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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Wichura on March 06, 2010, 04:51:42 pm

Title: [bases] Add/replace Cave with Depot buyable in Junktown
Post by: Wichura on March 06, 2010, 04:51:42 pm
I don't know much about technical issues, but how about replacing Cave base with Depot base, buyable in Junktown?
Take a look at design of both: Depot's buildings are very similiar to Junktown's hospital (http://www.fo2238.fodev.net/wiki/File:Base-depot-medium.jpg). There is lot of flat space around Junktown, you can buy a farm here - why not Depot, also lying on a flat piece of ground? Besides you are buying a base in Junktown - why not having a junk barrel in base then? There will be less junk-vultures around bin in NCR with that either.
Klamath is surrounded by mountains (http://www.fo2238.fodev.net/wiki/The_World) - why not move Caves there?

I guess it will be loads of work while implementing 3D models and adding quests soon, but still I would love to buy a fancy looking hideout in Junktown, instead of gods-forgotten-Klamath.
Title: Re: [bases] Replace Cave with Depot
Post by: Roachor on March 06, 2010, 06:03:23 pm
FYI junktown bases are deathtraps for slavers, hostile BOS and Remnants instakill you in encounters.
Title: Re: [bases] Replace Cave with Depot
Post by: Wichura on March 06, 2010, 06:15:52 pm
And every guard in city shoots you if you are a Raider.

Has it something common with base types available to buy here or there?
Title: Re: [bases] Replace Cave with Depot
Post by: Roachor on March 06, 2010, 08:27:02 pm
And every guard in city shoots you if you are a Raider.

Has it something common with base types available to buy here or there?

BOS encounters and supermutants only exist around JT bases, klamath its just low level creeps. I've lost a lot of shit due to running into 9 hotiles with rockets and miniguns. I don't see why mutants care if you're a slaver or not, it's not like you can enslave them.
Title: Re: [bases] Replace Cave with Depot
Post by: blahblah on March 07, 2010, 01:38:50 pm
I don't see why mutants care if you're a slaver or not, it's not like you can enslave them.
I don't see why the US care if you're a terrorist in Iraq or not, it's not like you are attacking the US.
People have various reasons to dislike others.

Anyway, this has nothing to do with the suggestion.

I agree, it is more logical to have depots with junk near junktown and simple caves in klamath, where there are mountains too.
Title: Re: [bases] Replace Cave with Depot
Post by: Roachor on March 07, 2010, 07:20:07 pm
I don't see why the US care if you're a terrorist in Iraq or not, it's not like you are attacking the US.
People have various reasons to dislike others.

Anyway, this has nothing to do with the suggestion.

I agree, it is more logical to have depots with junk near junktown and simple caves in klamath, where there are mountains too.

That's the stupidest counter argument I've ever seen, unless the supermutants have found a way to pump billions of dollars worth of oil out of my ass your comparison falls apart. The US's bullshit reasons for invading other countries aside, remnants should not be only hostile to slavers, they aren't exactly Rangers. My point was he seems to think JT is the better base when klamath is clearly superior.
Title: Re: [bases] Replace Cave with Depot
Post by: Wichura on March 07, 2010, 08:17:57 pm
My point was he seems to think JT is the better base when klamath is clearly superior.
You seem completely misunderstand what exactly was my point. My pathetic english doesn't help for sure, but is still better than your polish.

I only mean to add/replace type of bases to buy in Junktown, from Cave to Depot. I think Depot fits better to Junktown style, also there is a junk barrel. The best solution is, I guess, just to add another type of buyable base to both Klamath and Junktown, so people may choose freely.