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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Malice Song on July 08, 2012, 03:05:46 pm

Title: Follower Suggestions
Post by: Malice Song on July 08, 2012, 03:05:46 pm
Most of these are minor changes, so I didn't see the need to make half a dozen new threads.

Title: Re: Follower Suggestions
Post by: Who Killed Bambi on July 10, 2012, 02:28:37 pm
Companion Inventories That Actually Make Sense
If a companion proclaims he/she loves to use shotguns, pistols, etc, maybe he/she shouldn't run around with a Ripper or an Avenger.

- this is just thiefes stealing off inventory or planting weapon on them
few times i spotted trawellers just in moment they enter town without any weapon

my suggestion to companion mercs :
i agree with merc inventory management - chenge it :D
and add replacement of helmets to bar companions
Title: Re: Follower Suggestions
Post by: Trokanis on July 10, 2012, 04:15:46 pm
The inventory is actually Random I had a fresh spawn 'Small guns' Bar Traveler spawn with a brand new Avenger the typical npc ammo of one pack AP ammo, while the gun was fully loaded with JHP.  As far as being unarmed when you saw them Bambi, companions holster when in towns unless commanded otherwise.  I agree with all these suggestions.  I don't use mercs, but I have been playing Heavily with the companions. 

A note there are some cases where a player CANNOT wait in a zone for their companion to despawn (ie. The player dies somewhere near the same time the companion dies, it's 60 seconds and player 'poof' no choice, thus meaning Bye bye companion)  Just lost a nice helper that way.

Also a check on their AI, it seems (maybe just a random thing) but I could not tell my companion to Flee out of a cave, perhaps because there wasn't a red exit, only a green one, in either case if she had fled as commanded she would have lived, "and I would have too...."

I strongly agree with the inventory management upgrades, to companions also.  It is very bothersome to not be able to upgrade my companions leather hat to something more useful.

I believe a decent addition to the suggestion if Malice doesn't mind would be a tweak to the Companion Loyalty system.  At best for beginners a single companion costs anywhere from 500-1000 caps a day.  That is a ton of upkeep for a low level person, especially right now with merchants being bugged and caps being more rare than most 'rare' weapons.  (btw I'm not saying caps don't exist, they're just not falling off venders like previous seasons)  My humble thoughts are Companions should maybe drop loyalty 2/3's maybe 1/2 slower than the others because they typically 'want' to join you rather than mercs who are in it for the money, or slaves who are forced.  It is also difficult and tedious because the items for Companion loyalty are either difficult to make, or store bought only, where as slave loyalty items (which give 5 to 10 times more loyalty than companion items) can be farmed from encounters and also bought, though currently not made.

All that being said, they are very well done for what they are and thanks to the Dev's for doing it, I just agree they could use a little fine tuning.
Title: Re: Follower Suggestions
Post by: Malice Song on July 12, 2012, 10:12:34 am
The inventory is actually Random I had a fresh spawn 'Small guns' Bar Traveler spawn with a brand new Avenger the typical npc ammo of one pack AP ammo, while the gun was fully loaded with JHP.
That's not quite so random, though, in that it happens ervery single time. Hence inventory not making a ton of sense.


Title: Re: Follower Suggestions
Post by: DeputyDope on July 12, 2012, 10:21:16 am
good suggestions, Malice!

i would add to that list:
- fix helmets. right now i can't tell them to wear any other helmet.
- (i haven't tested this yet, but fix followers vanishing while you exit and they are still in combat timeout and you tell them to flee on grid)
- have a way to find out their SPECIAL too? if that wouldn't be too much overkill. (or be able to ask them what perks they have, how many AP they have, etc.)
- have a way to EXACTLY know their loyalty, and know how much  loyalty booze or any other items gives them. right now i have no idea how much booze i should give them.
- fix useless companions such as BG with 5 AP, etc.
- make them only follow characters that are bigger than a specific level (say 6). this will prevent level 1 characters grinding companions, a thing that pisses me off BADLY.

- this is just thiefes stealing off inventory or planting weapon on them


and why would a thief plant a 100/100 avenger minigun in  a traveller's inventory, smartass?
Title: Re: Follower Suggestions
Post by: Trokanis on July 12, 2012, 02:12:30 pm
I was told by Malice there are some places to get slightly cheaper stuff to help with companion loyalty, but even at half price it seems a bit much at least at lower levels.

Yeah Dupe I agree with ya, if you read my add on to her post the helmet thing was there.  I don't agree with the limit to low level players having Companions, mostly cause even for their upkeep they can be a great help to lowbies.  I do however agree that the people that just make lowbies to take them all is stupid, but this is FOnline, if there's a way to abuse it, no matter how small, people will.  I just don't think yet another thing should be changed that punishes low level players, just because of the bad eggs.