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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: ProKilleR on March 07, 2010, 08:58:54 am

Title: PA , crafting !
Post by: ProKilleR on March 07, 2010, 08:58:54 am
I think that , it will be good if PA can be crafted : Profession Armorer 4 (special ) , Repair 220 , Science 150 , Strenhgt 7 or 8 , it will cost 20 000 caps ,
Resources : 30 Alloys , 30 Metal Parts , 20 El.Parts , 34 Fibers , Tool , Deans Electronic , Workbench , Big Book of Science .
I think that this will be normal , because Pa is so good for playing that game . But no upgrades for Pa , only PA .   :D
Title: Re: PA , crafting !
Post by: UbiValkin on March 07, 2010, 09:07:10 am
I'll not post what I want, or one evil developer will ban me.
But I don't think that is good idea, and you can read this on forum many times why.
I hope BoS armor will be avaible for BoS-members who completed many many difficult quests and killed alot PKs, and then they can wear on/off armor only at bunker and they can't drop it, so noone except for them will get this armor. Also if they die in armor, they need to complete some annoying quests again to get it back. But it's only my suggestion.
Title: Re: PA , crafting !
Post by: avv on March 07, 2010, 11:22:43 am
A char who invests 220 points in repair and 150 in science can't do much else than craft powerarmors. Who's going to want to play that kind of character?
Title: Re: PA , crafting !
Post by: Dr Strangelove on March 07, 2010, 12:19:47 pm
A char who invests 220 points in repair and 150 in science can't do much else than craft powerarmors. Who's going to want to play that kind of character?

If PA would be made craftable, people would make crafter alts to keep supplying their fighter alts (like they do now).  It would not realy matter how unusable the crafter is besides his profession.
PA is something i rather not see ingame ; unless maybee in the way ubivalkin suggests.  Imagine all those faction tincans whirling and buzzing around the wasteland.
Title: Re: PA , crafting !
Post by: DrapiChrust on March 07, 2010, 03:03:40 pm
If PA could be obtainable, it shuld be VERY VERY limited, like in UbiValkin idea.

Or we could make it EXTREMELY  hard to get, as some kind of ultimate achievement for those who achieved everything else.
For example it would be craftable by a lvl3 armourer with at least 200 repair. The parts would contain of:
-one special, unbuyable, uncraftable part - i.e enchanced alloys, which would be given by the GMs as a sort of reward for making a special quest, winning a contest or sth like that (that would limit the number of available PAs to whatever number the GMs would find reasonable)
-one extremely expensive, uncartable part (i.e. hydraulic (?) suppor system) to be bought for some insane price (100 000caps? I've always avoided bigger gangs, so I'm not aware what is their idea of an 'insane price')
-two parts that would be obtainable only by killing mobs that wear PA (or APA) - remains of a Powered Armor and damaged PA battery. Thet could be randomly (and rarely) spawned in the corpse of a Brotherhood or Enclave soldier - you should have to destroy a few patrols to get those.
-one part that could be made only by the Doctor profession lvl3 with at least 150doctor- hydraulic biofluid
-one part that could be made only by Bigguner profession lvl3 with at least 140repair and 120 science - PA microengine (made from combining 3 evanger minigun engines, thus requires 3 avenger miniguns to waste ;])
-one part that could be made only by Energy Expert lvl3 with 130 science - internal PA battery - made by repairing damaged PA battery with some parts from 2 Plasma rifles (so you have to have a 2-3 plasma rifles to waste on that) and fueling that with micro fussion cells
-one part that could be made only by an armourer lvl 3 with 190 repair - exoskeleton made from certain parts from 3 brotherhood CAs
----
Heh, I would implement some requirements for parts craftable only by SG and demolition lvl3 experts, but couldn't think of any ;]

I hope you understand my idea of crafting Power Armor. It should be a kind of an Ultimate Achievement, more a matter of prestige than of actual practical advantantage it could give. This will be sth like: If a gang maneged to craft a PA, then they actually achieved EVERYTHING that this game has to offer. I would be like:
<A guy from gang X wearing PA enters NCR with an escort of 5 fellow gangmembers in CA armed to the teeth>
reaction:
'OMG WTF, O RLY, JESUS CHRIST, THEY ACTUALLY MADE A GODDAMN POWER ARMOR?!?!?!?!?!?!?'

;]
Title: Re: PA , crafting !
Post by: Raengar on March 07, 2010, 03:51:35 pm
If PA could be obtainable, it shuld be VERY VERY limited, like in UbiValkin idea.

Or we could make it EXTREMELY  hard to get, as some kind of ultimate achievement for those who achieved everything else.
For example it would be craftable by a lvl3 armourer with at least 200 repair. The parts would contain of:
-one special, unbuyable, uncraftable part - i.e enchanced alloys, which would be given by the GMs as a sort of reward for making a special quest, winning a contest or sth like that (that would limit the number of available PAs to whatever number the GMs would find reasonable)
-one extremely expensive, uncartable part (i.e. hydraulic (?) suppor system) to be bought for some insane price (100 000caps? I've always avoided bigger gangs, so I'm not aware what is their idea of an 'insane price')
-two parts that would be obtainable only by killing mobs that wear PA (or APA) - remains of a Powered Armor and damaged PA battery. Thet could be randomly (and rarely) spawned in the corpse of a Brotherhood or Enclave soldier - you should have to destroy a few patrols to get those.
-one part that could be made only by the Doctor profession lvl3 with at least 150doctor- hydraulic biofluid
-one part that could be made only by Bigguner profession lvl3 with at least 140repair and 120 science - PA microengine (made from combining 3 evanger minigun engines, thus requires 3 avenger miniguns to waste ;])
-one part that could be made only by Energy Expert lvl3 with 130 science - internal PA battery - made by repairing damaged PA battery with some parts from 2 Plasma rifles (so you have to have a 2-3 plasma rifles to waste on that) and fueling that with micro fussion cells
-one part that could be made only by an armourer lvl 3 with 190 repair - exoskeleton made from certain parts from 3 brotherhood CAs
----
Heh, I would implement some requirements for parts craftable only by SG and demolition lvl3 experts, but couldn't think of any ;]

I hope you understand my idea of crafting Power Armor. It should be a kind of an Ultimate Achievement, more a matter of prestige than of actual practical advantantage it could give. This will be sth like: If a gang maneged to craft a PA, then they actually achieved EVERYTHING that this game has to offer. I would be like:
<A guy from gang X wearing PA enters NCR with an escort of 5 fellow gangmembers in CA armed to the teeth>
reaction:
'OMG WTF, O RLY, JESUS CHRIST, THEY ACTUALLY MADE A GODDAMN POWER ARMOR?!?!?!?!?!?!?'

;]


I have never played WOW; how come I can distinguish its smell so easily?
Title: Re: PA , crafting !
Post by: gordulan on March 07, 2010, 03:59:29 pm
and as we all know, people who have been playing this game for lond enough have about 5-10 alts, all for the different proffesions necessary for the ridiculous crafting orders, therefor we in fact would have a 100% chance of seeing one gang dominating the entire wastelandwith their power armours, since of course the PAs will only be used once the gang has accumulated enough of them to stage a full scale invasion of an area.
Title: Re: PA , crafting !
Post by: DrapiChrust on March 07, 2010, 04:29:02 pm
I have never played WOW; how come I can distinguish its smell so easily?

I have never played WoW too, but it must be a horrible game since some people call 'WoW' everything they don't like in fonline


we in fact would have a 100% chance of seeing one gang dominating the entire wastelandwith their power armours, since of course the PAs will only be used once the gang has accumulated enough of them to stage a full scale invasion of an area.
Quote from: me
-one special, unbuyable, uncraftable part - i.e enchanced alloys, which would be given by the GMs as a sort of reward for making a special quest, winning a contest or sth like that (that would limit the number of available PAs to whatever number the GMs would find reasonable)
That means if GMs find it reasonable to allow one PA in the game, there will be only one PA in the game as there is no other option to get this one-use crutial part. I also don't like the idea of PArmored gangs roaming the wasteland, that's why I added this part. Also, I don't really think that there SHOULD be a PA in the game, only if there would be one, it could be obtainable the way Ubi proposed, or craftable like I proposed.

just chill people
Title: Re: PA , crafting !
Post by: Attero on March 07, 2010, 05:30:49 pm
take into account that adding PA is more then just making it hard to get.
If its only by some kind of event and there wont be more then 3 PA in game at time then we can margin it as non existing.
However adding way to get them - no matter how hard would it be but in nonlimited way of how many can be gotten on server then that means we need to calculate whole balance around another type of armor.
Title: Re: PA , crafting !
Post by: Alvarez on March 07, 2010, 05:54:28 pm
I fully agree with Ubivalkin.
PA should be worn by Brotherhood's paladins, basta.

Even if i know that PA won't be introduced by devs ever, i'd throw my 2 cents in.

To get a PA, you should be a brotherhood paladin.
And you have to rank up to paladin in BoS by making raids on mutants, Enclave or raiders.
Brotherhood will be led by a roleplaying GM and you membership will depend on your reputation.
If you breaks the codex, you'll be thrown the fck out.

Also, remember those dead paladins in Glow? You couldn't take off their armour, because it was (probably) deadbolted on them.
Figure the rest out. Also, respawn at BoS infirmary/prisoner cell.


Title: Re: PA , crafting !
Post by: Roachor on March 07, 2010, 07:32:44 pm
They had PA in the 3d demo so I wouldn't say never just yet. Seem a bit odd one of the first things they model and texture be something they'll never implement.
Title: Re: PA , crafting !
Post by: Wichura on March 07, 2010, 08:21:54 pm
I hope you understand my idea of crafting Power Armor. It should be a kind of an Ultimate Achievement, more a matter of prestige than of actual practical advantantage it could give. This will be sth like: If a gang maneged to craft a PA, then they actually achieved EVERYTHING that this game has to offer. I would be like:
<A guy from gang X wearing PA enters NCR with an escort of 5 fellow gangmembers in CA armed to the teeth>
reaction:
'OMG WTF, O RLY, JESUS CHRIST, THEY ACTUALLY MADE A GODDAMN POWER ARMOR?!?!?!?!?!?!?'

;]

Imagine that rage and fury, if bunch of crazy Spartans will disassemble it in some TB fight :>
Title: Re: PA , crafting !
Post by: UbiValkin on March 07, 2010, 08:27:25 pm
Imagine that rage and fury, if bunch of crazy Spartans will disassemble it in some TB fight :>
Ahahahahahahahahahahahah.
Hmm, you want to add "Unwear" skill for unarmed characters? Or may be add "Kama Sutra" at 3rd level perk like in Fallout 2, but this perk will allow you to remove clothes from targets at unarmed attack distance.
Title: Re: PA , crafting !
Post by: Roachor on March 07, 2010, 08:30:23 pm
Ahahahahahahahahahahahah.
Hmm, you want to add "Unwear" skill for unarmed characters? Or may be add "Kama Sutra" at 3rd level perk like in Fallout 2, but this perk will allow you to remove clothes from targets at unarmed attack distance.

lol @ kama sutra, +1
Title: Re: PA , crafting !
Post by: vedaras on March 07, 2010, 09:42:23 pm
you can have only 3 profession levels total, and you asking for armorer level 4, it wont work anyway, and it is not needed. If you have ba, and take psycho/toughness you are more then well protected.
Title: Re: PA , crafting !
Post by: DrapiChrust on March 08, 2010, 01:35:18 pm
Imagine that rage and fury, if bunch of crazy Spartans will disassemble it in some TB fight :>

That was my whole idea that the PA (if had to be implemented) would be so rare, precious and hard to get one's hands on than players would rather get their asses pounded than allowing themselves to lost it ;]

And again - this was not because I feel this game has a need for a craftable (or even obtainable) PA, this was because this game needs MORE ACHIEVEMENTS. More things to do, also when you've got a gang of 21 level chars, biggest base and a few towns under your control. This is a beta, so I'm not crying over the lack of ingame opportunities, still it would be good to help devs in thinking over new, interesting and challenging things that a player can do. There should be some extremely complicated items to craft, things that (while being generally useful or prestigious) wouldn't be worth all the offort, time, and sacrifices needed to create them and be too valuable to take the risk of loosing it - just because (in an ideal MMORPG) players should always have something to do in their field of interest that they haven't done already.

I've got the feeling that many people usually forget that the is no need to make EVERY occupation a player can take the equal one. Ideal balance isn't needed. Look at the slavers - there are some players playing in enslaving people, loosing reputation im many cities and putting their time and effort in chasing slaves while it offers lesser advantage than simply hiring a merc. Yet, slaving is simply an another, interesting way of playing this game, so certain people just go for it. Jeez, many people spend hours ornamenting their bases and tents with flowers, xander roots, guards, brahmins and so on (I bought a caravan some time ago only because I wanted it to stay near my tent and look cool!) Does it help them to achieve domination or get more money? No. They just find it fun.

New opportunities. They don't need to lead you to be equal in fighting as a supper-biggun-build, they don't need to give you millions of caps. They simply need to be a cool thing to do, nice way of playing Fonline for somebody. That's it.

you can have only 3 profession levels total, and you asking for armorer level 4, it wont work anyway, and it is not needed. If you have ba, and take psycho/toughness you are more then well protected.

Oh, I think that with a few new armors (maybe not PA, but for example that fireproof leather jacket that was discussed some time ago) There could ba a proffesion lvl 4 for armors. There is plenty of SGs so this profession also could have 4 levels. Why not? Demolitions have now only 2 levels and it isn't THAT terrible. Ideal balance in all aspects of the game is impossible, so craving for it AGAINST ALL ODDS may bring more damage to the overall game experience than reasonably allowing certain unbalance (what bad would happen if we had some weaker professions with less requirements for players that don't feel that thay had to be 'the biggest badasses on the server'?