fodev.net
Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Who Killed Bambi on May 03, 2012, 11:59:42 pm
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My suggestion based on original fo1 fo2 idea.
Item can spawn in lockers by formula like this:
(x~1000shelves/lockers)/(y-some-random-number)x(x~players-online)+some algoritme which making item spawn in random town/shelve, for example like shuffle in winamp. i mean random spawn algoritme. + formula for some random time spawn - 15min-180min for example.
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(http://fo2238.fodev.net/wiki/images/thumb/6/69/Yes_check.png/15px-Yes_check.png) Sounds good to me.
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Boo! (http://fodev.net/forum/index.php/topic,5274.0.html)
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Boo! (http://fodev.net/forum/index.php/topic,5274.0.html)
but it is 1 year old topic and we still have no stuff spawn in towns :D
i was thinking it is just about stuff in lockers in city ruin encounters, or turned into this.
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It has a damn "Work in Progress" infront of it. Why do you suggest something that is already considered to be implemented?
I know it takes long, but the pure fact that it was accepted makes a new thread with the same suggestion pointless.
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but it is 1 year old topic and we still have no stuff spawn in towns :D
(http://4.bp.blogspot.com/_7qiflGyKIcA/SfuJ7kgEUsI/AAAAAAAAF0I/E4mjPMHzxso/s400/NoShitSherlock.jpg)
Making yet another thread about the same thing won't make it implemented faster. It's just not working that way.