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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: JovankaB on June 01, 2012, 07:25:48 am
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The way steal works sucks and I hope everyone realizes that. The only protection you have against it is moving away, this requires out-of-character jumping away like monkey every-time someone touches you. What I propose is to add a passive protection that would NOT BE FREE and probably would be quite easy to implement, because it's just armor check and applying malus in steal function.
All armors would provide anti-steal bonuses done after all calculation. The better armor the bigger malus to steal.
APA, PA: -95%
Power armors practically can't be penetrated by the hands of a thief.
BAs, CAs... -90%
Pockets of this military equipment are designed to be easily accessed by the owner and NOBODY else.
MAs, TAs... -60%
Metal plates are not an easy task for a thief.
LAs.. -30%
Sturdy leather and buttons protect your pockets.
LJ, CLJ... -15%
Old leather jackets with broken zippers and a few holes don't provide much protection, still they are better than average clothes.
ROBES... -5%
It's difficult to feel the fingers of a thief with that much material on you.
Bluesuits, normal clothes... -0%
Normal wasteland clothes with many holes and missing buttons make you an easy prey for thieves.
The malus to stealing could be multiplied by the armor condition, so with completely destroyed amors
it would not work. This would give people more incentive to walk in amors in guarded towns.
This should also work for NPCs. PA/APA -95% would solve extremely stupid and lame BoS stealing.
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actually a good idea
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I dont get it how PA give anti steal bonus :D ofc they have everything under armor!
But after that steal will be only troll purpose, its too big nerf
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I dont get it how PA give anti steal bonus :D ofc they have everything under armor!
It is a simplification for the sake of better and more logical gameplay. Logical in game terms,
not physical world terms - better, more expensive armors provide better protection.
It's as simple as that. Players would have more incentive to wear them in towns too.
You defend unrealistic feature with argument that changing it would not be 100% realistic. Why should
the malus be so realistic if whole stealing isn't? I hope you can see there is a flaw in your argument.
If you say steal will be only for trolls purpose, then I presume you steal 5mm and SS from BoS
so you can PvP comfortably. I would say there should be other ways to aquire ammo for PvP,
not making a munchkin thief character farming ammunition from its own NPC faction.
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I accept this idea, but before that give us ability to get those ss, ammo easy too, not only to get it by crafting (maybe caravans back?), because as you know crafting in big quanities suck (most for drugs, ammo is easier to get, but still).
If one problem will be solved , thus this should be implemented with it.
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You defend unrealistic feature with argument that changing it would not be 100% realistic. Why should
the malus be so realistic if whole stealing isn't?
I just imagine implied backpacks, otherwise realism goes out the window anyway, as long as people sprint through the wasteland all day with 180kg in their pockets.
Not sure about numbers or some of the finer details, but generally like the idea.
The malus to stealing could be multiplied by the armor condition, so with completely destroyed amors
it would not work.
Important part imo.
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I like the idea for reasons of wearing armors.
Now, however, thieves should be able to counter this malus with a knife in active slot, aka. cutting your pockets. (they do it IRL with sharpened coin). In game, however, if you see a player with a knife, you can see that hes up with no good.
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I just imagine implied backpacks
Not only backbacks, bigger items could be on ground near the character and simply dragged when character
moves or in some box or a suitcase that's always near the character, not necessarily held by it all the time.
You could assume stealing is snatching the item when the character looks away.
My suggestion kind of contradicts this assumption but I still think it's better than what is now.
Also, I think it's usually easier to steal something from a hobo than from a soldier in a shiny armor,
and this proposition could reflect that :P
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I prefer something what will improve game :) like repair sd, tree control etc etc :D but back to topic
apa -95% is srsly high its impossible to steal from them cause steal cap on 95%? I think -50% its much better and it give chance to thief
btw i dont steal :P tree control box give shitload of ammo :)
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if you disble stealing from encaleve/bos i will end playing this game.
unless ofcourse farming through fight become profitable
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If I knew there were 10 other ways of fast stuff obtaining for pvp purposes, I would say YEsssS!!! Sadly and let's face it, at the moment we have only BoS and Enclave stealing. Anything else is just too boring and slow for competitive PvP (where you lose expensive stuff quite often). Nerf it and those who have stolen a lot would have a huge advantage over new players.
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if you disble stealing from encaleve/bos i will end playing this game.
unless ofcourse farming through fight become profitable
Caravans back, with more ammo& supplies, and this will have a chance, and any sense.
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It should be reversed, the more heavy shit you are wearing the easier it would be to steal from you. Not to mention people stealing is more a minor annoyance than anything, I think in the 2 and a half years ive played this game I've had pickpockets steal less than 500 caps worth of stuff. Thieves are only good for farming ammo and harassing people in ncr, this suggestion will make steal totally useless. You might as well just ask for the whole mechanic to be removed.
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It's pretty weird. But this is not a new topic, just new idea.
If something should work, it'd be increasing requirements for the thief. When players create something from nothing, it usually have some limits, like when you mine you deplete stuff, and it actually matters when you die with it. When you pickpocket ammo from NPCs you just stuff it in your car, and they will not stop appearing. You can die, and if you were visiting your car/tent often, you just lose few stacks of ammo.
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How about using items with bonus to steal. That way, thief would have something to loose, in exchange for better chance, or in case of enclave at least some chance to be succesful.
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Well... it would acctualy make people come to NCR armored, no more bluesuits swarm !
Idea need some fixes but it's nice....
Handyman Approves
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This server is rotten, almost dead... its hard to understand why to nerf everything.
Mother of god.... why?! Imagine antitroll - standing in PA in NCR. U will lose your items anyway, bunch of trolls will burst you.
Nerfing stealing means: no more valuable thief alts >> every thief alt would go to ncr, because its useless anymore in farming. Is that what you want?
Suggestion makes sense in terms of logic, but there is 27894569487435 things which had to be changed. Can you run all the time? Nerf! youre tired! CD or something. Can you haul items while leg crippled? Nerf! and so on... list never ends...
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every thief alt would go to ncr, because its useless anymore in farming. Is that what you want?
People who steal ammo are not necessarily interested in playing thieves anyway.
And yes, I want thieves in towns not on desert pickpocketing BoS patrols.
I would prefer if there were some thief PvE features for them in towns though not just a grief/troll.
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Do we need -95% on PA/APA if they arent avaible for players.
Hevnt seen any player in PA doing some shoping.
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I would prefer if there were some thief PvE features for them in towns though not just a grief/troll.
So maybe first, introduce those features instead of nerfing nearly last fun feature in 2238.
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So maybe first, introduce those features instead of nerfing nearly last fun feature in 2238.
LOL. Stealing ammo fun? You gotta be kidding.
Anyway, then write such suggestion if you want. I just make my own suggestions like anyone else :)
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Good idea, I assume this malus is percentage from the skill, not substraction.
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OH if its malus to skill then my bad i think it was to succes chance ;p
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LOL. Stealing ammo fun? You gotta be kidding.
Anyway, then write such suggestion if you want. I just make my own suggestions like anyone else :)
I have to agree with him, the game has no content nerfing the only effective way to get enough ammo for pvp is a terrible idea. Making guns and ammo hard to get makes the game a boring grind and people won't want to risk losing what little they have. Crafting is pretty much useless because of advanced workbenches/ being tedious as hell. I don't have a thief alt myself and because of this my bg build never has ammo. Only real bg weapon i can craft is m60 but i can't make the ammo without advanced bench so its not worth my time.
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LOL. Stealing ammo fun? You gotta be kidding.
+1, it's just gathering, but from NPCs, not rocks. And why anyone would bother crafting MFCs, since it's real pain in the arse to run between ape hordes in BH?
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I personally think the whole Steal skill should be deleted. PvE stealing is a metagaming tool to get ph4t l3wt, and PvP stealing mostly is a trolling tool.
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totally agree with jovankas suggestion
thiefs uberpowered and pointless for other players which not steal.
economy, trade, newbies, and other points have no bonus from thieves.
with some people point instead of yelling there they can make own suggestion:
add steal able ca/apa from bos
add steal able guns and caps
gather bottle caps and ammo from trees
and other.
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This is stupid, unrealistic and unnecessary - if you want to nerf stealing, there are way more elegant ways of doing it. And with the way armor and combat gear works in real life, it should actually be + modifier instead of - because aside from a few pistol and knife holsters all this stuff is designed for easy access in combat and not to prevent stealing, not to mention the fact that the heavier armor you wear the less feel of your surroundings you have.
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in fo, fo2, fo tactics, fonline is no realism at all. lets start from this :D
there is no such easy way to get stuff like rob bos or enclave or masters army remnants.
lol, in what universe/game u can rob same faction in same square 720 hours per year to get stuff ?
1. where in real world you can kill at least one rat/man/molerat ?
2. where you can kill 5+k creatures ?
3. where you can rob all town ?
4. where you can trade stuff for stuff ?
5. where you can stay in part of america never used any food or water ?
...
8016. where you can ...
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LOL. Stealing ammo fun? You gotta be kidding.
Anyway, then write such suggestion if you want. I just make my own suggestions like anyone else :)
Well... for you nothing is fun, cause u can spawn yourself everywhere with uberstealth so... whatever...
Just nerf everything and it gonna be fine:))
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"i m laughing each time i steal 1k ammo"
- quote from old and awesome thief, he prefer to stay unknown
"thievery and be member of bos is main thing which make my gaming expierence awesome, i m laughing histericaly each 2 min per few hours"
- quote from thief granmaster, or thief grandpa, he want to keep his name in
secret
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you rage becouse you didnt create yourself a thief yet.... please stop.
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i only saw *i ll quit game if yoo nefr thieves"
and other...
actually im not raging. :)
nefring thiefes and weapon gonna be great feature.
also vote for instant death in fonline !
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nefring thiefes and weapon gonna be great feature.
Why?
also vote for instant death in fonline !
Yet another reason to keep making another and another alts.
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How about using items with bonus to steal. That way, thief would have something to loose, in exchange for better chance, or in case of enclave at least some chance to be succesful.
It sounds nice but it does not work well. The bad thing is how skills work. So that when item boosts the skill, it'll usually become obsolete if you just put more points in there. If not, it'll usually make you go full 300 which is not really healthy either.
To be honest, stealing will never be even remotely fair if it gives you access to inventory of living unit. It's just as fair as looting before you even kill.
I can imagine it could however work if stealth was yet again reworked, so that detecting stealth would be actually a lot more about positioning and less about number comparison. And those guys would of course randomly look around as well as be walking around and not just all standing there and staring into nothing.
Of course guys who are not hostile by default, should not have their inventories filled with goodies.
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It sounds nice but it does not work well. The bad thing is how skills work. So that when item boosts the skill, it'll usually become obsolete if you just put more points in there. If not, it'll usually make you go full 300 which is not really healthy either.
1) It will not become obsolete, because you can benefit from the item even with 300% Steal. Because you will need for example 375% Steal to have 75% chance to rob an NCR Ranger.
2) Items could add something else, than plain skill or chance %. I can imagine a jacket or robe, that works like one of Thiefs support perks. With this item equipped, your steal CD halves.
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Stealing requires players to be standing still, already incredibly easy to avoid losing items.
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1) It will not become obsolete, because you can benefit from the item even with 300% Steal. Because you will need for example 375% Steal to have 75% chance to rob an NCR Ranger.
2) Items could add something else, than plain skill or chance %. I can imagine a jacket or robe, that works like one of Thiefs support perks. With this item equipped, your steal CD halves.
1) which is the other problem I mentioned - that you'd then need to go 300% to do anything, which is still wrong
2) And meaning you'll no longer have to use them, because they'll be there just for your convenience.
A little more complicated system could use those items you wear to increase the amount of items you can steal in one go, starting on very zero. Because you're right, if you had a wear with pockets you can hide your loot, otherwise it'd be a bit silly to walk around with stolen stuff and pretend to be innocent, right?
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A little more complicated system could use those items you wear to increase the amount of items you can steal in one go, starting on very zero. Because you're right, if you had a wear with pockets you can hide your loot, otherwise it'd be a bit silly to walk around with stolen stuff and pretend to be innocent, right?
It does not need to be complicated. If you attempt to steal without wearing any armor/clothes you get 5 minute CD. If you wear something, CD is as usual 30 seconds.
This will encourage the use of Robes, Jackets, LA mostly, because other are not that easy to get. And thief has something to loose, without beeing limited to low-quality targets.