and what about BA and EA? can we get them?And NCRRA should be added.
- NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.
and what about BA and EA? can we get them?
and i heard aimed shots are shit now because of broken crit tableWell they modified crit tables it seems, dunno how much it will affect snipers and crit bursts though.
when i played
benkain who cares about crafting spears or some ma mk2? ;D
should result in better poo distribution inside the pens.Priceless.
any actual download source for recent files ?
updater isnt working for me
classic faction.zip freeze issue
FIXES:
- Treasure Hunter perk no longer lowers ammount of items.
- Mega Power Fist and Power Servos appear in Fixboy.
- Added a dialog option to ask companions about their weapon preferences before taking them.
- Added blueprints to loot container in the Glow.
- Slightly adjusted critical hit tables.
- Rats in Vault 15 no longer speak like a human in combat.Too bad, I found it amusing.
- Various improvements with brahmin that should result in better poo distribution inside the pens.
cant even launch!!! stuck in loading screen. and i agree with dendito, MORE ADV. BENCHESdid you delete chace folder?
did you delete chace folder?didnt work. this update was garbage....
didnt work. this update was garbage....well, what I did was delete chace folder, then updated again, then it downloaded something and it worked for me
terrible update for crafters... the bps and stuff are ok but i was kind of hoping that the next crafting related update adds an adv workbench in some bases or something like that, not make crafting even harder
Better poo distribution = Hundreds of glitched shit piling all over the brahmin pens? lol....you cant even shovel them it says the normal dialogue that it usually does when you shovel it and than it says "That does nothing" and you get no xp/caps.
Better poo distribution = Hundreds of glitched shit piling all over the brahmin pens? lol....you cant even shovel them it says the normal dialogue that it usually does when you shovel it and than it says "That does nothing" and you get no xp/caps.
CHANGES (WIP):
- Slightly adjusted critical hit tables.
What does it mean in practice?
Slightly lowered damage multipliers for non-aimed criticals.
- When using, waterpipes fill all empty waterbags in the inventory as the default action.Could you do that with mines, please?
- Cumulative crafting timeout (1 hour)
Ok it's nice but can you show critical table? Nothing bad will happen and players will be happy :)
Also I'm not sure if the last tweak really works against players, there seems to be a bug in table so the change is only for human NPCs.The last tweak works with players too. Don't listen to her, she is trying to confuse you! ;)
What is sligthly lowered? So if we do a luck roll for a 100 the mulitplier is?
Without going into technical details, if you do a critical shot on a human and you didn't aim any body part, the damage will be slightly lower now than before (for example damage*3 not damage*4).
Without going into technical details...
By the way. How its situation with blueprints in Glow? We opened every locker/box and didn't find any of them.
Oh ffs let the crafters fucking craft! first you have to grind out horrible bps, then mine shitless. Go to an ADv work bench make hq mats. Then finallly make your fucking goofy gear.... I say there is enough monotony in the whole process to begin with, now you need an army of alts? Fucking dumb. Not just dumb, fucking dumb....
They nerfed crafters lol ;D To be honest... There was only one good crafting system and it was 2nd season system.
Care to recall what you've got in mind?
They nerfed crafters lol ;D To be honest... There was only one good crafting system and it was 2nd season system.
Ofc.
Only basic stuff craftable, basic armors craftable(from jackets to metal armor mk2), basic weapons craftable(sniper rifles, avangers, lsw's, gatlings(?) only farmable, sniper rifles in caves).
You could dig minerals/ore anywhere on map. There was no CD for that. You could dig as much as you could. The limit was your carry weight.
There was almost no CD for crafting. It was something between few seconds and few minutes ;)
Simple and satisfactory.
I just remember lots of botting and players not visiting any other location except encounter maps, with pretty much no player to player interaction at all.
I just remember lots of botting and players not visiting any other location except encounter maps, with pretty much no player to player interaction at all.
lol wut? I remember incomparably higher, than nowadays, amount of interactions anywhere I moved . Stuff easy to get, less worries about lost it. Even if i call interaction 5mm bullets exchange.
lol wut? I remember incomparably higher, than nowadays, amount of interactions anywhere I moved . Stuff easy to get, less worries about lost it. Even if i call interaction 5mm bullets exchange.
So did I read it right that we can no longer snipe weapons out of enemy hands? Can we even cripple them? Or was it only the Supermutants in the Gunrunner encounters?
Wait wait... So one player each by one comming to the mine, giving some work on rocks then put them on brah, and then come to base is called "player interaction" buehahaha , no offense but this is the most bullshit thing I've ever heard on this forum since Xoen cow time.
It should be possible to cripple them, they don't drop weapons because they were supposed
to be non-lootable so it was a kind of exploit. Just in the quests where enemies can't be looted.
True, what happens in Modoc in second session can't happens now, who will camp inside a town with stuff waiting be wiped by raider? Now is blue suite madness and WM camping.
I understand that making them drop their weapons through critical hits was an exploit because they weren't supposed to be lootable enemies, but may I ask, why aren't they lootable in the first place? What is wrong with getting a few guns as well as the other loot from that quest? Especially when we can always farm Unity.
It's impossible to scale difficulty for quests with good rewards like BPs without giving the mobs some powerful weapons.
But if you give them powerful weapons, the weapons become reward too, so it becomes unbalanced again.
It's simply too easy to kill a supermutant with avenger with the AI we have.
So what? why can't those weapons be part of the reward? As said, we can still farm Unity 24/7. Imho it's better to get good weapons from quests like this instead of from random encounters genocide.
Because it's too big reward for the difficulty / effort you have to take.
Don't compare Unity with 100% Avengers in safe locations please.
All right, let's not compare these guys with Unity. Let's compare them with the Enclave folks you can disarm in encounters.
That should be more difficult too.
Error: Forbidden
TICKET_VIEW privileges are required to perform this operation on Ticket #30
Can't see the ticket, need privileges, anyway what jovanka is saying. It's fixed and can't farm enclave in a way it was done before.Still people got their explosives hurr.
Still people got their explosives hurr.
Ab. BP rewards from the GR quest:
LSW BPrest BPs (weapons farmable or useless)Only cool "rare" but not so usefull (even with failromanic perks) Improved Flamers (hell let's steal some mk2 fuel instead of crafting because we can't durr).
Oh forgot - they're not so rare, can get them for free in Glow, fail again blurp.
Perhaps there could be more things in boxes but making supermutants lootable would just made it too good no matter what.
Eh, I lost hope that there'll b balance between melee and unarmed..
Well, gonna wait next session..
dude seriously can you shut the fuck up about melee and unarmed? it's fine as it is, if not OP.Everybody around just ignored mah post includin myself.
you obviously don't know what balance is, because balance in your vision means killing a fully armed and fully armored guy with a wooden pole, so bugger off already.
So what? why can't those weapons be part of the reward? As said, we can still farm Unity 24/7. Imho it's better to get good weapons from quests like this instead of from random encounters genocide.Nerf of farming Unity is about to come, fear not.
It was not because of some crafting mechanics, but because this game was new and more players were playing it.
Crafting now is OK, but timeout increase is not a good change.
Last season (Before 15. January Wipe), there was 2hours crafting timeout. Fine.
But there were no blueprints and materials was very easy to get. Players could easily make 5-10 alt crafting chars and make for example BA very easily in mass numbers (For gang purposes).
Now you need very hard (or lucky) to get blueprint for ca even for ma mk2 (Which is nearly better than ca and much easier to craft).
I think 1 hour timeout is just too short. 6-12 hours should be fine.
1 hour timeout just means more alts, more blueprints farm and even more autoclickers to just log in, craft and log out each hour.
Economy will not be ruined by 6-12 hours timeouts, same as it wasnt ruined because of unlimited crafting timeout.
Economy is ruined by those "enclave gatling farm and bos superstimpack stealing without karma loss feature", which SHOULD BE FIXED NOW, but no info in changelog.
http://dev.fonline2238.net/trac.wsgi/ticket/42#comment:1
http://dev.fonline2238.net/trac.wsgi/ticket/31
Both labeled as fixed a few days ago, still no info in this update changelog.
Btw, another GREAT CHANGE, would be to make High quality alloys and High quality metal parts, craftable at standart (not advanced) workbench.
Nerf of farming Unity is about to come, fear not.
It can be a vision of real Wasteland, with sharpened sticks, rocks and three bullets per whole city (remember "Mad Max 2"?), because farming will be impossible (due to NO_LOOT mode for enemies), crafting difficult as fuck (cooldowns, depleted resources, whatever) and so on. Yes, sounds challenging and worth to try for sure.
Perhaps there could be more things in boxes but making supermutants lootable would just made it too good no matter what.
Nerf of farming Unity is about to come, fear not.
It can be a vision of real Wasteland, with sharpened sticks, rocks and three bullets per whole city (remember "Mad Max 2"?), because farming will be impossible (due to NO_LOOT mode for enemies), crafting difficult as fuck (cooldowns, depleted resources, whatever) and so on. Yes, sounds challenging and worth to try for sure.
By fixing "exploits", all you do is encourage us to find new ones. And we will. It's inevitable.
So why are muties in Ares if we can't loot them?
Sadly I believe this is the vision of where the Developers are taking us....
How many of you would of got addicted to fallout 1 and 2 if that were the case? It would have been the quickest frisbee toss to the trash can ever, something to remember when you Devs are mucking around with "fallout 2238"? Nah.......
For those of you who never played fallout 1 and 2, your opinion really doesn't count :)
By fixing "exploits", all you do is encourage us to find new ones. And we will. It's inevitable.
Fallout 1 nor 2 has a crafting system. As they are singleplayer games, their broken economy doesn't matter much as well. Therefore your point is... pointless? The original games are known for their story, quests and rpg-ness, not how good you can craft in them or how easy it is to exploit power armors 1 minute after the game started, etc.
Gunrunner quest could be easily done with just one characater, acquiring dozen various weapons.
I agree with cumulative crafting cd, 6 hours would be nice.
Maybe there shouldnt be a easy way how to get avengers, so start playing with normal miniguns.
So nothing was done about the "fair" ways to get nuka.
"player's fun"
Why did you #@&{[Đđ make Enclave patrols unlootable?
http://clip2net.com/s/28vhy
Legit TC and that's no photoshop, i went over main bases and counted the approximate number of nukas, not including what was on ground or lockers witch shouldn't have any loot, it was around ~45k nuka cola. Drugs for an eternity.
It's hard to find blueprints, but the actual crafting itself is a piece of cake if you think about, it was just stupid when you could just go and make 100 CA at once, the cooldown is retarded too, but still it's too easy to get high tier items in this game. Most items ingame have no worth, armor is like paper easy to reproduce, ammunition is raining from the sky and drugs are as much as water in the world, gold nuggets in ammounts you can only imagine, there's practically nothing you can't buy from traders with gold nuggets or ammunition or thousands of worthless ordinary stimpacks.
Think hard, not so hard to obtain anything. Before you start yapping about big gangs and what not, it's just how the game is for me. Players whining that it is so hard to craft and do most of the things ingame while i just frown with my shoulders. So i kinda disagree with most things i read here.
because I have to find only one Enclave guy
Nobody whined yet about blueprints being easier to aquire. How come?
Nobody whined yet about blueprints being easier to aquire. How come?
Nobody whined yet about blueprints being easier to aquire. How come?This might be the case because nobody cares about blueprints any more since crafting was made virtually impossible.
Want to know what I find? (...) Super Sledge
No idea what you talk about, they are lootable. You just have to win a battle with them
not do some shenanigans with shooting hands and grabbing dropped weapons with multilogs.
Or grab and survive it...
I just exploited two Avenger Miniguns.
All arguments are invalidated.
Carry on.
- Various improvements with brahmin that should result in better poo distribution inside the pens.
What is this for when the shovel doesn't work? It doesn't make sense you know.
Bug, will be fixed on next update. If you checked tracker you would know it:
http://dev.fonline2238.net/trac.wsgi/query?description=~shit
Can't wait to see the run to pens after next update :)
What's in the next update or as I call fix and change useless things and nerf anything that anybody finds fun like stealing? Remove 10mm pistol? Nerf sharpened pole crafting? Or how about changing base access so all bases are visible on world map to all players! Jovankas vision run around blue suit with no items not dying!
i would like to get few information about game and updating it.There is no process its spur the moment ideas, they don't play their own game and can just use GM commands so they do not understand these frustrations. They listen to idiots who kiss their asses which are factions who are not dominate any more in PvP and so they are cry babying to their friends to change things and to piss everybody off.
Whats the way you choose things to be changed in game?
What was reason to get cooldown on crafting?(etc too many items in game?)
What was reason to get reputation loss in random encounter for stealing?
What is use for stealers after update in PVE?(1 or 2 examples)
Is there anyway how to improve reputation with BOS,ENCLAVE?(repeatably)
thanks for answers
No idea what you talk about, they are lootable. You just have to win a battle with themI didn't express myself correctly, yes I know they are lootable but it's significantly harder to get stuff from them. Why is it bad? Because only the biggest hoarders gathered enough stuff, I know some people who only play gatling laser builds (a friend of mine has like 4 alts) and now he's fucked up. He has maybe 15 gatling lasers (matter of 3-5 pvp evenings?) and he's already looking for another game. Really Jov, show me how you win a battle with an enclave patrol not using GM account or multilog. Just you vs. them. Not only once, but many times. After the first encounter your reputation won't allow you to shoot first. Taking into account that you might win one battle, thanks to 75% crit. chance that enclave patrols have you will fail very often. This is even more frustrating than searching for a one patrolman.
not do some shenanigans with shooting hands and grabbing dropped weapons with multilogs.
Or grab and survive it...
I just exploited two Avenger Miniguns.Two avengers, big deal. I didn't say it's impossible to get them. How long did it take with all the preparations?
All arguments are invalidated.
Carry on.
Two avengers, big deal. I didn't say it's impossible to get them. How long did it take with all the preparations?
If it's true, just don't tell anyone, you probably found the same exploit as avv did. I will eventually realize the trick but if devs find out we're done.I hope you'll farm them enough, to show any nerfs ain't way to balance the current system.
Really, All those nerfs hurt only one big group of players : PVPers.
@ Kelin - Maybe you should do something unspeakable, to team up with someone and kill them together. Dont tell me you want to kill & loot the most powerful encounter just by yourself.
@ Kelin - Maybe you should do something unspeakable, to team up with someone and kill them together. Dont tell me you want to kill & loot the most powerful encounter just by yourself.
Nah pvpers have a horrific competitive attitude, they all watched superman too many times. They don't want to play if they aren't the star. They are ok with doing pvp in a team because they all think they are the quarterback and everybody else is there cheerleaders. They really aren't about playing the "game" just showing off to each other who has the best build, like a sophomoric pissing contest.
Maybe I don't want to play because the armor, superstims and ammo for the PvP builds is now a pain in the ass and not fun to get?It's easy and fun for PvE builds to get.
If it's true, just don't tell anyone, you probably found the same exploit as avv did. I will eventually realize the trick but if devs find out we're done.
advanced workbench => public places => crafting cooldown to encourage frequent visits to public locations.
I refuse to accept that increasing "player interaction" has to be done with the cost of reducing fun. Cooldowns aren't fun. It's funnier to craft big deal of items in one go rather than 1 every hour.Craft cooldown is shit, another cause of alting. Crafting must be regulated by time spent to gather mats, not by craft cd.
Craft cooldown is shit, another cause of alting. Crafting must be regulated by time spent to gather mats, not by craft cd.
So you rather not visit public locations frequently, because it's boring? Player interaction isn't fun itself? It's easy to craft big amounts of items in one go, but then the whole idea of advanced workbenches in public locations are drained down the pipe. By your logic, it would be better if you could do all that in some cave, waste time to go to advanced workbenches since players visit them so rarely because they can make large amounts of items in public places and not return for a long time, that's why there's no player interaction, wasn't. So you refuse increasing "player interaction" because it's more casual, fuck player interaction, fuck features that makes you go out of your cave. Isn't this what the community has been asking for a long time? Many suggestion revolve around hardcore discussion about how to increase player interaction, now that it's done somehow, it's not good enough ... pfff.
All I know it's not fun. It just isn't. If I've got mats for 10 ca, then I want them now, not in the course of ten hours. Skycast had it right: crafting needs to be regulated with the output of mats. But that don't need cooldown either.
When farming, there's no time to talk to other players so there's no player interaction in first place. How many times have you stopped talking to someone for 20 minutes when you're hauling stuff in town? Mostly you just meet guys named "crafter02" and "Barter" who aren't even interested in talking anyway.
But that don't need cooldown either.
No resource is rare in fonline, makes crafting really easy, equipment looses worth. If rare resource for crafting CA is needed to obtain, it still can be calculated x time needed to obtain the resource to craft y items. Now as i said no resource is rare, so 1 hour cooldown works as a regulator for item scarcity, that's a bad solution yes, but there's nothing to replace it in 2238.
For me personally it's less fun to PvP if most items enemy has, i basically swim in those items of how much i have them already.
There is already cooldown(global cooldown), how do you control the output of resources if there's no cooldown?
Dog mule+high CW alt and just farm farm farm farm farm, kill dog in some location in your base. Is that fun?
If there's random encounters and resources in it with a fixed amount, it's still X amount of time to find Y amount of encounters(only this is a shorter cooldown, and you can still find encounters with multiple windows) So it would be the same to reduce the CD gained from crafting items at workbench.
Who said there needs to be regulator for item scarcity? Let players regulate themselves.
Top gear is always wanted. The more you have, the more you risk and lose. Then you don't have that much anymore. Besides, even now we have lots of gearless bluesuits spamming themselves. If gear was so easy to get, you'd expect everyone to be in ca without being afraid to lose it but that's not the case.
By risk. Presented either by players or npcs.
Randomness could also be a solution in this case, it's good for farming. It's more exciting to find random ammounts of materials or even random treasures than always the same stuff.
Adding cooldowns surely don't make it funnier.
Yes but you can do it as long as you want, which creates a feeling of freedom.
Crafting timer was in the game since ever.
Its just pointless to put in crafting timers this late into the game, that is the issue I have I could care less about the timer, its just like crafting BA last wipe. It just seems way too late to implament something like this when the players who have stuck around are super rich and stockpiled.
Crafting timer was in the game since ever. We even tried various forms of timers already, see what T-888 wrote a few posts above. If you have a timer to craft items or a timer to find items in encounters- technically it doesn't make a difference, both are timers, you just experience them in a different way.
Well its one extreme to another this type of change brings about frustrations. Its just we had an unlimited crafting timer and then it gets changed to 2 metal armors an hour, that is a huge change. I have no issues with the timers really, but its just strange to bring about such an extreme change.
Another thing is if you don't want us to use thieves to get our gear and super stims may I suggest a change to the super stim recipe and bring back the way shops worked from last wipe? This is another very frustrating thing that we can't trade when gun runners doesn't take 3/4 of things that are farmable.
technically it doesn't make a difference, both are timers, you just experience them in a different way.
What does that mean? Gauss pistol rarity is regulated by it's scarcity, it's a rare item and powerful one, exotic item that involves higher risk/reward when fighting with it.
Invalid argument, there's always is going to be some kind of CD, time needed to gain items, if you could get all equipment for a month in 1 day, that wouldn't be better, even worse. The more equipment you have the less worth it has, if everyone was running around in BA's and avengers only, and those items were too easy to get, no risk/no reward. No point to sell them, trade them, no value in them.
you don't understand, it's the same CD only in a different way, you just waste x time to get y items, no matter what you implement. Average time to find x encounters can be calculated, same thing for lockers in encounters, it's just your fooling yourself.
By this logic, it would be much better if there was infinitive amount of resources in mines, with no cooldown for crafting, nothing whatsover, only time needed to haul ore in a dog mule and go to work bench, the shortest "cooldown" possible.
What this has to do with item availability?
Crafting timer was in the game since ever. We even tried various forms of timers already, see what T-888 wrote a few posts above. If you have a timer to craft items or a timer to find items in encounters- technically it doesn't make a difference, both are timers, you just experience them in a different way.
5 f'n electronic parts per trip to make even the most basic of energy items.*10.
P.S. Rework repairing please.
To be honest the combination of blueprints and crafting cooldown just provided the following: it's best to make crafter alt for each blueprint. Say I craft a combat armor. Timer goes almost to the max. Now it's better to relog to combat helmet crafter instead of waiting the hour. So it's best to divide blueprints to several alts to bypass the timer when crafting multiple items. The cooldown also encourages everyone to find more and more blueprints, because it's best to have 2 combat armor crafters because that means you can craft them twice as fast. So happy hunting and levelling.
All this cooldown does is to make things more time consuming and complex in bad way.
It means that the maximum output of stuff is limited by how fast an individual player manages to hoard them. The better logistics, the more stuff. Time available will always measure the winner if everyone crafts at same speed, but if players aren't limited by cooldown someone who is effective and smart has the chance to hoard faster than someone who has more raw free time.
But if it's the same cd, what difference does it make? Crafting cooldown is not fun, this hidden gathering CD is more fun so isn't the logical solution in terms of enjoyable gameplay to choose the hidden one?
So far we haven't reached this point ever in the history of the game. Except maybe during prewipe madness.
Unsafe mines have a risk of meeting other players.
It has to do with fun. Item availability can't be balanced because it's always player-dependent. Some have more free time, some don't. Unless you want to regulate the ammount of time every player can play daily, item availability is a joke.
Besides, if something is simply unbearably boring to craft then only the most hardened players will do it and rest will moan because they don't have those items and get pwned. Last session I didn't craft a single BA until the cooldowns got more reasonable. The grind wasn't simply worth it, some still did it but did they have fun doing it?
i dont think that this CD bringback is some nice idea
like others said here it was always a timer on it
New update is comming or what? ;DYep, they gonna add alt-limit.
Oh ffs let the crafters fucking craft! first you have to grind out horrible bps, then mine shitless. Go to an ADv work bench make hq mats. Then finallly make your fucking goofy gear.... I say there is enough monotony in the whole process to begin with, now you need an army of alts? Fucking dumb. Not just dumb, fucking dumb....This was bad enough pre-wipe with 2 hours of cooldown, but now everything adds more cooldown, AND all of this other stuff. Someone needs either a lot of cash or a week of nonstop grinding to be able to just get blueprints, I have never yet had access to the advanced workbenches, and now there is a strict crafting cooldown? The advanced workbenches were rarely enough used, and those who wouldn't risk Mariposa saved up all their crafting to do it all at once before they lost access to it. Now that's not even possible? And why are AC trolls still running about? While definetely adding improvements, this update still disappoints me...
I'm thinking the exactly same. Was gonna make a thread about it but might aswell write it here.Amen, brother. I liked fallout the way it was last session. We are certainly walking on new ground here, but not in the right way at all. I sadly have to agree with all the complaints here. Abuses are being used because non-abusive methods are unfair, crafting was hard enough without this shit, and I think it would still be balanced if you could loot EVERYTHING you killed. Guards are fucking looters, they take anything, let it be lootable, but refreshed like every in-game midnight. And ares mutants, give them more ammo so you dont have an army of unarmed mutants, but let them be lootable. I want a bozar :c It redefines BG completely
Some items are simply pain in the ass to get, so players choose to abuse them.
Example: nuka cola. It's horribly slow to craft, which was reported and explained. Also its price remained the same as last session, while caps farming was made 10x slower. So nothing was done about the "fair" ways to get nuka. Then there's exploit where nuka could be received rather easily, someone reported it and the exploit disappeared immediately while nothing was done about the way nuka could be received with normal methods. Only tc players have easy access to nuka cola.
There was also a way to get cigarettes for free, but someone reported that too, it got "fixed" and now nobody except tc players can get cigarettes because the fields don't regenerate and it's still damn slow to get even if they would.
Do you realize that his kind of game management simply encourages us players to stay hush hush about abuses?
Another example: enclave isn't so abusive anymore. Well, it is still but guess what? I'm not going to report it before there is some fun and balanced feature to receive avengers and gatling lasers. If the exploit was reported, all that would happen is that the abuse would be shut down but normal method to get those guns would be nowhere to be seen and we players would have to figure a new abuse.
Also 5mm, rockets and superstims from BOS are supposedly harder to get. Not exactly, still exploitable but I'm not going to report that either before there is fun and balanced way to get those items.
So please: Don't shut down abuses before there is fun normal way, accessible to everyone to receive items in question. Don't try to force teamplay, encourage it but don't force it. Don't try to limit players with cooldowns, let players be their own limit. And don't, for heaven's sake make farming more time consuming, like was done with junk. It can be made more dangerous so that players have to risk better equipment or have to travel to pk-infested zones.
I forsee a time when finding a lone Enclave patrol will be called an 'exploit', and 'fixed'.I think it IS an exploit. If you actually played Fallout 2, you can see they mean business. You don't go farming them unless you are THE shit. They always travel in groups, and unless you are godlike they RAPED you, and I'm sorry but this gear control seems stupid. Overall with everything....in Fallout 2, everything that made sense to loot was lootable. And how can the devs take out pulse rifles or power armors or vindicators and call them too cheap to implement, when we have AC trolls running around avoiding fire from town guards and anything else, lvl 1 noobs wearing combat armor mark 2 and holding avengers/m60s etc because they found lucky encounters, or people raping everyone with mausers and 10mm pistols? I was followed to an encounter once by someone who shall remain nameless, he shot me in the head for 80 damage knockout despite my chmk2 with a 10mm pistol. Then did 100+ eye shot. And no, it wasn't AP, it was JHP. So at least give all our gear back to make fallout what it was. With all of these updates and everything happening, it feels like you are just trying to censor the game...Anyone else feel this way?
Requirments should be high to limit it, idk like 175% repair, 225% science, Member of bos/enclave, 1500+ rep with such?
Players have always been limited by some sort of "cooldown", you are talking about candy land that doesn't exist, never has, never will. The only difference is how the cooldown is experienced, as lexx said very precisely, finding ore in encounters or a global cooldown for ores in mines, or finding a weapon in encounter like gauss pistol, it's just experiencing the same timer in a different way.
By cooldown don't understand only the raw amount of minutes added upon crafting an item, but also the time needed to obtain resources for it, movement between locations (currently more time is added, since we have to move to public places that workbench is relatively far), obtaining blueprints, it could be completing a quest for a rare resource, finding encounters etc. etc. time consumptions. That all just adds together and make the total time needed to get the final product- item. That's how item availability is controlled, player-dependant, yes, i say availability is flexible due to that.
Someone who grinds more/spends time, no matter what system he will gain more, can't invent a new wheel, it's already there.
Remove all time consumptions and that will happen.
Bluesuit CW alts in comparison to a potential force of players that are able to defend themselves. It's what they/you are doing while you meet them, if you are going to carry some iron ore none cares ... if 5 newly crafted MAmk2, that's a different story.
So if you have some mad ideas about ideal crafting systems, go ahead, share them, none is forcing you to keep quite.
I think it IS an exploit. If you actually played Fallout 2, you can see they mean business. You don't go farming them unless you are THE shit. They always travel in groups, and unless you are godlike they RAPED you, and I'm sorry but this gear control seems stupid. Overall with everything....in Fallout 2, everything that made sense to loot was lootable. And how can the devs take out pulse rifles or power armors or vindicators and call them too cheap to implement, when we have AC trolls running around avoiding fire from town guards and anything else, lvl 1 noobs wearing combat armor mark 2 and holding avengers/m60s etc because they found lucky encounters, or people raping everyone with mausers and 10mm pistols? I was followed to an encounter once by someone who shall remain nameless, he shot me in the head for 80 damage knockout despite my chmk2 with a 10mm pistol. Then did 100+ eye shot. And no, it wasn't AP, it was JHP. So at least give all our gear back to make fallout what it was. With all of these updates and everything happening, it feels like you are just trying to censor the game...Anyone else feel this way?
So if we had that hidden timer previously during this session, where do we suddenly need the crafting cooldown?
But if we have a nice and flexible player-dependent gathering, can't it only be the limit to crafting speed? Did people complain that cooldowns were removed? I can't recall they did. Only major thing players were against in the current crafting was the blueprints.
Unfortunately the danger present in unsafe mines is directly dependent on player ammount.
If it takes me 3 hours to kill enough vc patrols, science their stuff and craft some Cas what's the purpose of additional timer if I already spent 3 hours gathering?
Quote
So if you have some mad ideas about ideal crafting systems, go ahead, share them, none is forcing you to keep quite.
Now that you ask: Remove crafting cooldown. Nobody asked for it, it just came out of blue. Crafting speed exists in the ammount of time it takes to haul and gather mats. You know it yourself. If it takes me 3 hours to kill enough vc patrols, science their stuff and craft some Cas what's the purpose of additional timer if I already spent 3 hours gathering?
Quote from: avvIf it takes me 3 hours to kill enough vc patrols, science their stuff and craft some Cas what's the purpose of additional timer if I already spent 3 hours gathering?Maybe it's easier to go to a mine and dig resources directly? ;D seriously.
The cooldown was too low in my opinion, it was like "hey let's go craft 1000 plasma grenades","need couple of hundred CA helmets, sure no problem." Completely spoils the atmosphere to the game for me, there were times when combat armors was rare and cool item to have, now they were just comparable to some fucking paper to make.
Face it, it's not hard to obtain resources for equipment.
Distribution of blueprints isn't finished, that's a problem now, so you could say the total cooldown isn't balanced yet.
Players never report things that makes playing easier, they don't care of consequences, just like the situation with the stealing. Look at how much 5mm, SS, MFC, Rockets players could get, that was totally unreasonable, those 3 items just lost all worth they had, those items were so much it was used as currency in shops, destroying economy.
By the way, i reported that crafting cooldown and scrypior fixed it, because it was a bug and i was reporting bugs. :) Maybe you should go talk with him.
By the way, i reported that crafting cooldown and scrypior fixed it, because it was a bug and i was reporting bugs. :) Maybe you should go talk with him.
Maybe for a guy who plays in a big faction full of powergamers who share everything. In regular pvp not nearly everyone has enough top tier gear to do pvp with. Some turbofarmers have no problems, but for many people CA is still a valuable item. It is valuable for everyone, because looting something means you don't have to craft it.
No it's not, but somehow we got people who still can't manage it. Making it even harder doesn't help at all.
So how will it end up? Easier CA bps for everyone? Okay, I'll just make my CAcrafters 1-10 and live like before the crafting cd.
You still had to farm them. The stuff didn't drop in your base on its own. I agree it was retarded and no-risk but the rate to receive those items wasn't troubling. Superstims are highly necessary in current pvp and get consumed at massive rate
And what economy was exactly broken? Shops are full of those items? Shops are nothing more than stuff spawning containers where the first guy who spots a good item gets it. Players will never sell good items in shops, unless there's a reason to do it. Shops are always going to be full of useless crap unless crap.
Also, it's called Barter for a reason, which is trading one item for another. So every item is currency, anyway.
Need it like on fallout tactics, the more items of same type you dump on a trader the less value for each next item sold lowers.
Doctor has 500 healing powder, he wants more!!!!
Bottle caps were supposed to be the wastelands currency. Come on. ;D
that ammo you steal will be replaced with items/ammo that is just as easy to get
trading with merchants is fucked up anyway , they rarely have caps . and the problem with the ammo stuff i think is that they want too much for each bullet and rocket and MFC ... last season trading system was fine buit this season even with a 300 percent trader alt its a pain in da ass job ...
wow, water bags dont work on water pipes anymore.
great, how am i gonna give water to my brahmin?
Did you try to just click the waterpipes with waterbag in inventory?
can somebody tell me when there will be cap to AC?I can, but I'm sure that you ain't goin' to like it.
I can, but I'm sure that you ain't goin' to like it.
Oh but it's obvious that jinxed gotta get kick in its butt sooner.
PLEASE tell me that greenthumb is not bullshiting
i believe there will be update very soonI'm afraid I can't, sir.
NOOOOOOOOOO
WHY CAN'T I MANUALLY TRIGGER DYNAMITE IN MY INVENT ANYMORE TO MIRACULOUSLY SURVIVE ANY EXPLOSION ??
DEVS !!! WHY HAVE YOU DONE THIS TO ME !!! I WANT MY OLD EXPLOSIVES ABUSES BACK, YOU OWE IT TO ME , FONLINE !!!
but at least the poop distribution in pens works now. HA! best feature evah!!11Hah...why fix the problems...when we can have the shit everywhere?
- unlootable NPCs that should be, SUPRISINGLY, LOOTABLE!
No. If we say that enemies in location x are unlootable, then they should not be lootable.
non-sense.
but at least the poop distribution in pens works now. HA! best feature evah!!11
- shit shovelling doesn't work.It works, and now you can gain fortune on this "shitty buisness".
No. If we say that enemies in location x are unlootable, then they should not be lootable.
Your reward for dealing with the enemies lies in the containers of the location where the enemies are placed and not in the inventory of said enemies. I have no idea why some folks do not understand this simple mechanic.
Existing features aren't done and balanced, what you do is add more. Doesn't make sense, it's like players are asking when new weapons are going to be introduced in the game, the answer is when the current system is balanced. Is someone balancing something? Nope, better to add new features.
but what is the FUCKING POINT of this mechanic? does it screw up the game's already screwed up economy if i loot a flamer or a minigun from an enemy i JUST KILLED?
Yes.its too late to change it. maybe if you did not realize but everyone in tc has tons of drugs and ammos.
Just because the economy is garbage now, it doesn't mean we shouldn't try to change that.
Yes.
Just because the economy is garbage now, it doesn't mean we shouldn't try to change that.
its too late to change it. maybe if you did not realize but everyone in tc has tons of drugs and ammos.
Just look at the current season, all these exploits sent economy into void.
We're closing them off, when there's no more major ones we'll fix the damage done.
its too late to change it. maybe if you did not realize but everyone in tc has tons of drugs and ammos.
Quotebut what is the FUCKING POINT of this mechanic? does it screw up the game's already screwed up economy if i loot a flamer or a minigun from an enemy i JUST KILLED?Yes.
Just because the economy is garbage now, it doesn't mean we shouldn't try to change that.
Some day there will be a wipe again, and then all is gone.
Maybe just fix all bugged thing and wipe just to see how what we have right now will work after a fresh start.A goddamn good suggestion.
The faster will be the better ;D
Maybe just fix all bugged thing and wipe just to see how what we have right now will work after a fresh start.
Sounds nice indeed, fix exploits, polish some features on economy, like less stuff from TC box current amount of items distributed are 9000% too much and i ain't kidding. Then wipe, continue to work on the server.
Glow now has blueprints, i'd love to see glow control from start of wipe. :)
Whatever, there are still unreported abuses.Yes, and without encouraging players to report them, any nerfs/updates won't change anything and we'll have another economy broken in next session in first days.
I suggest trying to add some system which would encourage players to reportWhat about a forum title ? Bughunter ? Anything...
Another one month of farming before starting pvp. Whatever, there are still unreported abuses. I suggest to fix some bugs and imbalances, the stuff people abused will run dry eventually and they will be merged with the common gameplay.
Yes, and without encouraging players to report them, any nerfs/updates won't change anything and we'll have another economy broken in next session in first days.
Something need changes, and community should be first.
I suggest trying to add some system which would encourage players to report (reward them with something, not only with nerfs, please) those abusive bugs (PA, Highwayman, caps ,CA, anything, rare item, ???).
" :'( tons of drugs, tc sux, silent death trolls mimimimimi we want wipeee! :'( "
*server wipe*
"Oh now everything will be ok! Let's start from the beginning... wait... sneakin trolls again?! I'm poor and when everybody around are rich?! Snipers owns my fucked bg?! I'm too lazy to farm ammo?! When wipe??? Mimimimiimimimi we waaant wipee :'( :'("
FO2238 6th season - Troll season.
Silent death lamers, heavy handed unarmed trolls, high ac jinxed retards. Wtf?
Agreed. People are worried about economy when there are builds that can operate without any economy, without any gear. Why limit stuff if players don't even need it?
I know that the Devs are tired of many of the complaints but there is a fair amount of constructive ideas out there. Is it really a bad thing for players to get items? Right now you can barely maintain any of the good items players may have anyhow.
There were unforeseen issues with fixes for broken parts of the game, that happens in any beta, but I would like to know have the Dev's decided it's just not worth trying to help the player base? A dev posted elsewhere that basically none of the actual testing the players do matters, only whatever the Dev's want to do and to hell with whether it works or not. *They didn't say it exactly that way but the point came across as 'players don't matter and Dev's don't care'* I honestly don't believe that, and figure because of the overwhelming wave of whining about things both important and not, that that Dev may have had a bad day. I do know that I and a few other dedicated players actually try and test things out on the game along with playing it, does that mean my opinion should count more than others? NO, but if the work we do to try and help you guys with ideas really doesn't matter, it would be nice to know.
blah blah blah -snip-
Play this game start with a level 1 try to get a tent get items, try to get a base, level this character to 24 and then try to at least supply it for one day, then maybe just maybe they well understand our frustration. This is my challenge to the developer team, then maybe they well understand why we complain and get annoyed with such changes to their game.They'll get killed by PK, and nerfing again will start :D.
They'll get killed by PK, and nerfing again will start :D.
Well, nobody is brave enough to do such a thread, because the first 10 pages will be about how much devs suck and that everything is shit and the remaining pages, before the thread is locked, will be a random flamewar.
But you only need to state what's being worked on and what's being planned. If you had asked the players before removing ac cap, we could have been spared from lots of grief. Then again of course some clueless people will say nothing bad will happen and limitless ac is fine. Asking players for feedback depends on who you ask.
Well, nobody is brave enough to do such a thread, because the first 10 pages will be about how much devs suck and that everything is shit and the remaining pages, before the thread is locked, will be a random flamewar.
But beside this, there was a time where we communicated such stuff on our blog.Whats the problem with getting these good times back?:))
Well, nobody is brave enough to do such a thread, because the first 10 pages will be about how much devs suck and that everything is shit and the remaining pages, before the thread is locked, will be a random flamewar.
But beside this, there was a time where we communicated such stuff on our blog.
But you only need to state what's being worked on and what's being planned.
All of a sudden the FOnline.exe stopped working, while the previous version was fine.
Are you going to update?
Thanks. Wasn't on forums for a while.
You can try to create your some stupid experiments to another testing server, where people will be always able to come and solve these ideas. If they are satisfied, it means that the feature can be launch into the game, if not, dont give this element into the game. It's really easy for all."Waaaah these focking carebears and asslickers got that dumb idea what the fuck!1111" - this causes your "testing server" idea.
This game is a piece of s**t, reducing the acquisition of equipment for a "better interactivity" between the players, AC trolls everywhere impossible to kill them, impossible to get some better stuff and when we have finaly one fight for a week (not as often as before, not many people play) the server crashes. No one knows for how long time and so people leaving and leaving. Actually i would like invite the last age (yes WIPE), which was more fun then this retarded age. You can try to create your some stupid experiments to another testing server, where people will be always able to come and solve these ideas. If they are satisfied, it means that the feature can be launch into the game, if not, dont give this element into the game. It's really easy for all. Just let us something stable finaly, Jesus Christ!
give em a chance bro...I would not call that ungrateful bosh'tet a bro, if ya ask me.
yeah do char with 10 int and skilled and put sneak to 300% so players will see you from 25 hexes. good job devs!
...
You can try to create your some stupid experiments to another testing server, where people will be always able to come and solve these ideas.
also jovanka, dont forget to fix brahmins poop rate because its most important right now
No offense, but you won't tell me what to do in my free time :)
Lol Jovanka pwnthaha. too true :3 also, im sorry kinda new to forums, looked around a bit and cant find, where do i report exploits found?
(http://ts1.mm.bing.net/images/thumbnail.aspx?q=4581592594121704&id=b570a52efa3b06420cdd6336d1ad08da)
haha. too true :3 also, im sorry kinda new to forums, looked around a bit and cant find, where do i report exploits found?
haha. too true :3 also, im sorry kinda new to forums, looked around a bit and cant find, where do i report exploits found?
Explorer perk questionAlso are Mines necessary ?
so do you need to be marked on the map the location of the raiders?
Also are Mines necessary ?
No. Only main cities.
I thought train station were included.
By the way, the brahmin stuff is awesome. More caps and xp for noobs. More unpredictability from brahmins than can go anywhere in your base. I just hope my gangmates won't kill them, for crapping anywhere....
I thought about adding using shovel on brahmin to make it go back to the pen :P (you would have to open the pen).
omg...you even want to nerf poo? last bastion on pve and rpg players...;/Didn't you quit?
Just few questions that popped into my mind while i was making my tea, do you like working on such unimportant, unnecessary features, spending time etc. etc? Do you think before you start working on something if the players would even want that feature, or maybe you want that feature? Ask yourself that question. Do you consider some priorities or you just you know, do what you want, whenever you want, whatever you want?
When does the cow shit? Soon my friend, soon.T-888, please stop being negative or bitching about being everything. Just because you and your friends grind until you have a base carpeted with high tier gear and are all level 24 5 days after the wipe does not mean everyone else does. Some people do need to shovel poo because they do not happen to be as rich as you, or because they cannot take on enclave patrols single handedly. Pushing a brahmin back into the pen is not a bad idea either
Just few questions that popped into my mind while i was making my tea, do you like working on such unimportant, unnecessary features, spending time etc. etc? Do you think before you start working on something if the players would even want that feature, or maybe you want that feature? Ask yourself that question. Do you consider some priorities or you just you know, do what you want, whenever you want, whatever you want?
T-888, please stop being negative or bitching about being everything. Just because you and your friends grind until you have a base carpeted with high tier gear and are all level 24 5 days after the wipe does not mean everyone else does. Some people do need to shovel poo because they do not happen to be as rich as you, or because they cannot take on enclave patrols single handedly. Pushing a brahmin back into the pen is not a bad idea either
Yeah, right. Maybe we should work on features that people are going to use, and enjoy...
T-888, please stop being negative or bitching about being everything.
Ben you are not right.
We only want to be able to shoot our fellow wastelanders...
Or you could craft to become rich.... Oh wait... Almost forgot...
Only way to make money now is TC and Shoveling....
Both are pretty shitty prospects....
If someone where to be willing to have a fun RP-Like event, I'd love them forever, but I'm not holding my breathe.
What's keeping you from charging more for your goods?
You should probably love Jovanka forever then.
Oh I have, but I quite simply can't keep up with the exploding demand, and am barely crafting enough to keep my faction running.i know you said or someone said not to give the "make more alts" way of making more stuff but really make more alts and increase your output. devs fucked up crafting and you and everyone that crafts needs to make more alts to craft.
its not alot of work. you onlly need lvl 2-3 to get 100 repair/science and get profs. i know it sucks but you gotta do what you gotta do.
You should probably love Jovanka forever then.
Until we can get some affirmation that the Hub RP Project is going ahead as planed
There is no reason to love because I didn't do anything except a promise which I didn't fulfill.
In the moment I'm more interested in fixing bugs than doing something for RPers.
Nobody whined yet about blueprints being easier to aquire. How come?
Fucking. Bullshit.
Ares and Glow will be fixed with next update
Wait... what's wrong with them?
I'd say any of these changes are more of a pressing matter to the player than let's say some graphical fix for some shelves, for me personally graphical/dialog/grammar/all sort of minor bug fixes could be done after a year, i wouldn't care much, those things just don't have almost any impact on my game play experience. I'm quite sure i'm not the only one.
others
alright, but if he plays solo, that doesn't help much to work on pvp balancing.The fact that he probably spawns all his items using GM commands doesn't help either.
The fact that he probably spawns all his items using GM commands doesn't help either.
When he has time, Solar is actually pretty often ingame, on quite a few different characters aswell.
You can stop whining about insignificant fixes blocking "the important
things", because they won't be done by the same person, not me at least.
Anyway, I already heard from players that I better leave PvP changes to
others because I don't have qualifications, so everyone should be happy.
I will stick to what I do best - easy fixes which make updates look bigger.
Anyway, I already heard from players that I better leave PvP changes to
others because I don't have qualifications, so everyone should be happy.
I will stick to what I do best - easy fixes which make updates look bigger.
<Long speech regarding milti-alting>100% Agreed!
Fixing brahmin shit is better than nothing, so just deal with it.It's good for jovs personal growth but beyond that its a meaningless mechanic that affects no one. I'd like to know why so many weapons are missing from the game, like flamer mk 2. How hard could it possibly be to put it back in game when its supposed to be there. Someone seriously needs to fill out the missing parts of the crafting system.
It's good for jovs personal growth but beyond that its a meaningless mechanic that affects no one. I'd like to know why so many weapons are missing from the game, like flamer mk 2. How hard could it possibly be to put it back in game when its supposed to be there. Someone seriously needs to fill out the missing parts of the crafting system.I'm afraid I have to agree. I didn't get into crafting for a long time, so I heard about it from players that those flamers are only from glow lockers(and now ares I think). But that's ridiculous...I didn't even believe it. Until I saw that they are truly gone(almost c:)
It's good for jovs personal growth but beyond that its a meaningless mechanic that affects no one.
I disagree. As far I can tell, after the fix there ARE people shoveling poop in this game.New meta of pve?
Also it's a classic 2238 feature and it should work properly ;P
I would like to make it more interesting, eg if you would clean poop near a brahmin, there
could be a chance that the brahmin will ram into you, knocking you down and damaging
(without engaging combat), so you would have to be more careful in the pens :P
There can be a competition between peopleCompetition? Grease gun/plasma grenade trolls will kill all competition, if shit shoveling will really worth it's time and efforts some day. Use dynamite and explode all brahmin in pieces, then burst bluesuiters. That's how it'll work in reality.
Competition? Grease gun/plasma grenade trolls will kill all competition, if shit shoveling will really worth it's time and efforts some day.
so from this game has finally come to its final shape. from guys in ba with gauss pistol or avenger to blue suit with shovel
I disagree. As far I can tell, after the fix there ARE people shoveling poop in this game.
Also it's a classic 2238 feature and it should work properly ;P
Gameplay-wise it's much more interesting way to get a bit of xp/caps than fetching boxes
from point A to point B. There can be a competition between people, shits appear randomly
and you have to be first to clean the poop. Would be nice to have boxes in similar fashion
IMHO (competitive in some way, not just mechanical clicking two spots for a few minutes).
I would like to make it more interesting, eg if you would clean poop near a brahmin, there
could be a chance that the brahmin will ram into you, knocking you down and damaging
(without engaging combat), so you would have to be more careful in the pens :P
make each shit worth 100xp and it wll be worth it, until then i'll stick to centaurs and deathclaws.
And a newbie who has no items, not alts and no friends in the game, the newbies should stick to cents and dcs too?I remember in the NCR pens prewipe, if shoveling full pens it was ~630 xp/caps. Right now I noticed it has been changed a lot since the wipe, but that is still a significant amount of money for noobs. Couples with experience already gained, this will probably help them reach level 2 or 3.
Or beg for pistol? No, they can take the shovel in hand and turn their life around for the better.
And a newbie who has no items, not alts and no friends in the game, the newbies should stick to cents and dcs too?
Or beg for pistol? No, they can take the shovel in hand and turn their life around for the better.
First levels obtained by shit shoveling is fine for a new player when he doesn't know anything else about the game, so he can use a gun investing first skill points into one of the gun skills, you shouldn't be directing anything to what something should be at all. Players that lack common sense shouldn't be in this forum at all, that's one of the forum rules, including your inability to understand you fit the profile perfect.
- Added blueprints to loot container in the Glow.
Quote- Added blueprints to loot container in the Glow.
Didnt happened.
Ares and Glow will be fixed with next update
you making new players think all this game is about is shoveling shit :S
I'm doing things I consider fun because it's not a work but hobby. The moment developing
stops being fun and will start feeling like a regular job, I will stop doing it. For example if had
to do the things that some g4ce tells me to do and I wanted to do other things. I don't need
a regular job where I'm not paid and called stupid by random people from Internet.
So new suggestions are welcome, whining is pointless. Any more questions?
Can we (players) create suggestion which will be fun to be implemented for developers?Lots of things that got implemented are player suggestions.
Fixing previous fails/bugs in game will never be fun.For me fixing, making things work can be fun. It depends on many things.
If iam right developers are mostly people who are working on game to improve its quality. Way which they do it, is way which they want to. Thats becous they do it for free. While we will be playing for free, all of us should be "little" developers, or "tools" for ones which spend more time with developing then playing. This is not so hard to comrpehend. Thanks
Also why is everyone acting like a tool towards jovanka, grow the fuck up.
My use of the word "tool" has been misunderstood.
Tool can be slang for idiot or moron in Australia
It was aimed at the people who where giving Jovanka a hard time about the poop fixing when there is more important things to fix, and to my understanding she is beginner at scripting.
My use of the word "tool" has been misunderstood.My mistake. I agree, however
Tool can be slang for idiot or moron in Australia
It was aimed at the people who where giving Jovanka a hard time about the poop fixing when there is more important things to fix, and to my understanding she is beginner at scripting.
I sincerely believe most of you are "tools".
I'm doing things I consider fun because it's not a work but hobby.
Nerf poo distribution, implement angry cows that makes shit shoveling more of a challenge and decrease experience gained from shoveling shit at higher levels, smarter cow movement.
we all have our share of fun then
Currently the game is unplayable for me and many other players, because once it was doesn't make it a good game.
Everything was great before the wipe. Now almost everything is shit. Sad but true.
I would repeat myself, but this game is not exclusivelly made for pvp players.
Everything was great before the wipe. Now almost everything is shit. Sad but true.I agree that I would prefer prewipe status any day over this, but as the devs said earlier this session, this is mainly going to be testing grounds for many new features. However, since they won't make a new server just for some people, I say we should enjoy what we can of this session before the wipe comes. Make an ac heavy handed troll ;) Or go hunt bps for a month and then sell it for large sums of money. Go to ares expedition and use troll builds to cripple dafuq out of those muties. Don't waste your entire time on being butthurt about the changes, enjoy them for what you can while they last. But I do, however, agree with Vile that I would like a wipe sometime soon. Not too soon, but sometime maybe next month.
I agree that I would prefer prewipe status any day over this, but as the devs said earlier this session, this is mainly going to be testing grounds for many new features. However, since they won't make a new server just for some people, I say we should enjoy what we can of this session before the wipe comes. Make an ac heavy handed troll ;) Or go hunt bps for a month and then sell it for large sums of money. Go to ares expedition and use troll builds to cripple dafuq out of those muties. Don't waste your entire time on being butthurt about the changes, enjoy them for what you can while they last. But I do, however, agree with Vile that I would like a wipe sometime soon. Not too soon, but sometime maybe next month.
Such thing, in different forms, is said after every wipe, since 2238 :]
Compare the population few wipes back and now. :]Highest I've seen is 107 people this session...last one was so much more. Hell, I saw 300 before.....NCR idling used to mean something. Now, often NCR is deserted. Never more than 10 people....used to be up to 20...and yes, i know some people who even quadlog, so the server population is even less than it says.
Oh yeah i forgot to mention, take in consideration that dual logging is in okay grayish area now.
Highest I've seen is 107 people this session...
Highest I've seen is 107 people this session...
Nerf bgWow, there's still something to nerf in BG?
fix bugs and crit for snipers.Have you been even playing this game? snipers do very good crits now
Wow, there's still something to nerf in BG?
Wow, there's still something to nerf in BG?
Dude pvp was allways like That. U had to use ur brain but now u Have instat death from crit burst and troll builds (or plasma sneakers).
Now its is even better, you have to use Your brain b4 you "click" the enemie. Gatling - prime target on CAs, Avenger - Metal/Tesla armors.
Maybe becasuse you have wrong builds, keep thinking.He was the leader of CS, remember. It's always fault of someone or something else, that certainly needs to be nerfed. How do you even dare to think of them having suckz-ballz builds?