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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: lucas. on April 28, 2012, 08:26:44 am

Title: Sniper build help.
Post by: lucas. on April 28, 2012, 08:26:44 am
Best I could come up with:

(http://desmond.imageshack.us/Himg571/scaled.php?server=571&filename=snipbuild.png&res=landing)

Will this do or is there something I should change?
Title: Re: Sniper build help.
Post by: Gob on April 28, 2012, 09:16:46 am
put st 2 and in 6, you can cut 1 special from PE and AG and use cigs and nuka cola ;)
Title: Re: Sniper build help.
Post by: AdolphbinStalin on April 28, 2012, 09:58:32 am
@Gob,
This build is already using jet, cig & nuka.

@Lucas,
Your SPECIAL is fine as it is (this is the optimum for this type of build). I am assuming you took "BRoF" as 8th perk. You need this to make x2 aimed shots with sniper rifle.

Also make small gun skill 249% & dump those extra points into "doc" skill to make it 50%. This way you can pick up support perk "dead man walking". Also pickup support perk "awareness".

/regards
Title: Re: Sniper build help.
Post by: lucas. on April 28, 2012, 10:09:41 am
@Lucas,
Your SPECIAL is fine as it is (this is the optimum for this type of build. I am assuming you took "better rate of fire" as 8th perk. You need this to make x2 aimed shots with sniper rifle.

Also make small gun skill 249% & dump those extra points into "doc" skill to make it 50%. This way you can pick up support perk "dead man walking". Also pickup support perk "awareness". This is how I made my pvp sg sniper.

/regards

(http://img41.imageshack.us/img41/2018/snipbuild.png)

Didn't think awareness was worth mentioning since everybody takes it.


Didn't know about Dead Man Walking, thanks.
Title: Re: Sniper build help.
Post by: AdolphbinStalin on April 28, 2012, 10:14:44 am
The way i made skills:
smg=249
doc=50
FA=51
Title: Re: Sniper build help.
Post by: maciek83 on April 28, 2012, 06:17:27 pm
i would say rbte is better than more critical
Title: Re: Sniper build help.
Post by: T-888 on April 28, 2012, 06:42:31 pm
At the moment RBtE ignores 25% - 1/4 of the helmet critical chance modifier that in the best case scenario will give a bonus of 2.5% critical chance if the target is wearing combat helmet , so more critical is a better choice at the moment.
Title: Re: Sniper build help.
Post by: Kelin on April 28, 2012, 07:53:47 pm
Best I could come up with:

[build]

Will this do or is there something I should change?
I use similar build with dead man walking. From my experience it's very efficient against snipers, however almost every energy build with high perception can kill it easily. So it's good for open space areas, sniper battles and basically for all max range 50 hex fights.
At the moment RBtE ignores 25% - 1/4 of the helmet critical chance modifier that in the best case scenario will give a bonus of 2.5% critical chance if the target is wearing combat helmet , so more critical is a better choice at the moment.
This.
Title: Re: Sniper build help.
Post by: lucas. on April 28, 2012, 09:19:57 pm
Build is done, no need to post.


It's the exact as the second build I posted, only with 1 less luck and 1 more strength for some more carry weight.
Title: Re: Sniper build help.
Post by: Chrupek on April 28, 2012, 11:10:17 pm
But its jet build, so whats the point of 2 ST?
Title: Re: Sniper build help.
Post by: AdolphbinStalin on April 29, 2012, 01:02:15 am
As said above jet is going to drop your strength to 1 anyways. Also since BA is not currently in game your carry weight is fine for CA + all the necessary pvp gear. If you want a "mule", make an alt for such task.
Title: Re: Sniper build help.
Post by: Gob on April 29, 2012, 06:45:16 am
You need more HP otherwise you gonna die from 1 minigun burst :)
Title: Re: Sniper build help.
Post by: MormonJesus on April 29, 2012, 09:56:52 am
Modified the build so it has almost double hp and same % to hit.

 http://www.nitue.net/#fcp/direct!id=4822
Title: Re: Sniper build help.
Post by: lucas. on April 29, 2012, 10:18:41 am
As said above jet is going to drop your strength to 1 anyways.

Fuckinghellshitfuckbastardgodammitfuckingshit.


Forgot about that, fuck you, Fallout 3.


Modified the build so it has almost double hp and same % to hit.

 http://www.nitue.net/#fcp/direct!id=4822

What's the point of having more HP if I'll have as much sight as a guy with a minigun?


-----------------------------------------------------------------------------------------------------------------------------


Anyway:

(http://img692.imageshack.us/img692/962/sniperbuildj.png)

Same build with 2 less AP and 50 more HP.


Still wondering if I should take 2 lifegiver or 2 action boy.
Title: Re: Sniper build help.
Post by: MormonJesus on April 29, 2012, 10:41:12 am


What's the point of having more HP if I'll have as much sight as a guy with a minigun?



Sight is 50 hexes, just enough to fire a sniper rifle at its max range. Dont know if you like PE to be 10 but i think its useless. Mayby you have the same sight as a guy with a minigun but atleast you can try to shoot him before he can.
Title: Re: Sniper build help.
Post by: Smeghead on April 29, 2012, 08:34:42 pm
that argument if often mentioned on this forum,but sniper should be scout for the team too,max sight is a must for me.you get to warn others and have few sec to think of your moves and see your oponents eq etc.

but i guess it comes down to way you play