money...
I think you're right. Except that the game is still unfinished so all the devs probably need right now are the testers. After the product is finished and stable there will be time for advertising and growing community
After the product is finished and stable there will be time for advertising and growing communityGive it 10 years :P or maybe *soon*
I kinda like it being underground with splinter groups attempting their own Fallout Online variations; an Open Fallout essentially.
However, one thing I would like to see is more support for the small-group roleplayers, something closer to the kind of multiplayer Neverwinter Nights has. Sure, it's fun being in the chaotic free-for-all wasteland, but I think people should have the option to switch off the asshats if they just want to do some PvE with friends.
I feel the way of doing that would be to add some kind of honor/dishonor system which would incur penalties on shooting people of a certain faction, a faction which preserves its laws within this honor/dishonor system.
example: Crafter joins crafter faction, gets dishonor for killing anyone who has not shot at him first. vice versa etc etc.
But all of this also does affect the free nature of gameplay that Fallout is famous and infamous for.
None of us need to concern ourselves with any of this since the game itself will attract a number of players proportional to its value, and that value is only determined by one group: the developers.
I kinda like it being underground with splinter groups attempting their own Fallout Online variations; an Open Fallout essentially.
However, one thing I would like to see is more support for the small-group roleplayers, something closer to the kind of multiplayer Neverwinter Nights has.
That's a good idea; I was thinking though of a metagame sort of reputation that applies no matter which character you use. With Fallout, moral ambiguity is to be expected so a Player Kill or two wouldn't be a big deal, given a little time the meter would swing back to neutral. But for players doing mass suicide bombings and other devil spawn activities, I think it would be nifty if they got to experience bad karma effects no matter which account they were using.
For example towns would start generating bottlecap bounties on that player's alts and other players could kill them and bring in ears for the reward. There could be radio frequencies with announcements saying which town the fugitive was last seen in. The idea is that grieving and other criminal activities would get lay-low cool down times while other players could get rewarded for policing activities; it would just be more balanced I think.
But .. what dev's want? Except more money ........
Well a big step forward would be if someone like IGN or GameSpot would review the game but small chance that is going to happen .lol we would get worst reveiw never. its not noob friendly , its not cod, the person reveiwing would just rage quit and give us a -10.
lol we would get worst reveiw never. its not noob friendly , its not cod, the person reveiwing would just rage quit and give us a -10.True story.
What would it take to take this game from "Client of Grievances" to a sprawling MMO with grand support and a grand community?
What needs changing?
-Developer priorities?
-GM attitude/ game disruption?
-Communal efforts?
-PROPER ADVERTISEMENT?
What do you guys think this game needs to take it to the level of a game that is worth playing for more than x months?
I personally think the game needs to be advertised anywhere and everywhere, I think we as a community should band together and advertise the positives of the game, and bring in new and willing players. Take them by the hand and show them the ups and downs of the game and hopefully in a few months after such an effort, we'd have a brand new generation of community who could hopefully offer different views and opinions on a "dying" game (AS EVERYONE SAYS).
Rules would be nice to regulate A LOT... I see so many things that are taken advantage by players... and advertising this game to a lot of people would be nice too... the more we bring, the more each person counts! :D