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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: lanzbergis on March 08, 2010, 06:32:36 pm

Title: Death
Post by: lanzbergis on March 08, 2010, 06:32:36 pm
Now when dying we lose all our stuff and that is okay.
But when you are in a faction and you have like a screen full of miniguns you dont really care.
People also do not act then as they cared about their lives and they do lots of things they would not do or they would do differently.

My suggestion is to make a xp reduction upon death. for example from level 5 for dying some xp is removed and you can even fall into previous lvl.
lvl 5 would be -5% lvl 10 would be -10% lvl 21 would be -21% and so on for every lvl one percent of xp down.
Then these big battles would actually mean something. because the side who loses gets really weaker and so on.

Ofcourse you shouldnt lose xp when dying from suicide bomb in ncr or something. Also then if this was implemented you could gain xp from killing other players. This suggestion is just aproximate but I think if tweaked it could improve the gameplay.
Title: Re: Death
Post by: UbiValkin on March 08, 2010, 06:40:40 pm
It was suggested many times.
Answer: No.
Just search it on forum.
Getting XP for PK... obviously abuse.

Read the entire suggestion, it's not only about getting experience by killing other players (Which was already refused, yes).
About losing XP? I suggested this, and stay effect of cripple/poison/radiation too. Everything refused. And you can read why.
Title: Re: Death
Post by: Izual on March 08, 2010, 06:41:51 pm
It was suggested many times.
Answer: No.
Just search it on forum.
Getting XP for PK... obviously abuse.

Read the entire suggestion, it's not only about getting experience by killing other players (Which was already refused, yes).
Title: Re: Death
Post by: vedaras on March 08, 2010, 06:44:39 pm
i would kill all in respawn places :D
Title: Re: Death
Post by: UbiValkin on March 08, 2010, 06:47:31 pm
http://fodev.net/forum/index.php?topic=1789.0
Title: Re: Death
Post by: lanzbergis on March 08, 2010, 08:01:26 pm
Yes I have read it all and I still do not see why this is a bad idea.
About killing at respawn points - just make players spawn in the world map or in random wasteland location.

And all this killing at respawn or camping somewhere or whatever would be harder and risky because someone might just come and kill your char doing this stuff and then you would also feel it not just respawn and run back.

oh and about abuse of killing others for xp. you cuold just make it so that only from kiling atleast lvl 5 or higher player you get xp. and if he loses some that means you would be just shuffling xp around not gaining it if you use alts of whatever. or you can also add that the player you kill has to be higher lvl than you to get xp and the xp you get would be ten times less than he loses or something.
Title: Re: Death
Post by: avv on March 08, 2010, 08:30:23 pm
Why not simply reward staying alive while experiencing various hardships? It's harder to abuse.
Title: Re: Death
Post by: Szef on March 08, 2010, 08:32:01 pm
Losing XP with death?

NO.

Why?

Coz: 5 big gangs armed and dangereous, leveled 21lvl killers
Rest: neverending 5lvl story, killed on sight each time, exp decrease, exp decrease, exp decrease..
Title: Re: Death
Post by: lanzbergis on March 08, 2010, 08:50:25 pm
so yes that would make people create their gangs to stand up to them. like raiders or bos appeared because they knew its stupid to try to fight one against everybody else.

or if youre that scared then its also possible to make it that you only lose xp when ypu die when you have a red nick. or whatever.
Title: Re: Death
Post by: blahblah on March 08, 2010, 09:36:46 pm
Level divided by 2 (rounded down) equals how many times a RL day your character can lose experience points.
Losing levels should be allowed or else level 21 will not care anyway. % of experience points lost could be indeed just your level. So a level 18 player would not walk around so carelessly shooting shit for laughs, while a level one can die all the time without penalty.
Title: Re: Death
Post by: Szef on March 08, 2010, 09:56:44 pm
Level divided by 2 (rounded down) equals how many times a RL day your character can lose experience points.
Losing levels should be allowed or else level 21 will not care anyway. % of experience points lost could be indeed just your level. So a level 18 player would not walk around so carelessly shooting shit for laughs, while a level one can die all the time without penalty.

I see you have no idea about PVP and exping in FO ^^

Big gangs gona pwn all others. Two or three big gangs. Many of them exp on firstaidbots. They don;t care about exp. There won't be any more big, strong groups, coz of absolute control of 2 or 3 provided by BigOnes. However, It's not my problem, I got my squad already. Shot at your own foot if want ^^
Title: Re: Death
Post by: Sius on March 08, 2010, 10:03:42 pm
Absolutely insane idea. I can't image MMO which could be running with this, not under circumstances that are in the wasteland right now. Instead of punish dieing we should reward staying alive. For every level that one manage to stay alive without dieing he gets +2% xp bonus every time he gets xp (similar to swift learner). So at 10th lvl you would be getting +18% xp bonus every time you get xp IF you manage not to die at all. But for each death its -2% from this bonus and it will stop at 0.
But xp rates are pretty high already and reaching max level is way too easy imho and this will make it even faster so this whole punish/reward thingy might not be a good idea at all...
Title: Re: Death
Post by: Swinglinered on March 08, 2010, 11:29:38 pm
How about after level 12 you get 9 lives.

*permadeath*

(So everyone makes a set of Lv12 crafters that stay at base and a disposable army of lower level guys.)
Title: Re: Death
Post by: lanzbergis on March 09, 2010, 09:41:57 am
It also can be done like this:

If youre in an npc faction and someone kills you when you are not red and you didint attack first then your faction sends some squad to kill that guy also.
For example:

I am in BoS I am lvl 10 then I go to some unsafe town and run into 10 guys all lvl 21. they shoot me for teh loughs. then that guy who killed me gets a BoS squad encounter when he is in world map or maybe even in the city. theres like 6 of them with PA and miniguns and he dies. and if I am extracted 10% of xp upon death and he loses 21% then its highly unprofitable for him to shoot people for fun.

Also this would motivate people to join NPC factions not just for some professions. And people would think twice before shooting someone randomly.

But this is just an quick idea and I think if this would be thought over more than something good might come out.

And also in half a year there has been like 3 wipes :D so its stupid to say that I dont want to lose xp and grind when you already loose everything constantly. And unless you play an rpg at a table with a group of some people its not possible to make the game with no grinding because then you would hame to make an insane ammount of quests and still they would have to be dynamical because doing a hundred "go there and bring this item" quests is also grinding :D and whats with this mania that I must lvl up to lvl 21 as soon as possible and stay there forever bla bla its like the reason some people play this is that they could be max lvl and then its just boring :D
Title: Re: Death
Post by: Sius on March 09, 2010, 10:58:24 am
lanzbergis the main problem is, that your faction does not care about you. Not until you are at its higher ranks which you can't be right now and even if you could it would not be a 10lvl guys task to get at such position. NCR, raider, BoS, Enclave, VC... there is none who work like you said. And it could be easily be abused just to farm such encounters.
I see the whole die=loose xp feature as the perfect way how to push people away from FO because of frustration that this would bring.
Title: Re: Death
Post by: UbiValkin on March 09, 2010, 11:11:17 am
Absolutely insane idea. I can't image MMO which could be running with this, not under circumstances that are in the wasteland right now. Instead of punish dieing we should reward staying alive. For every level that one manage to stay alive without dieing he gets +2% xp bonus every time he gets xp (similar to swift learner). So at 10th lvl you would be getting +18% xp bonus every time you get xp IF you manage not to die at all. But for each death its -2% from this bonus and it will stop at 0.
But xp rates are pretty high already and reaching max level is way too easy imho and this will make it even faster so this whole punish/reward thingy might not be a good idea at all...
Really nice. And this:
But xp rates are pretty high already and reaching max level is way too easy imho and this will make it even faster so this whole punish/reward thingy might not be a good idea at all...
Easy to solve... Make XP rates less than now in many many times. So everyone will get more XP after non dying long time.
Title: Re: Death
Post by: blahblah on March 09, 2010, 02:41:09 pm
Two solutions for PKers:

1) After wipe create Wasteland Alliance which would include every faction so that nobody would fight and world peace would be achieved.
2) Killing players nets you negative bonus points. So sure, you can lolkill anyone or be a badass mofo faction, but each person you kill costs you -10% to all skills and increases your PK timeout by 30 minutes. It could stack infinitely.

Nerf PvP! Enforce TB! Player houses! Axe the economy!

As for making XP rates slower you are punishing everyone except the ones you want. Powerleveling PvP gunheads already say you can get to level 21 in three days. I've been playing for three weeks and in between the three character combinations I've tried I gained maybe enough experience points to be level 16.

EDIT:
The -10% penalty would disappear after timeout ends. So you can still kill people, but not stand at gates killing everyone for two hours.
Title: Re: Death
Post by: gordulan on March 09, 2010, 02:48:14 pm
or you could leave the system alone for gods sake, the battle and exp system is just fine imo, just focus to balance out the weapon types ought to be a priority, and to give most high-mid tier guns a use in pvp is what i think, there is no reason to punish pvp players with a bloody -10% to all skills just because of killing someone... honestly, there's always gonna be lolkillersuntil you can have fun with the game in all possible ways, in other words, there should be more to it than pvp after you hit the mark of chaos (lvl 21)
Title: Re: Death
Post by: Sarakin on March 09, 2010, 05:46:57 pm
This is the worst idea Ive ever read, honestly. Its highly abusable and frustrates people even more, losing equipment is enough. On the other hand I agree with the idea that death should be somehow punishable, not only losing stuff, because a lot of people tend to walk around naked in a city full of armored to the teeth players and doing something really stupid like disassembling stuff or kicking someone :).
Title: Re: Death
Post by: avv on March 09, 2010, 08:41:57 pm
Instead of punish dieing we should reward staying alive. For every level that one manage to stay alive without dieing he gets +2% xp bonus every time he gets xp (similar to swift learner). So at 10th lvl you would be getting +18% xp bonus every time you get xp IF you manage not to die at all. But for each death its -2% from this bonus and it will stop at 0.

But what bonus should they get once they reach top level? That's where people fight most because their combat effectiveness is at its highest. Right now it is strongly encouraged to start exping an alt when top level is reached. Giving some efficient bonus from playing one character and keeping him alive would partially fix alt problem and encourage players to restrain from idiotic and suicidal actions.

One option would be that longer you stay alive and do various stuff, you gain reputation depending on your karma. If you're a bad person and do bad things and stay alive, you become a feared badass. Good characters become heroes of the people. But if you keep dying, you get disrespected loser status. The status would net better gear from npc factions, some temporary perks and so on. 

Title: Re: Death
Post by: tsagrippa on April 04, 2010, 04:02:32 pm
Quote
Coz: 5 big gangs armed and dangereous, leveled 21lvl killers
Rest: neverending 5lvl story, killed on sight each time, exp decrease, exp decrease, exp decrease..
And now what?
5 big gangs armed and dangereous, leveled 21lvl killers
Rest: killed on sight each time, stuff loss, stuff loss, stuff loss, and the understanding that you can't do ANYTHING: even if you manage to kill one of them, the rest will just take his stuff, wait for him to come, doc+fa and so he's back again and you "courage" turns into brahmin excrements. Till you finally reach 21lvl, then creating a new char. That's why i left FO 4 months ago.

losing equipment is enough.
As it's already said, loosing equipment is enough ONLY for (newbie) lone players and very weak gangs. I used to have tons on stuff, never mind how devs were trying to make the getting the stuff harder. It's when i was a lone player, then when i became a member of not the strongest gangs in a game, and stopped worrying about the stuff completely, so i stopped worrying about death, so i could do whatever i wanted to, chew bubble gum without ever running out of gum and so on.

I can't image MMO which could be running with this
I can't image comercial MMO wich could be running with this.
Obvious fix. 'Cause there were and there are lots of such MMO's and no one have died yet.

Xcuse my english