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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Slick on July 20, 2012, 12:42:12 am

Title: TC Zones
Post by: Slick on July 20, 2012, 12:42:12 am
Ok well we experienced PvP today, and it seems that you have to you stay in the TC zone back to the same shit. Honestly I liked the TC before the update, except for the world map camping with timer. Is it possible to have a TC system with the timer but the entire town is a TC zone like before? I myself found the game was more fun when you could TC any where and town and setup a tactic anywhere you wanted instead of the same old stupid tactics used from last wipe. What you guys think about this change? Its better than toilet control, but it was better before this update today if you ask me.
Title: Re: TC Zones
Post by: Wind_Drift on July 20, 2012, 12:48:31 am
Couldn't the TC zone just be extended to cover the whole map?
Title: Re: TC Zones
Post by: Slick on July 20, 2012, 12:51:07 am
Couldn't the TC zone just be extended to cover the whole map?

I'm sure its possible I couldn't answer that but it would be very nice if that did that, and that is kind of what I'm suggestioning I liked the ability to setup any where you want more freedom not be restricted to the same crappy TC spots agian.
Title: Re: TC Zones
Post by: Wind_Drift on July 20, 2012, 01:02:09 am
I'm sure its possible I couldn't answer that but it would be very nice if that did that, and that is kind of what I'm suggestioning I liked the ability to setup any where you want more freedom not be restricted to the same crappy TC spots agian.

I agree, I'm just saying that I think that would probably be the easiest way to fix it.  I don't know how the TC zone is implemented server side, but simply extending it SHOULDN'T make it possible to evacuate to WM and keep the timer running.  Who knows.

But the limited TC zone does suck, from what I remember of it last year.
Title: Re: TC Zones
Post by: RavenousRat on July 20, 2012, 01:18:42 am
Couldn't the TC zone just be extended to cover the whole map?
Title: Re: TC Zones
Post by: Crazy on July 20, 2012, 01:23:31 am
TC zone should cover the whole map, minus all buildings/glitched/too easy to defend places.
Title: Re: TC Zones
Post by: avv on July 20, 2012, 01:27:15 am
Couldn't the TC zone just be extended to cover the whole map?

I agree it should. It's tiresome to camp the same locations. Perhaps buildings could be outruled because it always ends up with stalemate where the attackers wait outside and capturers stay in.
Title: Re: TC Zones
Post by: LeMark on July 20, 2012, 01:54:31 am
I agree it should. It's tiresome to camp the same locations. Perhaps buildings could be outruled because it always ends up with stalemate where the attackers wait outside and capturers stay in.

Be careful, this great community will create awesome tactic like camping close wm exit and leave map if enemies come...
Title: Re: TC Zones
Post by: T-888 on July 20, 2012, 02:00:46 am
Runaway soldiers, that's what we called them, this already happened. Camp near the exit grid, as soon as they see danger, go out, re-enter to attack or just run away. Mostly just run away, and the worst part is you can't do nothing about it, unless with some ridiculous amount of mercenaries and what not.
Title: Re: TC Zones
Post by: Wind_Drift on July 20, 2012, 03:55:42 am
Be careful, this great community will create awesome tactic like camping close wm exit and leave map if enemies come...

Which would stop the timer. 
Title: Re: TC Zones
Post by: Crazy on July 20, 2012, 04:50:32 am
Which would stop the timer.
But you still wasted your time, your drugs, and revealed your forces and your intention to fight :P
Title: Re: TC Zones
Post by: Wind_Drift on July 20, 2012, 04:57:17 am
But you still wasted your time, your drugs, and revealed your forces and your intention to fight :P

I call it conceding to a stronger force.

If they run, you win.

 ;D
Title: Re: TC Zones
Post by: John Porno on July 20, 2012, 01:58:29 pm
being able to use the whole town as tc area was definitely a plus. I personally didnt see anyone camping any buildings. In fact, Gecko almost makes you camp the reactor which is rather lame and camping FLC in broken hills was also always popular.
Title: Re: TC Zones
Post by: maszrum on July 20, 2012, 04:09:21 pm
i have to agree with posts abovce, thoes tc zones are just way to schematic after 1,5-2 years of playing on same spots. entire map as a zone sounds good for me.. but as lemark said, there is no real goal of keeping city.. its only excuse for some action. what about change a chest reward a little with random stuff ? with possible to lucky roll for some HI-TECH-SHIT like gauss ammo, colour combatarmors, pulse rifles?
Title: Re: TC Zones
Post by: avv on July 20, 2012, 08:38:52 pm
Runaway soldiers, that's what we called them, this already happened. Camp near the exit grid, as soon as they see danger, go out, re-enter to attack or just run away. Mostly just run away, and the worst part is you can't do nothing about it, unless with some ridiculous amount of mercenaries and what not.

Don't want to turn this thread into strategy school, but how about making the enemy believe you're less than them by entering with less people? And then spawn the swarm when the combat is on. It's only logical that enemy will retreat if they are being aproached by swarm.
If tc zones were some sort of deadlocks where you couldn't exit, weaker factions wouldn't even enter. Then there's nobody to fight.
Title: Re: TC Zones
Post by: A concerned wastelander on July 20, 2012, 08:55:14 pm
TC zone should cover the whole map, minus all buildings/glitched/too easy to defend places.

Yes, it should cover the whole map except inside buildings. To take control of a town, you should have to impose yourself not hide in toilets and wait 15 minutes. Yes I know its dangerous to camp outside while on youtube, but maybe you wont need to pass the time on youtube if your constantly on your toes.
Title: Re: TC Zones
Post by: naossano on July 20, 2012, 09:29:14 pm
It would say the whole town, except hotel rooms, and additionnal maps (like sewers and mines)

If some dudes want to try TC in building, why preventing them for doing that ?
It's up to them to accept the consequences...
Title: Re: TC Zones
Post by: Action Jack on July 21, 2012, 07:51:03 am
The TC zones are just shit when we got things like fast log, either get rid of fast log or give us pre-update town control without the exiting town bug. The town control and PvP was starting to get good and was more fun when we could stand anywhere in town as the town takers.