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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on July 05, 2012, 10:23:43 pm
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As in topic, add some heavy burst dmg rifle in to the game.
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A cannon?
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You mean the upgraded FAL from fallout 2 right?
Well... Seems balanced enough I guess... Since you have to reload after every burst...
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You mean the upgraded FAL from fallout 2 right?
Well... Seems balanced enough I guess... Since you have to reload after every burst...
the only problem is that it uses the skill that can cripple 3 arms in 1 round
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the only problem is that it uses the skill that can cripple 3 arms in 1 round
What do you mean?
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SG is the skill a 14 AP cripplers uses to cripple 3 or more arms with the single shot mode of the FAL
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Might be smarter to decide what sg burst weapons in general are supposed to do.
Guns like sa80 (the blue rifle), p90 and pancor are widely useless, yet expensive weapons.
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I'm not so sure about p90 people do seem to use it quite often and it looks like a descently powerfull weapon
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i use p90s just caus ei got alot of them
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SG is the skill a 14 AP cripplers uses to cripple 3 or more arms with the single shot mode of the FAL
hmm, thats why we have Iron Grip and other anti-cripp perks...
Might be smarter to decide what sg burst weapons in general are supposed to do.
Guns like sa80 (the blue rifle), p90 and pancor are widely useless, yet expensive weapons.
You have right, how would you like to boost them?
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Reduce & Nerf.
As for reduce, that'd be STR reqs on SGs.
As for nerf, that'd buffout and that kind of boosts.
If you need for example 3 less STR for SGs than for BGs, you should be able to benefit from it somewhere.
It'd be also quite important to have stuff working as it was always supposed to be - for example maximum actions points also affecting speed of your character, so that it's not just about how often you can burst.
You get the idea.
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the devs can not accelarate in 2D FO the speed of the spites(unless you want them to look ugly) so AG increasing AP and AP regen is better
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You have right, how would you like to boost them?
Sneak penalties off from sg.
Requirement for sg BROF reduced to 150.
For p90 there could be a special rule that it aplies onehex damage effect from 3hex instead of 1.
P90 damage boosted to same level as other guns. Atm AR is more powerful than p90. For example p90 jhp burst on bluesuit does about 90 dmg.
For shotguns there could be guaranteed knockdown for onehex burst. In addition, shotguns could tear down armor 5 times faster than other guns, resulting in shotgun first doing less damage, but more over time if the operator stays in combat. That way there's no need for ap shells or whatever. Even though some nice high tier shells crafted with hq mats might spice up the sauce. This would make shotgunner-tank quite a threat in close range.
Assault rifles could have simply an option to do aimed chestbursts. Perhaps only sa80 could work like this, or we end up having critburst ar trolls, even though ar burst isn't even that powerful.
With these rules sg might dominate close range fighting, but bg would always do more damage over the sg range. Sg would have some benefits in close range, but still have to watch out for bg's massive onehex damage.
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For p90 there could be a special rule that it aplies onehex damage effect from 3hex instead of 1.
p90 is ineffective in comparison with let's say miniguns with 1hex damage anyway. There's a problem i have noticed in combat when someone is rushing at you with a minigun when you have less action points/injured and can't risk a frontal engagement ( have to stay out of sight ), running is the only option to buy time as i call it. Buying time is the same thing as accumulating enough action points to retialiate, either eating a SS to survive and keep moving or setting up a surprise attack around a corner with well timed 6 action points in the face.
Anyway, let's imagine the guy with the minigun is chasing me at relatively close range and i somehow buy enough time for a burst, i have A option to engage in close combat (bad idea if the opponent has more action points/health, especially if health, your the one with the disadvantage), or i have B option to try shooting him from range( approx. 3-5hex, if he is that close ) and continue moving, something like kiting. Being at such a range the animation is too slow to complete in time for me to resume any other action and in most cases the guy with the minigun catches me in 1hex range while i'm completing the animation( that's where latency really comes into play). I have good latency btw.
Get the problem? I am not sure if those 3 hexes can be utilized effectively against other weapons who do simple 1 hex, the change might not live up to the expectations, because of the game mechanics, let's say i have thought about this.
Range should be 5 at least, i think it wouldn't be so bad since p90 does really bad damage at range.
and if you want to make p90 dominant in close combat, then it's simple, decrease minimal/maximal damage in conjuction with increasing bullets shot per burst and magazine size, so it scales better with BRD.
Cool p90 in my opinion would be 50 rounds in magazine and 25 bullets per burst( with decreased damage per bullet of course ), add this 5 hex range on full burst damage, and you have a beast usable weapon, not as strong as a minigun, but it has utility and can compete at some degree of level - close range. Like SG minigun ;D
Assault rifles could have simply an option to do aimed chestbursts. Perhaps only sa80 could work like this, or we end up having critburst ar trolls, even though ar burst isn't even that powerful.
I see AR as a well balanced weapon, it doesn't excell anywhere, but it's decent at everything, range, does medium damage as well requirements. I don't think it should be changed, we have some buffed XL70/FNFAL that's better than AR anyway, at least should be as higher tier weapons.
Shotgun and knocking down is a must in some way.
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wall of text, can you say it in few lines?
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Being at such a range the animation is too slow to complete in time for me to resume any other action and in most cases the guy with the minigun catches me in 1hex range while i'm completing the animation( that's where latency really comes into play).
You're right. Even 5 hex might be too little. I don't know how improved flamers do in hinkley but never heard they dominate.
If everything goes right, p90 should be doing about 150 dmg shots from its range. Bg would do less, unless it did onehex.
and if you want to make p90 dominant in close combat, then it's simple, decrease minimal/maximal damage in conjuction with increasing bullets shot per burst and magazine size, so it scales better with BRD.
This is true too, but I believe it might make things interesting to add guns some other qualities than damage and range. Otherwise it'd end up being just sg version of minigun.
Shotgun and knocking down is a must in some way.
Preferrably so that you can't kd faster than enemy can get up, like heavy handed can. Berhaps only burst should kd.
But it still does crappy damage.
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Pancor made good dmg in good range when i played F2, now it isnt cheap weapon and it do crappy dmg, it should be fixed.
Same problem with FN HPFA FAL rifile. Assult Rifle is ok but others burst mode rifles need some changes,
To feed the trolls Devs could add LE BB gun rifle :D
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This is true too, but I believe it might make things interesting to add guns some other qualities than damage and range. Otherwise it'd end up being just sg version of minigun.
SG version of minigun, yes, but what's so bad about that? Less range, less damage on range, though has the advantage in close quarters with higher DPS, lower requirements, less shots per magazine than minigun, less ap needed to shoot, both would need BRD to work effectively and in the end SG has a great weapon to use, p90, ordinary minigun has it's place, so i don't see what's the problem.
Improved flamer is not available, what Solar did now was just stupid as always. He introduces new pyromaniac perk, that is useless without improved flamer witch he made almost unavailable, as well flamers in general need a range boost of few hexes.
Shit, changing shots per magazine, damage etc. etc. in server files is like the easiest thing you can do, and nothing is done, Solar rather buff some avenger minigun, lazer rifle well used weapons already, instead of trying to do something with SG/Unused weapons.
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SG could use some boost FN FAL HPFA should definitely be a weapon that would drop an opponent. Also the shotguns need some boosting too best would be having more types of ammo for them and a little range boost.
Improved flamer is not available, what Solar did now was just stupid as always. He introduces new pyromaniac perk, that is useless without improved flamer witch he made almost unavailable, as well flamers in general need a range boost of few hexes.
Normal flamer ain't so bad with 2 pyromaniac although in pvp its not so good improved is better but not the best. Armors should have less resistance against fire and maybe introducing a state similar to poisoned (burned state) that lowers hp constantly would make flamers a reasonable choice even without range boost.