide command
Post by: Mike Crosser on April 04, 2013, 12:07:22 pm
Do you really need to use a picture nine times the size of the rest of your post to point out something completely irrelevant to the matter at hand, and not even accurate as the term "necrobumping" used properly only applies to trolls reviving old threads for their personal amusement?

Yes

But It's a good suggestion non the less.I remember several times when I and many other people could have used this command.
Title: Re: Improved suicide command
Post by: Alvarez on April 04, 2013, 04:31:26 pm
How do one kill himself without gear?

~swallowtongue
~breakyourneck
~summonctulhu
Title: Re: Improved suicide command
Post by: Mike Crosser on April 04, 2013, 06:50:59 pm
~shitinmouththenchoke
To make it more fonlineish